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Living Pathfinder [closed]
Proposal: Streamlined traits
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<blockquote data-quote="sunshadow21" data-source="post: 5852157" data-attributes="member: 6667193"><p>Just to throw my two cents in: conceptually, I love the idea of streamlining at least some of the traits. It's a bit redundant to have to multiple traits that all mechanically do the exact same thing, just for a different skill. I see no point in separating Perception from the other skills. It's useful, sure, but it's overall power depends a lot on the circumstances. There are plenty of situations where relying on your senses simply isn't going to be that much help, due to limits placed on the senses themselves, i.e. walking down a tunnel in a dungeon tends to inhibit all of the senses to some degree, or simply because the situation involves a lot of factors that your senses can't measure, like many social interactions.</p><p></p><p>In practice, this is much harder to do than is sounds, however. I would actually pull all such traits out of the existing categories, and put knowledgeble, resiliant, and simply make them universal and treat them like you would weapon focus, where the base mechanic is the same, just applied to different specific instances. This keeps the purpose and logic of the categories for the trait system in general, which is genuinely needed for many of the traits, but reduces the clutter and headache of trying to categorize what skill should fall under what category or whether or not a particular refluffing job is appropriate or not. So if I had a vote, I would have to support option 2 (with option 3 also being acceptable). It seems like the best compromise between keeping the bookkeeping managable, while preserving the overall intergrity of the system as written.</p></blockquote><p></p>
[QUOTE="sunshadow21, post: 5852157, member: 6667193"] Just to throw my two cents in: conceptually, I love the idea of streamlining at least some of the traits. It's a bit redundant to have to multiple traits that all mechanically do the exact same thing, just for a different skill. I see no point in separating Perception from the other skills. It's useful, sure, but it's overall power depends a lot on the circumstances. There are plenty of situations where relying on your senses simply isn't going to be that much help, due to limits placed on the senses themselves, i.e. walking down a tunnel in a dungeon tends to inhibit all of the senses to some degree, or simply because the situation involves a lot of factors that your senses can't measure, like many social interactions. In practice, this is much harder to do than is sounds, however. I would actually pull all such traits out of the existing categories, and put knowledgeble, resiliant, and simply make them universal and treat them like you would weapon focus, where the base mechanic is the same, just applied to different specific instances. This keeps the purpose and logic of the categories for the trait system in general, which is genuinely needed for many of the traits, but reduces the clutter and headache of trying to categorize what skill should fall under what category or whether or not a particular refluffing job is appropriate or not. So if I had a vote, I would have to support option 2 (with option 3 also being acceptable). It seems like the best compromise between keeping the bookkeeping managable, while preserving the overall intergrity of the system as written. [/QUOTE]
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Proposal: Streamlined traits
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