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Living Worlds
Living Pathfinder [closed]
Proposal: Swift Alchemy
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<blockquote data-quote="Qik" data-source="post: 5858061" data-attributes="member: 6673727"><p>I've been eying this for a while now, but I have to admit I was a little wary to really slog through the details of it, especially since my vote doesn't count. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>I like it, though. It continues to keep the alchemist's ability to craft items relevant while taking into consideration the limitations on crafting that are brought about by our Living World. Like you say, it's very situational, but it could come in handy. It makes sense to me that an alchemist should be able to whip up these sorts of items in the field.</p><p></p><p>Although I don't consider myself a master of judging mechanics, I will say that the duration you listed seems reasonable - an alchemist can prepare his mutagen in an hour and an extract in a minute, so a tanglefoot bag in two hours seems more than fair. I would say that crafting multiple items of the same type should probably scale (rather than a flat +20% for 2 or more, which is how I read what you wrote); also, how does the duration to craft work for crafting multiple items of the same type?</p><p></p><p>The only other possible worry would seem to be bookkeeping, but it's no more so than using any other consumable, at least how I read it.</p></blockquote><p></p>
[QUOTE="Qik, post: 5858061, member: 6673727"] I've been eying this for a while now, but I have to admit I was a little wary to really slog through the details of it, especially since my vote doesn't count. :p I like it, though. It continues to keep the alchemist's ability to craft items relevant while taking into consideration the limitations on crafting that are brought about by our Living World. Like you say, it's very situational, but it could come in handy. It makes sense to me that an alchemist should be able to whip up these sorts of items in the field. Although I don't consider myself a master of judging mechanics, I will say that the duration you listed seems reasonable - an alchemist can prepare his mutagen in an hour and an extract in a minute, so a tanglefoot bag in two hours seems more than fair. I would say that crafting multiple items of the same type should probably scale (rather than a flat +20% for 2 or more, which is how I read what you wrote); also, how does the duration to craft work for crafting multiple items of the same type? The only other possible worry would seem to be bookkeeping, but it's no more so than using any other consumable, at least how I read it. [/QUOTE]
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Proposal: Swift Alchemy
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