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<blockquote data-quote="covaithe" data-source="post: 4622680" data-attributes="member: 46559"><p>Good stuff, a very nice read. I don't know that I feel any particular need as a judge to rule on this as a proposal, though. It doesn't involve any mechanical changes, and doesn't look likely to break the setting. It's localized, so it shouldn't interfere with DMs' ability to plan games around either Daunton or the Valley of Bone. I'd say just go ahead and write it into... well, either the wiki, or your character's background, depending on whether or not it's open to other players. </p><p></p><p>If it's open to other players, I'd avoid specifying that everyone in the temple is a warlock/martial multiclass. Leave it open to other classes with suitable stories: wizards, clerics, paladins, etc. Also, you might want to limit the...thoroughness of the coup by the monotheists. Perhaps there are still two schools, but Jeremiad died under mysterious circumstances, and now Lament controls access to the skull, and more and more often the intellectuals are excluded from his councils...</p><p></p><p>Having the bloody coup and a monolithic monotheism within the temple limits its availability to other players. Which is fine, if you'd rather keep it to yourself as backstory and a future plot hook. Perhaps a cleansing of the temple would make a good adventure, opening it up for other players later. </p><p></p><p>I'd say it's up to you. I'd slightly prefer the former option, having the mysterious non-total coup, since that still leaves a cleansing-the-temple adventure open if a DM wants to run it, but allows access to the temple for other players in the meantime. </p><p></p><p>The skull can serve as a power source, but we should probably avoid actually establishing it as a god. (Though of course it's fine if its followers think it is...) So far we've tried to avoid adding additional gods to the pantheon.</p></blockquote><p></p>
[QUOTE="covaithe, post: 4622680, member: 46559"] Good stuff, a very nice read. I don't know that I feel any particular need as a judge to rule on this as a proposal, though. It doesn't involve any mechanical changes, and doesn't look likely to break the setting. It's localized, so it shouldn't interfere with DMs' ability to plan games around either Daunton or the Valley of Bone. I'd say just go ahead and write it into... well, either the wiki, or your character's background, depending on whether or not it's open to other players. If it's open to other players, I'd avoid specifying that everyone in the temple is a warlock/martial multiclass. Leave it open to other classes with suitable stories: wizards, clerics, paladins, etc. Also, you might want to limit the...thoroughness of the coup by the monotheists. Perhaps there are still two schools, but Jeremiad died under mysterious circumstances, and now Lament controls access to the skull, and more and more often the intellectuals are excluded from his councils... Having the bloody coup and a monolithic monotheism within the temple limits its availability to other players. Which is fine, if you'd rather keep it to yourself as backstory and a future plot hook. Perhaps a cleansing of the temple would make a good adventure, opening it up for other players later. I'd say it's up to you. I'd slightly prefer the former option, having the mysterious non-total coup, since that still leaves a cleansing-the-temple adventure open if a DM wants to run it, but allows access to the temple for other players in the meantime. The skull can serve as a power source, but we should probably avoid actually establishing it as a god. (Though of course it's fine if its followers think it is...) So far we've tried to avoid adding additional gods to the pantheon. [/QUOTE]
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