Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Proposal] The Transitive Isles
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Binder Fred" data-source="post: 4440255" data-attributes="member: 63746"><p>To my mind that sounds a lot like option II, the Floating Sea, with a murkier, thicker-textured "ethereal" at the bottom instead of the elemental plane of water. We can establish in the lore that "No one has ever seen the bottom of the Sea -- some saying that there *is* no bottom at all"... Does that work for you guys?</p><p></p><p>As for the Boat Isles, the obvious first choice/possibility is to have small versions of the Crawling Sea islands patter about in the relatively shallow sea surrounding each main island. We'd expect these isles to rise up as they go into shallower waters and sink/shrink as they crawl into deeper waters (sometimes disapearing entirely beneath the waves). They would always wander relatively close to the main islands (as they need the footing), jumping from one island to the next when the big guys transit close to each other.</p><p></p><p>The other possibility is of course floating, and there you have several possibilties : buyancy (air pockets, hull-shapes, etc), antigrav/limited flight propulsion (giant geodes of magical crystals / mystical engines of various types) or elemental repulsion (the island *can't* sink, being made of a substance water *hates* and simply won't let into itself (such as, say, frozen flames) or islands made of an elemental being itself (sand, mud or ash floating "sand bars" or more classical Rock or "single crystal" elemental islands (perfect purple fluorite pyramids, calcite rhombohedrons or pyrite cubes floating about... hum, the various types could have broken/been abraded off the sides of the columns forming the main isles...)). I rather like that last personnaly, (the elemental isles concept, not entirely sure about the single crystal ones as yet : the visuals seem off somehow...). Certainly I'd use both the "sand bar" islands AND the crawling islands described above. Meshes rather well with the elemental columns of option II... Those sand bars, being basically abraded off magical beings, might be the only known emplacement of *residium* "placer deposits"! What do you think? </p><p></p><p>Binder Fred, when it rains...</p></blockquote><p></p>
[QUOTE="Binder Fred, post: 4440255, member: 63746"] To my mind that sounds a lot like option II, the Floating Sea, with a murkier, thicker-textured "ethereal" at the bottom instead of the elemental plane of water. We can establish in the lore that "No one has ever seen the bottom of the Sea -- some saying that there *is* no bottom at all"... Does that work for you guys? As for the Boat Isles, the obvious first choice/possibility is to have small versions of the Crawling Sea islands patter about in the relatively shallow sea surrounding each main island. We'd expect these isles to rise up as they go into shallower waters and sink/shrink as they crawl into deeper waters (sometimes disapearing entirely beneath the waves). They would always wander relatively close to the main islands (as they need the footing), jumping from one island to the next when the big guys transit close to each other. The other possibility is of course floating, and there you have several possibilties : buyancy (air pockets, hull-shapes, etc), antigrav/limited flight propulsion (giant geodes of magical crystals / mystical engines of various types) or elemental repulsion (the island *can't* sink, being made of a substance water *hates* and simply won't let into itself (such as, say, frozen flames) or islands made of an elemental being itself (sand, mud or ash floating "sand bars" or more classical Rock or "single crystal" elemental islands (perfect purple fluorite pyramids, calcite rhombohedrons or pyrite cubes floating about... hum, the various types could have broken/been abraded off the sides of the columns forming the main isles...)). I rather like that last personnaly, (the elemental isles concept, not entirely sure about the single crystal ones as yet : the visuals seem off somehow...). Certainly I'd use both the "sand bar" islands AND the crawling islands described above. Meshes rather well with the elemental columns of option II... Those sand bars, being basically abraded off magical beings, might be the only known emplacement of *residium* "placer deposits"! What do you think? Binder Fred, when it rains... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Proposal] The Transitive Isles
Top