Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Proposal] The Transitive Isles
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Graf" data-source="post: 4440349" data-attributes="member: 3087"><p>I think that I like the idea of sunken cities, as well as the shifting seas being </p><p>1. apparently different in different places</p><p>2. hard to evaluate in an objective fashion</p><p></p><p>So some places it seems like the "floating seas" (i.e. great columns that go down for as far as anyone has dared to try to go); others have shallower near oceans. People who go down sometimes find rock, and sometimes find great sumerged cities (and suken isles) or immense creatures* whose backs are made of stone and whose blood is lava; other places you can't get down very fall before you "fall" into strange elemental realms of water, or worse. </p><p></p><p> *It's said that druids, dark cults and worse can sometimes manipulate these to do their bidding.</p><p></p><p>As someone else suggested I think the best idea is to make all of those different ideas "theories".</p><p>So there are different schools of thought and different theories, and most of those theoreticians don't actually go down and search themselves but would pay adventurers for properly done exploratory work.</p><p></p><p>[d]--[/d]</p><p></p><p>I like the depths as a concept because it </p><p>1. fits tightly with the "recent arc of Daunton" </p><p>2. It's an alternative to the overused underdark that still allows a "high level zone" to be close to the starting area</p><p>3. Something, like an evil race, coming out of the depths, could threaten all of the shifting seas at once, setting up a larger epic framework for an adventure (if we wanted to do that later)</p><p>4. Is scary, and underwater is really really scary. There's something primal and horrific about floating out in the water and looking down and there's just darkness below. Personally I wouldn't want to define it concretely and loose that.</p></blockquote><p></p>
[QUOTE="Graf, post: 4440349, member: 3087"] I think that I like the idea of sunken cities, as well as the shifting seas being 1. apparently different in different places 2. hard to evaluate in an objective fashion So some places it seems like the "floating seas" (i.e. great columns that go down for as far as anyone has dared to try to go); others have shallower near oceans. People who go down sometimes find rock, and sometimes find great sumerged cities (and suken isles) or immense creatures* whose backs are made of stone and whose blood is lava; other places you can't get down very fall before you "fall" into strange elemental realms of water, or worse. *It's said that druids, dark cults and worse can sometimes manipulate these to do their bidding. As someone else suggested I think the best idea is to make all of those different ideas "theories". So there are different schools of thought and different theories, and most of those theoreticians don't actually go down and search themselves but would pay adventurers for properly done exploratory work. [d]--[/d] I like the depths as a concept because it 1. fits tightly with the "recent arc of Daunton" 2. It's an alternative to the overused underdark that still allows a "high level zone" to be close to the starting area 3. Something, like an evil race, coming out of the depths, could threaten all of the shifting seas at once, setting up a larger epic framework for an adventure (if we wanted to do that later) 4. Is scary, and underwater is really really scary. There's something primal and horrific about floating out in the water and looking down and there's just darkness below. Personally I wouldn't want to define it concretely and loose that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
[Proposal] The Transitive Isles
Top