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Living Worlds
Living 4th Edition
Proposal: Things to be nerfed
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<blockquote data-quote="Tinwe" data-source="post: 4805708" data-attributes="member: 83593"><p>The example I gave you has only 1 "if". IF the fighter's strength is 22 or higher, he will do more damage. Everything else that you're tryingto throw out there as a conditional just makes the imbalance greater. </p><p></p><p>For instance, "if" you're a pitfighter with 28 str / 24 wis and "if" you have a bloodclaw weapon, and "if" only 50% of attacks hit, and "if" you have a 2d6 weapon, and "if" you decided to snag Weapon Focus, and heck, "if" you have epic Iron Armbands, and "if" we assume RoB is 3 attacks, not 4, then RoB will, on average, outdamage that 7[W] attack by exactly double. </p><p></p><p> I don't use a spreadsheet. I use pretty accessible math that I learned in junior high. Frankly, if your mantra is "anecdote is a valid form of evidence", I don't see much point in continuing to try to convince you with actual math.</p></blockquote><p></p>
[QUOTE="Tinwe, post: 4805708, member: 83593"] The example I gave you has only 1 "if". IF the fighter's strength is 22 or higher, he will do more damage. Everything else that you're tryingto throw out there as a conditional just makes the imbalance greater. For instance, "if" you're a pitfighter with 28 str / 24 wis and "if" you have a bloodclaw weapon, and "if" only 50% of attacks hit, and "if" you have a 2d6 weapon, and "if" you decided to snag Weapon Focus, and heck, "if" you have epic Iron Armbands, and "if" we assume RoB is 3 attacks, not 4, then RoB will, on average, outdamage that 7[W] attack by exactly double. I don't use a spreadsheet. I use pretty accessible math that I learned in junior high. Frankly, if your mantra is "anecdote is a valid form of evidence", I don't see much point in continuing to try to convince you with actual math. [/QUOTE]
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