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Living 4th Edition
Proposal: Things to be nerfed
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<blockquote data-quote="Atanatotatos" data-source="post: 4826860" data-attributes="member: 46957"><p>*Uhm*</p><p>Well, first of all thanks Cabana. Nice as ever <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Then. I disagree. </p><p>Reaper's touch is not equivalent to paying "with feats and items". Paying with feats and items means taking martial training, buying a level-appropriate weapon, and probably some more feats to be more efficient with those melee basic attacks. Mo, reaper's touch is a single feat, and then you're good to go with just the warlock-is stuff you'd take anyway.</p><p></p><p>Aside from that. Yes, Warlocks fall behind in damage relatively to the other strikers. I did say that: warlocks are the weakest strikers <em>if you only mind DPR</em>(dmg per round).</p><p>But it's wrong to assume that only them are limited to one range (melee or ranged). </p><p>Rangers are split into two categories, and rigid ones: you are either a melee ranger or a ranged ranger, despite most powers being usable in both ways, you won't be able to do both.</p><p>Barbarians are only melee. Avengers can do both, but they can only really shine in melee (because of their oath). Rogues can efficiently do both, but their striker bonus to damage is somewhat situational: it's easier to gain in melee (flanking), but roges are rather frail, and at range it's more tricky. So I'd say all the strikers are somewhat limited in their choices.</p><p>Also, yeah, warlocks are not the only ones that get some single-target control. But they're only comparable, in that respect, with rogues, that, like them, fall behind in damage after the first few levels. And, like rogues, have a lot of utility to make up for that. </p><p></p><p>All characters in 4e have to be played with some tactics in mind, true, but warlocks more than most, due to their unique mechanics. Their curse, their pact boon, their shadow walk, and, last but not least, their prime strike feature certainly make them more challenging to successfully play than, say, a ranger or a barbarian. But they'll certainly make them live longer.</p><p></p><p>And finally, one month after PHB2, Arcane Power will be eligible to be approved, and that should bring quite a few new options for you (and I think you won't be disappointed!)</p><p></p><p>IMHO, </p><p>Ata</p></blockquote><p></p>
[QUOTE="Atanatotatos, post: 4826860, member: 46957"] *Uhm* Well, first of all thanks Cabana. Nice as ever :) Then. I disagree. Reaper's touch is not equivalent to paying "with feats and items". Paying with feats and items means taking martial training, buying a level-appropriate weapon, and probably some more feats to be more efficient with those melee basic attacks. Mo, reaper's touch is a single feat, and then you're good to go with just the warlock-is stuff you'd take anyway. Aside from that. Yes, Warlocks fall behind in damage relatively to the other strikers. I did say that: warlocks are the weakest strikers [I]if you only mind DPR[/I](dmg per round). But it's wrong to assume that only them are limited to one range (melee or ranged). Rangers are split into two categories, and rigid ones: you are either a melee ranger or a ranged ranger, despite most powers being usable in both ways, you won't be able to do both. Barbarians are only melee. Avengers can do both, but they can only really shine in melee (because of their oath). Rogues can efficiently do both, but their striker bonus to damage is somewhat situational: it's easier to gain in melee (flanking), but roges are rather frail, and at range it's more tricky. So I'd say all the strikers are somewhat limited in their choices. Also, yeah, warlocks are not the only ones that get some single-target control. But they're only comparable, in that respect, with rogues, that, like them, fall behind in damage after the first few levels. And, like rogues, have a lot of utility to make up for that. All characters in 4e have to be played with some tactics in mind, true, but warlocks more than most, due to their unique mechanics. Their curse, their pact boon, their shadow walk, and, last but not least, their prime strike feature certainly make them more challenging to successfully play than, say, a ranger or a barbarian. But they'll certainly make them live longer. And finally, one month after PHB2, Arcane Power will be eligible to be approved, and that should bring quite a few new options for you (and I think you won't be disappointed!) IMHO, Ata [/QUOTE]
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