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Living 4th Edition
Proposal: Time Gold
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<blockquote data-quote="Lord Sessadore" data-source="post: 4843652" data-attributes="member: 57255"><p>A couple ideas that occur to me:</p><p></p><p>There are basically two ways to calculate the expected wealth of a character at a given level. One is to calculate the expected treasure found through each level according to the DMG parcels, the second is to calculate the wealth possessed by a new character created at a higher level (adding the value of the level n+1, n, and n-1 magic items and gold equal to an item level n-1).I think the better of these to use for time gold is the former, since it shows what the PC could have expected to gain from adventuring for their time XP.</p><p></p><p>Next, assuming we use the expected parcel income over a level, if we include the wealth gained from magic items found as loot then DMs have to be more careful handing out magic items. For example, if their adventure awards 500 XP plus 500 time XP to a level 1 party, that's a whole level. However, what does he do for magic items? If he just looks at the XP awarded from his adventure, he should only give out half a level's worth of items, ie two. Yet each character will get the same amount of time XP, so this puts the two who get items a good deal ahead of the others. </p><p></p><p>For that reason, I think it would be better to calculate time gold on the basis of only the monetary parcels, excluding the magic item parcels. </p><p></p><p>Last idea: whichever way we go about doing this, I think it would be good to allow DMs to award magic items as part of the time gold for a character, if their time gold value was high enough. For example, if a character was to get 700 gp for their time gold (just a number pulled out of nowhere), then the DM could instead award them a level 2 item (worth 520 gp) plus 180 gp. Since time XP is awarded at the end of an adventure I assume we're doing the same with time gold, so it's still sort of in the hands of the DM.</p></blockquote><p></p>
[QUOTE="Lord Sessadore, post: 4843652, member: 57255"] A couple ideas that occur to me: There are basically two ways to calculate the expected wealth of a character at a given level. One is to calculate the expected treasure found through each level according to the DMG parcels, the second is to calculate the wealth possessed by a new character created at a higher level (adding the value of the level n+1, n, and n-1 magic items and gold equal to an item level n-1).I think the better of these to use for time gold is the former, since it shows what the PC could have expected to gain from adventuring for their time XP. Next, assuming we use the expected parcel income over a level, if we include the wealth gained from magic items found as loot then DMs have to be more careful handing out magic items. For example, if their adventure awards 500 XP plus 500 time XP to a level 1 party, that's a whole level. However, what does he do for magic items? If he just looks at the XP awarded from his adventure, he should only give out half a level's worth of items, ie two. Yet each character will get the same amount of time XP, so this puts the two who get items a good deal ahead of the others. For that reason, I think it would be better to calculate time gold on the basis of only the monetary parcels, excluding the magic item parcels. Last idea: whichever way we go about doing this, I think it would be good to allow DMs to award magic items as part of the time gold for a character, if their time gold value was high enough. For example, if a character was to get 700 gp for their time gold (just a number pulled out of nowhere), then the DM could instead award them a level 2 item (worth 520 gp) plus 180 gp. Since time XP is awarded at the end of an adventure I assume we're doing the same with time gold, so it's still sort of in the hands of the DM. [/QUOTE]
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