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Living Worlds
Living 4th Edition
Proposal: Warlock At-Wills
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<blockquote data-quote="TwoHeadsBarking" data-source="post: 4857454" data-attributes="member: 82251"><p>Well, yeah, that's kind of the point. Your default attack is Eldritch Blast, and you use a different one if you think you can get good use out of the special effect. Well, except for Spiteful Glamor, which steps on Blast's toes a lot.</p><p></p><p>I dunno, maybe Ata keeps putting me in situations where the pact at-wills get to shine, but I've been finding them to be incredibly useful. If I can peg a melee combatant with Dire Radiance before they get into close combat, then they're in trouble. Yeah, it sort of sucks that I have to get beat up for Hellish Rebuke to work, but right now I have as much hp as the defenders, and that's not counting the temp hp I frequently have on me. I can take the hit. And yes, fire's one of the poorer damage types (like third or fourth worst), but fire resist isn't <em>that</em> common. You just happen to be fighting fire beetles.</p><p></p><p>Elec, aren't you planning on taking Sacrifice to Caiphon? That's some pretty fun synergy right there.</p><p></p><p>As for needing high Con to deal with otherworldly forces, both the 3.x Warlock and Binder used Cha as their main stat, not Con. Make of it what you will.</p><p></p><p>What if the proposal was changed to something like this:</p><p></p><p>Warlock can choose two at-wills from the following: Eldritch Blast, <s>Hideous Blow</s> Eldritch Strike, their pact power. This way they have <em>some</em> choice, but they can't grab powers from other pacts (unless they're human). They can just choose among their pact power and the two generic ones.</p></blockquote><p></p>
[QUOTE="TwoHeadsBarking, post: 4857454, member: 82251"] Well, yeah, that's kind of the point. Your default attack is Eldritch Blast, and you use a different one if you think you can get good use out of the special effect. Well, except for Spiteful Glamor, which steps on Blast's toes a lot. I dunno, maybe Ata keeps putting me in situations where the pact at-wills get to shine, but I've been finding them to be incredibly useful. If I can peg a melee combatant with Dire Radiance before they get into close combat, then they're in trouble. Yeah, it sort of sucks that I have to get beat up for Hellish Rebuke to work, but right now I have as much hp as the defenders, and that's not counting the temp hp I frequently have on me. I can take the hit. And yes, fire's one of the poorer damage types (like third or fourth worst), but fire resist isn't [I]that[/I] common. You just happen to be fighting fire beetles. Elec, aren't you planning on taking Sacrifice to Caiphon? That's some pretty fun synergy right there. As for needing high Con to deal with otherworldly forces, both the 3.x Warlock and Binder used Cha as their main stat, not Con. Make of it what you will. What if the proposal was changed to something like this: Warlock can choose two at-wills from the following: Eldritch Blast, [s]Hideous Blow[/s] Eldritch Strike, their pact power. This way they have [I]some[/I] choice, but they can't grab powers from other pacts (unless they're human). They can just choose among their pact power and the two generic ones. [/QUOTE]
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Proposal: Warlock At-Wills
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