Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Proposal: Warlock At-Wills
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="elecgraystone" data-source="post: 4858532" data-attributes="member: 74232"><p>First off, sorry about the length. As I made this post people kept replying and I added comments to them and then MORE people commented...</p><p> </p><p>Thanks for all the feedback guys! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p>Honestly, the fluff is meaningless. Look the Sorcerers. From their fluff, you'd think if anyone HAD to take powers it'd be them. But do they? Take a Storm Magic one. 'The raw and unbridled fury of storm powers your spells.' However none of your powers have to be storm ones. </p><p> </p><p>How about the others. Dragon: 'The elemental power of dragons flows through you, infusing your spells with draconic strength.' Chaos: 'You draw your spells from the entropic forces of the Elemental Chaos.' Cosmic: 'Just as the constellations move around the sky in a steady, imperturbable cadence, your spells are strong and unshakable, and tied to energies that can outlast all others.'</p><p> </p><p>Now look at warlocks. They form a pact. Which sounds easier to modify. Something that's in your blood or a contract? And remember, it's with beings called mysterious, amoral and capricious. Do they sound like beings that do things by rote and ALWAYS give out the same powers? Every warlock of the same type ALWAYS forms the exact same pact? Who makes the pact forms for all these godly beings? Look at Fey; you have 'primitive earth spirits, capricious wood, sky, or water spirits, and incarnations of seasons or natural forces who roam the faerie realm like wild gods.' Do you think they all got the memo that every fey pact is 100% the same?</p><p> </p><p>Add to that the fact that after at-wills, your pact giver couldn't give a damn what powers you pick. You MUST take this one power but the other 15 do what you want? If the pact giver can give you Eldritch blast, Eldrich Strike and your pact at will, why should it matter to 'him' which two you pick? Mind you that humans prove that all pact givers have access to ALL warlock at wills, which was the basis for my first proposal...</p><p> </p><p>TwoHeadsBarking makes a good point with the Channel Divinity feats. Here pretty much anyone can pick any of them and even in a normal game you can pick the feat THEN your god. The only limits are roleplaying and alignment. Not a very good example of 'forced' power picks.</p><p> </p><p>We are already talking about a 'fix' with the inclusion of the Eldritch Strike power. By RAW only humans and 1/2 elves can take it. All I'm asking is that the houserule 'fix' be expanded to allow the replacing of the pact power in addition to the eldritch blast that seems to be agreed upon in the other thread.</p><p> </p><p>If we went this route, I'd suggest doing it differently. Make it a power-swap feat that swaps your starting pact at-will with that of another pact. Or get both pact at wills but you have to pick one and only change it after a rest. With the second option, you could have your pact abilities based on your current pact at will [IE:you have eyebite you are counted as fey, you switch to Dire Radiance and you are counted as star]. Switching pact abilities could get a little confusing though. Call it Two Masters.</p></blockquote><p></p>
[QUOTE="elecgraystone, post: 4858532, member: 74232"] First off, sorry about the length. As I made this post people kept replying and I added comments to them and then MORE people commented... Thanks for all the feedback guys! ;) Honestly, the fluff is meaningless. Look the Sorcerers. From their fluff, you'd think if anyone HAD to take powers it'd be them. But do they? Take a Storm Magic one. 'The raw and unbridled fury of storm powers your spells.' However none of your powers have to be storm ones. How about the others. Dragon: 'The elemental power of dragons flows through you, infusing your spells with draconic strength.' Chaos: 'You draw your spells from the entropic forces of the Elemental Chaos.' Cosmic: 'Just as the constellations move around the sky in a steady, imperturbable cadence, your spells are strong and unshakable, and tied to energies that can outlast all others.' Now look at warlocks. They form a pact. Which sounds easier to modify. Something that's in your blood or a contract? And remember, it's with beings called mysterious, amoral and capricious. Do they sound like beings that do things by rote and ALWAYS give out the same powers? Every warlock of the same type ALWAYS forms the exact same pact? Who makes the pact forms for all these godly beings? Look at Fey; you have 'primitive earth spirits, capricious wood, sky, or water spirits, and incarnations of seasons or natural forces who roam the faerie realm like wild gods.' Do you think they all got the memo that every fey pact is 100% the same? Add to that the fact that after at-wills, your pact giver couldn't give a damn what powers you pick. You MUST take this one power but the other 15 do what you want? If the pact giver can give you Eldritch blast, Eldrich Strike and your pact at will, why should it matter to 'him' which two you pick? Mind you that humans prove that all pact givers have access to ALL warlock at wills, which was the basis for my first proposal... TwoHeadsBarking makes a good point with the Channel Divinity feats. Here pretty much anyone can pick any of them and even in a normal game you can pick the feat THEN your god. The only limits are roleplaying and alignment. Not a very good example of 'forced' power picks. We are already talking about a 'fix' with the inclusion of the Eldritch Strike power. By RAW only humans and 1/2 elves can take it. All I'm asking is that the houserule 'fix' be expanded to allow the replacing of the pact power in addition to the eldritch blast that seems to be agreed upon in the other thread. If we went this route, I'd suggest doing it differently. Make it a power-swap feat that swaps your starting pact at-will with that of another pact. Or get both pact at wills but you have to pick one and only change it after a rest. With the second option, you could have your pact abilities based on your current pact at will [IE:you have eyebite you are counted as fey, you switch to Dire Radiance and you are counted as star]. Switching pact abilities could get a little confusing though. Call it Two Masters. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Proposal: Warlock At-Wills
Top