Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Proposed Damage / Healing System
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 5815336" data-attributes="member: 2011"><p>Feel is an important part of the game system. Some people didn't like the 4E rules on diagonal movement. For those people, it felt wrong. But, it was still a rule about diagonal movement, just like the 3E rule. Mechanics that feel properly are important to some players.</p><p></p><p></p><p>The main difference here is that lack of wound points kill, healing surges don't. Players will "feel" a lot more cautious when their PC's wound points are low because the PCs "feel" damaged. It will be VERY different in practice in many cases.</p><p></p><p>Nobody gives a damn if a PC's healing surges are low. It can go to zero and players might still keep going on to the next encounter (we've done this in our games, especially when something is time critical) because nobody is dead or even necessarily on the verge of dying.</p><p></p><p>It's a different mechanic and will result in different decision making by the players. It goes beyond just feel, but feel is important. Additionally, the ability to heal wound points will become a factor in the game.</p><p></p><p></p><p>Another thing that will probably change is the concept of Comrade's Succor. In 4E, healing surges feel like the PC is tired, so a lot of players do not mind if their PC gets a little more tired in order for another PC to get a little less tired.</p><p></p><p>When it's actual damage, though, I suspect that using this type of ritual might be done a lot less frequently.</p><p></p><p>Wizard PC: "Wait a second, let me get this straight. You want me to take on the Fighter's cracked ribs because he ran out of healing potions? Are you joking?"</p><p></p><p>Comrade's Succor is a metagaming tool to allow the group to continue on. Change it to wound points and there will be players who balk at it in character because they won't view Wound Points mechanically the same as Healing Surges as you do.</p><p></p><p></p><p>And finally, healing potions themselves work the exact opposite in this model. In 4E, healing potions suck down healing surges. In this model, healing potions give back wound points. The entire healing potion paradigm shifts to a more positive in character one for wound points (i.e. vitality resources increase when healed) compared to the metagaming one of healing surges (i.e. vitality resources decrease when healed).</p><p></p><p></p><p>I just don't see how one can equate the two as being the same when they are so different mechanically and via feel.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5815336, member: 2011"] Feel is an important part of the game system. Some people didn't like the 4E rules on diagonal movement. For those people, it felt wrong. But, it was still a rule about diagonal movement, just like the 3E rule. Mechanics that feel properly are important to some players. The main difference here is that lack of wound points kill, healing surges don't. Players will "feel" a lot more cautious when their PC's wound points are low because the PCs "feel" damaged. It will be VERY different in practice in many cases. Nobody gives a damn if a PC's healing surges are low. It can go to zero and players might still keep going on to the next encounter (we've done this in our games, especially when something is time critical) because nobody is dead or even necessarily on the verge of dying. It's a different mechanic and will result in different decision making by the players. It goes beyond just feel, but feel is important. Additionally, the ability to heal wound points will become a factor in the game. Another thing that will probably change is the concept of Comrade's Succor. In 4E, healing surges feel like the PC is tired, so a lot of players do not mind if their PC gets a little more tired in order for another PC to get a little less tired. When it's actual damage, though, I suspect that using this type of ritual might be done a lot less frequently. Wizard PC: "Wait a second, let me get this straight. You want me to take on the Fighter's cracked ribs because he ran out of healing potions? Are you joking?" Comrade's Succor is a metagaming tool to allow the group to continue on. Change it to wound points and there will be players who balk at it in character because they won't view Wound Points mechanically the same as Healing Surges as you do. And finally, healing potions themselves work the exact opposite in this model. In 4E, healing potions suck down healing surges. In this model, healing potions give back wound points. The entire healing potion paradigm shifts to a more positive in character one for wound points (i.e. vitality resources increase when healed) compared to the metagaming one of healing surges (i.e. vitality resources decrease when healed). I just don't see how one can equate the two as being the same when they are so different mechanically and via feel. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Proposed Damage / Healing System
Top