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*Dungeons & Dragons
Proposed Fix for Whack-a-Mole Healing
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<blockquote data-quote="Satyrn" data-source="post: 7073737" data-attributes="member: 6801204"><p>Well, that Resistance to healing bit won't help - it'll just make it doubly hard to heal up the fighter so he can withstand a single hit after getting back up on his feet.</p><p></p><p></p><p>As an alternative to your mechanical fixes, It might help you to think of the situation differently. If you model the situation as something different than the character being knocked unconscious, and woken up by the healing, it might just look fine for you.</p><p></p><p>So, for example: What if you model the character dropped to 0 as knocked to the ground, hurt and struggling to recover (grasping his side, moaning in pain, clutching at the wall trying to regain his feet - absolutely anything remotely like that) instead. Each subsequent failed death save is him slipping closer to unconsciousness and death. At this point, the healing becomes more like a helping hand up, an extea force of will to press on, the character infused with the strength of the cleric's god to continue the fight will standing at Death's Door.</p><p></p><p>Or something like that.</p></blockquote><p></p>
[QUOTE="Satyrn, post: 7073737, member: 6801204"] Well, that Resistance to healing bit won't help - it'll just make it doubly hard to heal up the fighter so he can withstand a single hit after getting back up on his feet. As an alternative to your mechanical fixes, It might help you to think of the situation differently. If you model the situation as something different than the character being knocked unconscious, and woken up by the healing, it might just look fine for you. So, for example: What if you model the character dropped to 0 as knocked to the ground, hurt and struggling to recover (grasping his side, moaning in pain, clutching at the wall trying to regain his feet - absolutely anything remotely like that) instead. Each subsequent failed death save is him slipping closer to unconsciousness and death. At this point, the healing becomes more like a helping hand up, an extea force of will to press on, the character infused with the strength of the cleric's god to continue the fight will standing at Death's Door. Or something like that. [/QUOTE]
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Community
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Proposed Fix for Whack-a-Mole Healing
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