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*Dungeons & Dragons
Proposed Fix for Whack-a-Mole Healing
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<blockquote data-quote="Redbadge" data-source="post: 7073766" data-attributes="member: 61463"><p>Well, that part was to remove the healing economy incentive for sitting on the healing spell, since your healing would be much more effective if you used it <em>before</em> the fighter goes down. The effectiveness of this depends on whether healing before the final blow or after will leave the fighter at a higher hp total in the end, and the thought experiments I've conducted, especially at low levels, is that healing prior to going down will have better results strategically. It may take a while for a group to realize this, however, which will serve to exacerbate the situation as you mentioned, if they don't catch on.</p><p></p><p></p><p></p><p></p><p>Well, it's not just my internal narrative, which can be resolved just as you described. It's also the cognitive dissonance as expressed by my players. I think the following example might illustrate the point:</p><p></p><p>Fighter: Cleric, my friend, this demon has done a number on me. Can you provide any healing?</p><p>Cleric: Not yet my friend, I must wait until he puts you closer to death's door, first. We must think strategically!</p><p>Fighter:??? <Confused as the demon beatings continue with no healing apparently forthcoming just yet.></p><p></p><p>As you can see, even if I don't consider the fighter as unconscious in my internal narrative, the RAW are still incentivizing strategy that is counter-intuitive to what you might expect. Sorry if I've seemed to move the goalposts here. I do appreciate your solution to the whack-a-mole imagery specifically.</p></blockquote><p></p>
[QUOTE="Redbadge, post: 7073766, member: 61463"] Well, that part was to remove the healing economy incentive for sitting on the healing spell, since your healing would be much more effective if you used it [I]before[/I] the fighter goes down. The effectiveness of this depends on whether healing before the final blow or after will leave the fighter at a higher hp total in the end, and the thought experiments I've conducted, especially at low levels, is that healing prior to going down will have better results strategically. It may take a while for a group to realize this, however, which will serve to exacerbate the situation as you mentioned, if they don't catch on. Well, it's not just my internal narrative, which can be resolved just as you described. It's also the cognitive dissonance as expressed by my players. I think the following example might illustrate the point: Fighter: Cleric, my friend, this demon has done a number on me. Can you provide any healing? Cleric: Not yet my friend, I must wait until he puts you closer to death's door, first. We must think strategically! Fighter:??? <Confused as the demon beatings continue with no healing apparently forthcoming just yet.> As you can see, even if I don't consider the fighter as unconscious in my internal narrative, the RAW are still incentivizing strategy that is counter-intuitive to what you might expect. Sorry if I've seemed to move the goalposts here. I do appreciate your solution to the whack-a-mole imagery specifically. [/QUOTE]
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Proposed Fix for Whack-a-Mole Healing
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