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Proposed Fix for Whack-a-Mole Healing
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<blockquote data-quote="Horwath" data-source="post: 7074252" data-attributes="member: 6801299"><p>Return negative HPs.</p><p></p><p>You die at negative con score.</p><p></p><p>Any character/moster can as a part of move over you step on your neck for auto critical unarmed damage(usualy for 2+str mod) and give 2 fail death saves.</p><p></p><p>After you have been knocked down to negative HP, your max HP is lowered by amount eqaual to lowest negative HP you have been knocked down(minimum 1 max HP) until you finish a short rest.</p><p>I.E. a 27HP character with 16 con gets knocked down to -15 HP, his max HPs are now 12 until he finishes a short rest.</p></blockquote><p></p>
[QUOTE="Horwath, post: 7074252, member: 6801299"] Return negative HPs. You die at negative con score. Any character/moster can as a part of move over you step on your neck for auto critical unarmed damage(usualy for 2+str mod) and give 2 fail death saves. After you have been knocked down to negative HP, your max HP is lowered by amount eqaual to lowest negative HP you have been knocked down(minimum 1 max HP) until you finish a short rest. I.E. a 27HP character with 16 con gets knocked down to -15 HP, his max HPs are now 12 until he finishes a short rest. [/QUOTE]
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Community
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Proposed Fix for Whack-a-Mole Healing
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