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General Tabletop Discussion
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Proposed House Rules for Supplies
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<blockquote data-quote="James Gasik" data-source="post: 9274508" data-attributes="member: 6877472"><p>Oops, I really thought I specified the roll grants 1 Supply. Doh. Whether or not you can completely search a 3-mile hex (I'm only using 3-mile hexes right now because that's what's on the map upthread) in an hour is something I'm willing to handwave.</p><p></p><p>The DC is time based, so here's an example:</p><p></p><p>Bob, Jodie, Ryan, and Keith decide to take an hour to forage for Supplies. The first hour is DC 10. If they find nothing, the DC raising means they are less likely to find anything in the future, but the possibility that they missed something still exists. If they all find something, the DC raising reflects the increasing scarcity.</p><p></p><p>Eventually the DC rises to the point that it's unlikely to find anything (ie, we can assume the area is "played out"). There is no maximum, but what I think I'll do is, if they return to that hex during the same adventure, they'll have disadvantage to try and forage there, since it was established that it's scarce on resources.</p><p></p><p>This, by the way, is only for "generic" hexes. If I know ahead of time that a hex is rich or poor in resources, or has something interesting to find, I'll have the details ready to go. But if they wander into random hex C23, then we can find out together what's there to work with.</p><p></p><p>Should there be a maximum amount of Supplies? Probably, but I think it would take awhile to strip a 3 mile zone completely bare, and any number I decide upon would be entirely arbitrary, so I couldn't say just what a good value would be.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9274508, member: 6877472"] Oops, I really thought I specified the roll grants 1 Supply. Doh. Whether or not you can completely search a 3-mile hex (I'm only using 3-mile hexes right now because that's what's on the map upthread) in an hour is something I'm willing to handwave. The DC is time based, so here's an example: Bob, Jodie, Ryan, and Keith decide to take an hour to forage for Supplies. The first hour is DC 10. If they find nothing, the DC raising means they are less likely to find anything in the future, but the possibility that they missed something still exists. If they all find something, the DC raising reflects the increasing scarcity. Eventually the DC rises to the point that it's unlikely to find anything (ie, we can assume the area is "played out"). There is no maximum, but what I think I'll do is, if they return to that hex during the same adventure, they'll have disadvantage to try and forage there, since it was established that it's scarce on resources. This, by the way, is only for "generic" hexes. If I know ahead of time that a hex is rich or poor in resources, or has something interesting to find, I'll have the details ready to go. But if they wander into random hex C23, then we can find out together what's there to work with. Should there be a maximum amount of Supplies? Probably, but I think it would take awhile to strip a 3 mile zone completely bare, and any number I decide upon would be entirely arbitrary, so I couldn't say just what a good value would be. [/QUOTE]
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