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Pros and Cons of Epic Level Play?
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<blockquote data-quote="Aenghus" data-source="post: 6283395" data-attributes="member: 2656"><p>While epic play can mean switching from killing monsters for their stuff to killing demon lords, archdevils and godlings for their stuff, and that's fine, that's not the primary draw for me. </p><p></p><p>For me a larger backdrop requires a larger emotional investment into the setting. It's easier to portray a small village than a large city or any size country. It can be hard to care for faceless hordes of people, it's much easier to invest in individual NPCs. So one approach is to give names, faces, personalities to some of the horde of low level NPCs that depend on the PCs to protect them, not just the PC's peers and the high and mighty.</p><p></p><p>If the referee or players don't care about the stakes of play, of course it's likely to fall flat. This applies to every game ever, not just epic play.</p><p></p><p>A definition of epic play of "too big for the PCs to meaningfully affect" misses the point for me. The "too big" stuff are epic events, not "epic play", which needs to allow the PCs/players to interact with the epic stuff, not just run away (screaming optional).</p></blockquote><p></p>
[QUOTE="Aenghus, post: 6283395, member: 2656"] While epic play can mean switching from killing monsters for their stuff to killing demon lords, archdevils and godlings for their stuff, and that's fine, that's not the primary draw for me. For me a larger backdrop requires a larger emotional investment into the setting. It's easier to portray a small village than a large city or any size country. It can be hard to care for faceless hordes of people, it's much easier to invest in individual NPCs. So one approach is to give names, faces, personalities to some of the horde of low level NPCs that depend on the PCs to protect them, not just the PC's peers and the high and mighty. If the referee or players don't care about the stakes of play, of course it's likely to fall flat. This applies to every game ever, not just epic play. A definition of epic play of "too big for the PCs to meaningfully affect" misses the point for me. The "too big" stuff are epic events, not "epic play", which needs to allow the PCs/players to interact with the epic stuff, not just run away (screaming optional). [/QUOTE]
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Pros and Cons of Epic Level Play?
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