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Pros and Cons of Epic Level Play?
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<blockquote data-quote="MasterTrancer" data-source="post: 6283483" data-attributes="member: 6762055"><p>For what's worth, for me the Epic-level play should be centered on the PCs leaving their mark on the world: building plane-spanning kingdoms, creating artifacts, studying the ultimate spell, forging their immortality (e.g.: an evil PC questing for lichdom) and so forth.</p><p></p><p>True, this removes the focus on the group as a whole, encouraging more the PCs on developing their personal agendas, and having the other companions as a...well, mere companions on their quests! But it should be the goal of a character, to try to fully develop himself; otherwise we'd go as in some campaigns, where the run-of-the-mill innkeeper is a retired 20th Fighter...</p><p></p><p>Of course, trying should definitely differ from accomplishing, but to die trying to attain immortality is much more fulfilling than to survive through endless hordes of enemies...up until what? PCs should develop their story, and this involves an end as well.</p><p></p><p>Probably having been formed on BECMI has fixed my view on the topic, but I can't imagine Epic-level PCs doing what they were doing as 1st levels, only on a bigger scale! Defies my logic, sorry...</p></blockquote><p></p>
[QUOTE="MasterTrancer, post: 6283483, member: 6762055"] For what's worth, for me the Epic-level play should be centered on the PCs leaving their mark on the world: building plane-spanning kingdoms, creating artifacts, studying the ultimate spell, forging their immortality (e.g.: an evil PC questing for lichdom) and so forth. True, this removes the focus on the group as a whole, encouraging more the PCs on developing their personal agendas, and having the other companions as a...well, mere companions on their quests! But it should be the goal of a character, to try to fully develop himself; otherwise we'd go as in some campaigns, where the run-of-the-mill innkeeper is a retired 20th Fighter... Of course, trying should definitely differ from accomplishing, but to die trying to attain immortality is much more fulfilling than to survive through endless hordes of enemies...up until what? PCs should develop their story, and this involves an end as well. Probably having been formed on BECMI has fixed my view on the topic, but I can't imagine Epic-level PCs doing what they were doing as 1st levels, only on a bigger scale! Defies my logic, sorry... [/QUOTE]
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Pros and Cons of Epic Level Play?
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