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Pros and Cons of Epic Level Play?
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<blockquote data-quote="Manbearcat" data-source="post: 6283531" data-attributes="member: 6696971"><p>The two posts that I drew these from are excellent and they fit my experience precisely. </p><p></p><p>- During Heroic and Paragon Tier play, a Druid is consulting natural beasts and mundane plants or the primal spirits of the earth and sky for their divinations with Speak With Nature or Commune with Nature. At Epic Tier they are invoking otherworldly ceremonies, passing beyond "The Gate of Dreams", eschewing their mortal form in order to enter the spirit realm and directly interact with the Elder Primal Spirits themselves.</p><p></p><p>- During Heroic and Paragon Tier play, a PC is dealing with memories of past lives of flying or wielding otherworldly power, dealing with strange complications and manifestations that stem from conflict fallout. At Epic Tier, the PC's dragon soul awakens, remembers what it was like to be a master of all it saw, and the majesty and terrible power fully manifests in form and understanding of its destiny incarnate (to be reborn and battle the same demonic incursion into the mortal realm every age).</p><p></p><p>- During Heroic and Paragon Tier play, a PC is binding lesser creatures with a curse and summoning demons. By Epic Tier, a PC is attempting to exorcise an Archfiend or a Demon Lord from a once great king.</p><p></p><p>- During Heroic and Paragon Tier play, a PC is working to uncover a shadowy conspiracy to besmirch his good name and reclaim the hard-earned legacy of his naval career. At Epic Tier, once he has come to terms with the futility of the (demi) human plight, this PC has withdrawn from the physical world and ascended (descended?) to the Shadowfell to claim a dominion free from the tyranny of mortal trappings and petty intrigue. There, with a shadowy network of agents at his call, no secret is beyond his reach. All mortal conspirators are easy to expose and punish. The God of secrets is now a peer rather than an unknowable adversary.</p><p></p><p>- PCs are transcending most or all mortal concerns. They are changing the moral paradigm of the civilized world or they are undoing its potential undoing...or they are outright challenging, or subverting, cosmological orthodox. Time, space, and death become nuisances to strategically circumvent. </p><p></p><p>4e embeds mechanically-backed thematic hooks that make the evolution of stakes, and the attendant conflicts that PCs should be addressing as they progress, more transparent and well signaled than ever before. Its difficult <em>not</em> to make a genre-coherent epic game in 4e.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6283531, member: 6696971"] The two posts that I drew these from are excellent and they fit my experience precisely. - During Heroic and Paragon Tier play, a Druid is consulting natural beasts and mundane plants or the primal spirits of the earth and sky for their divinations with Speak With Nature or Commune with Nature. At Epic Tier they are invoking otherworldly ceremonies, passing beyond "The Gate of Dreams", eschewing their mortal form in order to enter the spirit realm and directly interact with the Elder Primal Spirits themselves. - During Heroic and Paragon Tier play, a PC is dealing with memories of past lives of flying or wielding otherworldly power, dealing with strange complications and manifestations that stem from conflict fallout. At Epic Tier, the PC's dragon soul awakens, remembers what it was like to be a master of all it saw, and the majesty and terrible power fully manifests in form and understanding of its destiny incarnate (to be reborn and battle the same demonic incursion into the mortal realm every age). - During Heroic and Paragon Tier play, a PC is binding lesser creatures with a curse and summoning demons. By Epic Tier, a PC is attempting to exorcise an Archfiend or a Demon Lord from a once great king. - During Heroic and Paragon Tier play, a PC is working to uncover a shadowy conspiracy to besmirch his good name and reclaim the hard-earned legacy of his naval career. At Epic Tier, once he has come to terms with the futility of the (demi) human plight, this PC has withdrawn from the physical world and ascended (descended?) to the Shadowfell to claim a dominion free from the tyranny of mortal trappings and petty intrigue. There, with a shadowy network of agents at his call, no secret is beyond his reach. All mortal conspirators are easy to expose and punish. The God of secrets is now a peer rather than an unknowable adversary. - PCs are transcending most or all mortal concerns. They are changing the moral paradigm of the civilized world or they are undoing its potential undoing...or they are outright challenging, or subverting, cosmological orthodox. Time, space, and death become nuisances to strategically circumvent. 4e embeds mechanically-backed thematic hooks that make the evolution of stakes, and the attendant conflicts that PCs should be addressing as they progress, more transparent and well signaled than ever before. Its difficult [I]not[/I] to make a genre-coherent epic game in 4e. [/QUOTE]
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