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Pros and Cons of Epic Level Play?
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<blockquote data-quote="Balesir" data-source="post: 6284066" data-attributes="member: 27160"><p>My 4E game is just getting traction on its Epic path/stage, and what so far seems to me to sum up the difference between this and earlier play is <strong><em>resolution</em></strong>.</p><p></p><p>This applies in two ways. The first is the "ultimate bad guy" way discussed already at length. The second is in terms of the player characters themselves.</p><p></p><p>All the PCs have made choices through the campaign that have implications that, while they might have seemed distant at the time the choice was made, need resolution now. 4E itself helps, here, because the Epic Destinies themselves seem to me to imply a need for resolutions to enable the transition to immortality. That's not to say that, as [MENTION=336]D'karr[/MENTION] suggested, you couldn't, for example, have a shiny new Exalted Angel of Bahamut pitch up on Bahamut's doorstep after reaching 30th level and say "Er, hi - I just got to L30 and have all the prereqs, so I've come to take up the vacant 'Exalted Angel' position" - but the name and nature of the Epic Destiny cry out for something more.</p><p></p><p>So, in my current game:</p><p></p><p>- The Warlock has made not one but two pacts in return for power and abilities. To become an Archfey (as desired), these pacts must be negotiated out of in some way. And then a position amongst the existing Fey Courtiers must be established.</p><p></p><p>- The Rogue's spouse having disappeared was the original reason the character left home. So far it is clear that they got into trouble with a debt, bargained their soul for remission and have since got involved in various soul-stealing/redirecting capers by Powers That Be. By the time all this is sorted out, the rogue will not only be a Demigod - they will likely have something to be a Demigod <em>of</em>!</p><p></p><p>- The Goddess of Death has, by the laws of the universe, ultimate rights over the final disposition of all mortal souls. Other gods may request exceptions, of course, and powerful souls require a certain care in handling. Nevertheless, those who desire immortality ought, to be safe, to arrange the petitioning of Death for relief of this claim in person. They will, in general, need to provide Death with a reason to aquiesce to this petition...</p><p></p><p>All in all, the characters are being, quite naturally, pulled into the politics and society of the Gods, Powers and Primordials that they hope eventually to join. They are moving from one community to another (rather unusual) one; part of the play will be them finding their place in this new community.</p><p></p><p>Of course, you could say that a "move to a new society" theme could be done at any level. That seems to me simply to beg the question of what we want "level" to mean, but that's another topic. The transition to an <strong><em>eternal</em></strong> society, though, seems like a good "capstone" theme for the end of a campaign.</p></blockquote><p></p>
[QUOTE="Balesir, post: 6284066, member: 27160"] My 4E game is just getting traction on its Epic path/stage, and what so far seems to me to sum up the difference between this and earlier play is [B][I]resolution[/I][/B]. This applies in two ways. The first is the "ultimate bad guy" way discussed already at length. The second is in terms of the player characters themselves. All the PCs have made choices through the campaign that have implications that, while they might have seemed distant at the time the choice was made, need resolution now. 4E itself helps, here, because the Epic Destinies themselves seem to me to imply a need for resolutions to enable the transition to immortality. That's not to say that, as [MENTION=336]D'karr[/MENTION] suggested, you couldn't, for example, have a shiny new Exalted Angel of Bahamut pitch up on Bahamut's doorstep after reaching 30th level and say "Er, hi - I just got to L30 and have all the prereqs, so I've come to take up the vacant 'Exalted Angel' position" - but the name and nature of the Epic Destiny cry out for something more. So, in my current game: - The Warlock has made not one but two pacts in return for power and abilities. To become an Archfey (as desired), these pacts must be negotiated out of in some way. And then a position amongst the existing Fey Courtiers must be established. - The Rogue's spouse having disappeared was the original reason the character left home. So far it is clear that they got into trouble with a debt, bargained their soul for remission and have since got involved in various soul-stealing/redirecting capers by Powers That Be. By the time all this is sorted out, the rogue will not only be a Demigod - they will likely have something to be a Demigod [I]of[/I]! - The Goddess of Death has, by the laws of the universe, ultimate rights over the final disposition of all mortal souls. Other gods may request exceptions, of course, and powerful souls require a certain care in handling. Nevertheless, those who desire immortality ought, to be safe, to arrange the petitioning of Death for relief of this claim in person. They will, in general, need to provide Death with a reason to aquiesce to this petition... All in all, the characters are being, quite naturally, pulled into the politics and society of the Gods, Powers and Primordials that they hope eventually to join. They are moving from one community to another (rather unusual) one; part of the play will be them finding their place in this new community. Of course, you could say that a "move to a new society" theme could be done at any level. That seems to me simply to beg the question of what we want "level" to mean, but that's another topic. The transition to an [B][I]eternal[/I][/B] society, though, seems like a good "capstone" theme for the end of a campaign. [/QUOTE]
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