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Pros and Cons of Epic Level Play?
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<blockquote data-quote="Celebrim" data-source="post: 6284143" data-attributes="member: 4937"><p>By no means am I suggesting that is wrong to play for 30 levels and the PC's never alter their relationship to the world if that is what everyone wants. There is something very old school about that, and I'm ok with it. </p><p></p><p>I'm just saying that as I understand the issue of 'tiers of play', the fact that you are 30th level and your foe is a demigod really has nothing to do with it.</p><p></p><p></p><p></p><p>While I agree, it's not the rules that are changing the most per se. It's how you think about the game. How you think about and how you approach the game is vastly more important than the rules. What changed in the 1e campaign I mentioned wasn't the rules, but the perspective. The PC's relationship to the world changed, and it created a completely new sort of D&D using basically the same rules we'd had all along.</p><p></p><p></p><p></p><p>A lot of people make the mistake of thinking that since I'm so dismissive of 4e as a whole that I think they got everything wrong. In fact, I think 4e did many interesting things - some of which have informed my own house rules. Epic destinies in many ways are on the right path - far more so than the 3.X Epic Handbook was. But you are right that 4e never really matured to the point that Epic play really was provided for by example. Nor for that matter was it well playtested initially.</p><p></p><p></p><p></p><p>I don't know anyone that believes this more strongly than I do. I believe in it so much I've codified it:</p><p></p><p>Celebrim's Second Law of RPG's, "How you think about playing a system is more important than the rules system itself."</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6284143, member: 4937"] By no means am I suggesting that is wrong to play for 30 levels and the PC's never alter their relationship to the world if that is what everyone wants. There is something very old school about that, and I'm ok with it. I'm just saying that as I understand the issue of 'tiers of play', the fact that you are 30th level and your foe is a demigod really has nothing to do with it. While I agree, it's not the rules that are changing the most per se. It's how you think about the game. How you think about and how you approach the game is vastly more important than the rules. What changed in the 1e campaign I mentioned wasn't the rules, but the perspective. The PC's relationship to the world changed, and it created a completely new sort of D&D using basically the same rules we'd had all along. A lot of people make the mistake of thinking that since I'm so dismissive of 4e as a whole that I think they got everything wrong. In fact, I think 4e did many interesting things - some of which have informed my own house rules. Epic destinies in many ways are on the right path - far more so than the 3.X Epic Handbook was. But you are right that 4e never really matured to the point that Epic play really was provided for by example. Nor for that matter was it well playtested initially. I don't know anyone that believes this more strongly than I do. I believe in it so much I've codified it: Celebrim's Second Law of RPG's, "How you think about playing a system is more important than the rules system itself." [/QUOTE]
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