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Pros and Cons of Epic Level Play?
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<blockquote data-quote="Celebrim" data-source="post: 6284862" data-attributes="member: 4937"><p>We just had that realization sweep the party at some level, though sadly it was during an OOC conversation and not in play. The first episode of play involved what Pemeton would call a 'skill challenge' (in that one way to 'win' involved needing to get X success before Y failures) and certainly run as one. Although, in my notes that 'solution' while highly likely was one of about 7 different attempted solutions that I had prepared to resolve in case the players responded to the problem differently. There scene itself involved being on the docks of a great city on a typical late winter morning when the city experienced a 30' high tsunami. The 'skill challenge' basically involved successfully running through the city streets to high ground, and really after that loses just about all relationship to a 4e skill challenge. But as the highest level character leveled up last session, some of the players were musing about whether the Champion could now survive the tsunami without actually running away. And I affirmed, that as maximum damage from just taking the tsunami to the face as it where was 9d6+15 damage, the Champion was now so beloved by Aravar that he just couldn't die in such a situation. Aravar would certainly protect him sufficiently that he'd end up with no more than just a few bruises and wet clothes.</p><p></p><p>But this is hardly the first time they've realized they aren't nearly the same persons they were 3 in game months ago. When the Despot of Amalteen knighted the Champion, the player of the Champion was literally stunned. Afterwards he said, "I didn't realize that sort of thing could happen." Moreover, as a player he knows that being knighted isn't mere fictional positioning. The DC of most of his social checks has changed as a result. People act toward him usually with more deference as the result of a reliable mechanic and will continue to do so, not as the result of the DM arbitrarily favoring him or disfavoring him in some way. Social checks aren't going to just get harder as he levels up. So everything about the game is playing together toward the same ends.</p><p></p><p>Now in 4e, the effect of a tsunami is not defined by some absolute standard but rather by who it affects. The tsunami levels up with the character, and the DM is responcible for enforcing that through scene framing and fictional positioning.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6284862, member: 4937"] We just had that realization sweep the party at some level, though sadly it was during an OOC conversation and not in play. The first episode of play involved what Pemeton would call a 'skill challenge' (in that one way to 'win' involved needing to get X success before Y failures) and certainly run as one. Although, in my notes that 'solution' while highly likely was one of about 7 different attempted solutions that I had prepared to resolve in case the players responded to the problem differently. There scene itself involved being on the docks of a great city on a typical late winter morning when the city experienced a 30' high tsunami. The 'skill challenge' basically involved successfully running through the city streets to high ground, and really after that loses just about all relationship to a 4e skill challenge. But as the highest level character leveled up last session, some of the players were musing about whether the Champion could now survive the tsunami without actually running away. And I affirmed, that as maximum damage from just taking the tsunami to the face as it where was 9d6+15 damage, the Champion was now so beloved by Aravar that he just couldn't die in such a situation. Aravar would certainly protect him sufficiently that he'd end up with no more than just a few bruises and wet clothes. But this is hardly the first time they've realized they aren't nearly the same persons they were 3 in game months ago. When the Despot of Amalteen knighted the Champion, the player of the Champion was literally stunned. Afterwards he said, "I didn't realize that sort of thing could happen." Moreover, as a player he knows that being knighted isn't mere fictional positioning. The DC of most of his social checks has changed as a result. People act toward him usually with more deference as the result of a reliable mechanic and will continue to do so, not as the result of the DM arbitrarily favoring him or disfavoring him in some way. Social checks aren't going to just get harder as he levels up. So everything about the game is playing together toward the same ends. Now in 4e, the effect of a tsunami is not defined by some absolute standard but rather by who it affects. The tsunami levels up with the character, and the DM is responcible for enforcing that through scene framing and fictional positioning. [/QUOTE]
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Pros and Cons of Epic Level Play?
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