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General Tabletop Discussion
*Pathfinder & Starfinder
Pros and Cons of Epic Level Play?
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<blockquote data-quote="Aenghus" data-source="post: 6285513" data-attributes="member: 2656"><p>My view of the epic tier has always been influenced by the spirit of the old epic tales. the Irish stories I covered in school and those of other mythologies. A definition of "epic" which renders such tales not epic runs contrary to my purposes, and irks me to boot. There's lots of single combat against enemy heroes or legendary monsters.</p><p></p><p>The nature of epic tales varies from culture to culture, but tend to have larger than life heroes performing impossible deeds against a massive backdrop. </p><p></p><p>Insisting that logistics is the most important part of epic play is a step towards the deconstruction of the type of epic play I'm aiming for in my own game. I realise that the tales can be seen as propaganda and misdirection from the careful strategies that direct vast numbers of minions to victory, with the heroes being beside the point. figureheads, puppets or convenient targets. But I don't want a cynical modern revisioning of these tales.</p><p></p><p>I want the resolution of epic conflicts to be resolved by the interaction of heroes and monsters, peaceful or violent. There may be a backdrop of war, of faceless hordes grinding each other down, but in my game the hordes can't meaningfully affect the heroes or monsters , that's a job for the figures of mythic import.</p><p></p><p>This doesn't produce a naturalistic game, and by design messes with the "plan your way to victory" meme I have seen in earlier versions of the game, which in my experience leads to various sorts of anticlimax (e.g. total crushing victory, hopeless defeat, the enemies not being able to find each other in the fog of war).</p></blockquote><p></p>
[QUOTE="Aenghus, post: 6285513, member: 2656"] My view of the epic tier has always been influenced by the spirit of the old epic tales. the Irish stories I covered in school and those of other mythologies. A definition of "epic" which renders such tales not epic runs contrary to my purposes, and irks me to boot. There's lots of single combat against enemy heroes or legendary monsters. The nature of epic tales varies from culture to culture, but tend to have larger than life heroes performing impossible deeds against a massive backdrop. Insisting that logistics is the most important part of epic play is a step towards the deconstruction of the type of epic play I'm aiming for in my own game. I realise that the tales can be seen as propaganda and misdirection from the careful strategies that direct vast numbers of minions to victory, with the heroes being beside the point. figureheads, puppets or convenient targets. But I don't want a cynical modern revisioning of these tales. I want the resolution of epic conflicts to be resolved by the interaction of heroes and monsters, peaceful or violent. There may be a backdrop of war, of faceless hordes grinding each other down, but in my game the hordes can't meaningfully affect the heroes or monsters , that's a job for the figures of mythic import. This doesn't produce a naturalistic game, and by design messes with the "plan your way to victory" meme I have seen in earlier versions of the game, which in my experience leads to various sorts of anticlimax (e.g. total crushing victory, hopeless defeat, the enemies not being able to find each other in the fog of war). [/QUOTE]
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Pros and Cons of Epic Level Play?
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