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<blockquote data-quote="dkyle" data-source="post: 6052001" data-attributes="member: 70707"><p>You don't need to know every programming detail to understand the rules of the game.</p><p></p><p>And even if not told up front, it's enough that the game <em>has</em> rules to be discovered, adapted to, and exploited. </p><p></p><p>And <em>puzzle</em> games usually <em>are</em> played with the rules and objective known up front. Or at least, very readily apparent within minutes of play.</p><p></p><p>When you win a video game, you win because you were skilled enough to accomplish the challenges setup by the programmer, according to the predefined rules setup by the programmer.</p><p></p><p>In contrast, the DM need not behave according to any rules at all. They can make decisions on any completely arbitrary basis. And if they do so, in that environment, a "success" in any roleplaying situation is not due to any sort of skill or wise decision-making. Increased chance of success comes from meta-gaming, and guessing how the DM will behave, not by engaging with the game world.</p><p></p><p>But a DM running the game with a game system can run a meaningful game by using game mechanics to resolve situations instead of fiat.</p><p></p><p></p><p></p><p>My use of quotes was to indicate that I was quoting you.</p></blockquote><p></p>
[QUOTE="dkyle, post: 6052001, member: 70707"] You don't need to know every programming detail to understand the rules of the game. And even if not told up front, it's enough that the game [i]has[/i] rules to be discovered, adapted to, and exploited. And [i]puzzle[/i] games usually [i]are[/i] played with the rules and objective known up front. Or at least, very readily apparent within minutes of play. When you win a video game, you win because you were skilled enough to accomplish the challenges setup by the programmer, according to the predefined rules setup by the programmer. In contrast, the DM need not behave according to any rules at all. They can make decisions on any completely arbitrary basis. And if they do so, in that environment, a "success" in any roleplaying situation is not due to any sort of skill or wise decision-making. Increased chance of success comes from meta-gaming, and guessing how the DM will behave, not by engaging with the game world. But a DM running the game with a game system can run a meaningful game by using game mechanics to resolve situations instead of fiat. My use of quotes was to indicate that I was quoting you. [/QUOTE]
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