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Pros and Cons of going mainstream
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<blockquote data-quote="Luce" data-source="post: 6055926" data-attributes="member: 29760"><p>pemerton:</p><p>I think this to me is are examples of misaligned expectations. Chris Perkins is not your friendly local GM running his home brew, he’s the senior producer for D&D. What he does can reflect on the company therefore its unsurprising that some people expect him to be consistent to what they consider canon. Me not so much, unless he is running an official game at Gencon or some such.</p><p></p><p>It also depends on the level of information of each side of the screen. In my experience people do not mind expansion of material as long as it can be reasonably consistent with what they already know. That is what makes works such as RttToH so good. The original premise is there with several added layers. Players do have pre establish expectations and breaking them can be detrimental to the sense of immersion. If your run the temple of elemental evil featuring Vacuum, Ash, Dust and Salt factions that could be cool, however those quasi planes are a divergence from the original. </p><p></p><p>I wanted to be more generalized discussion of editions from high level view.</p><p>However, we can also talk about how the settings are affected. I like FR, read the novels mine through the source books for ideas. That being said I never run campaigns in it. Too many players (as a group) know a lot of details about it. Conversely I run a Grayhawk meets Plancescape because at least among the group I am playing with not many are so intimately familiar with the fine details as to either setting lawyer or have their sense of immersion compromised. I do realize that varies from group to group and maybe for some changing the layout of the second layer of Pandemonium inn may be bad for the game.</p></blockquote><p></p>
[QUOTE="Luce, post: 6055926, member: 29760"] pemerton: I think this to me is are examples of misaligned expectations. Chris Perkins is not your friendly local GM running his home brew, he’s the senior producer for D&D. What he does can reflect on the company therefore its unsurprising that some people expect him to be consistent to what they consider canon. Me not so much, unless he is running an official game at Gencon or some such. It also depends on the level of information of each side of the screen. In my experience people do not mind expansion of material as long as it can be reasonably consistent with what they already know. That is what makes works such as RttToH so good. The original premise is there with several added layers. Players do have pre establish expectations and breaking them can be detrimental to the sense of immersion. If your run the temple of elemental evil featuring Vacuum, Ash, Dust and Salt factions that could be cool, however those quasi planes are a divergence from the original. I wanted to be more generalized discussion of editions from high level view. However, we can also talk about how the settings are affected. I like FR, read the novels mine through the source books for ideas. That being said I never run campaigns in it. Too many players (as a group) know a lot of details about it. Conversely I run a Grayhawk meets Plancescape because at least among the group I am playing with not many are so intimately familiar with the fine details as to either setting lawyer or have their sense of immersion compromised. I do realize that varies from group to group and maybe for some changing the layout of the second layer of Pandemonium inn may be bad for the game. [/QUOTE]
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