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Pros and Cons of going mainstream
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<blockquote data-quote="pemerton" data-source="post: 6056405" data-attributes="member: 42582"><p>I think what you talk about here is separate from my point.</p><p></p><p>Consistency of setting is fairly important to any game in which backstory and revelations matter. But that's not what I was talking about. A completley consistent world can emerge through play, without predefinition (if you're playing no-myth style) and without adherence to "canon" (whether or not you're playing no myth style).</p><p></p><p>What I was talking about was someone <em>who was not a participant in the game</em> criticising the game's failure to adhere to canon. There was no suggestion that, for the participants in the game, the gameworld was not consistent - indeed, as per Chris Perkin's reply to the poster (which I did not quote in full above), the deal with Dispater wa worked out through extensive roleplay and active resolution. The player does not seem to have been in any doubt or confusion about Dispater's nature.</p><p></p><p>My puzzlement concerns why anyone would think it important that the setting adhere to some externally-defined canon. Why is it deemed so important to adhere, in play, to someone else's fiction?</p></blockquote><p></p>
[QUOTE="pemerton, post: 6056405, member: 42582"] I think what you talk about here is separate from my point. Consistency of setting is fairly important to any game in which backstory and revelations matter. But that's not what I was talking about. A completley consistent world can emerge through play, without predefinition (if you're playing no-myth style) and without adherence to "canon" (whether or not you're playing no myth style). What I was talking about was someone [I]who was not a participant in the game[/I] criticising the game's failure to adhere to canon. There was no suggestion that, for the participants in the game, the gameworld was not consistent - indeed, as per Chris Perkin's reply to the poster (which I did not quote in full above), the deal with Dispater wa worked out through extensive roleplay and active resolution. The player does not seem to have been in any doubt or confusion about Dispater's nature. My puzzlement concerns why anyone would think it important that the setting adhere to some externally-defined canon. Why is it deemed so important to adhere, in play, to someone else's fiction? [/QUOTE]
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