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<blockquote data-quote="JamesonCourage" data-source="post: 6056407" data-attributes="member: 6668292"><p>That's true. I think the poster you were replying to, though, was saying that people that use the "canon" setting expect things to function in certain ways, as defined by the people who write the fictional setting. So, when someone who can write the fiction (like Chris Perkins) plays Dispater against how he's been portrayed fictionally, it might make people object to it, as it's breaking that consistency.</p><p></p><p>I think it's similar to the 4e Eladrin backlash; people didn't like when they were rewritten as high elves, rather than celestials. Is it wrong to change it? Not in any objective sense, no, but some people didn't like the change. I think Luce was just saying that as someone who has control of D&D's fictional setting, running something established publicly (or writing about it publicly), without qualifiers, might ruffle some feathers, or put people on edge. Which makes sense to me, even if it doesn't bug me, personally.</p><p></p><p>This is what I tried to comment on; to groups that like to explore the setting, it's important that they remain grounded in the pre-established "canon". I don't think Luce cares that they're deviating from "canon", but commenting that some people might not like a WotC representative publicly playing something against the fiction they're supposedly adhering to.</p><p></p><p>As far as EvilDM1395, it seems like part of his social contract is similar to my group's: the setting, once decided, should play out as assumed once the game begins. So, if you're running a game with Dispater in it, and part of that involves him being very paranoid, then it breaks that social contract if he's played as reckless. Unless, of course, it's made clear up front that you're just using the "canon" as a springboard, and that things are different; indeed, that's exactly how I ran my long term 3.5e game. So, when things different from the stat blocks, or adhered to rough flavor but not strictly to details, my players knew that going in.</p><p></p><p>I can't say for sure, but I imagine most people would be fine with this if it was made clear. From the sounds of it, though, EvilDM1395 was expecting Dispater, if used, to act as Dispater is described, and that his actions not matching up with his assumptions broke his sense of "immersion" in the story. Again, like I said, it's an obvious play style thing, but that's my take on it.</p><p></p><p>Then again, I feel like I'm totally missing your point. When you say, "Why is it deemed so important to adhere, in play, to someone else's fiction?", all I can do is go over why it's important for my group, again (immersion, exploration of setting, etc.). Sorry if I'm missing the point. As always, play what you like <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6056407, member: 6668292"] That's true. I think the poster you were replying to, though, was saying that people that use the "canon" setting expect things to function in certain ways, as defined by the people who write the fictional setting. So, when someone who can write the fiction (like Chris Perkins) plays Dispater against how he's been portrayed fictionally, it might make people object to it, as it's breaking that consistency. I think it's similar to the 4e Eladrin backlash; people didn't like when they were rewritten as high elves, rather than celestials. Is it wrong to change it? Not in any objective sense, no, but some people didn't like the change. I think Luce was just saying that as someone who has control of D&D's fictional setting, running something established publicly (or writing about it publicly), without qualifiers, might ruffle some feathers, or put people on edge. Which makes sense to me, even if it doesn't bug me, personally. This is what I tried to comment on; to groups that like to explore the setting, it's important that they remain grounded in the pre-established "canon". I don't think Luce cares that they're deviating from "canon", but commenting that some people might not like a WotC representative publicly playing something against the fiction they're supposedly adhering to. As far as EvilDM1395, it seems like part of his social contract is similar to my group's: the setting, once decided, should play out as assumed once the game begins. So, if you're running a game with Dispater in it, and part of that involves him being very paranoid, then it breaks that social contract if he's played as reckless. Unless, of course, it's made clear up front that you're just using the "canon" as a springboard, and that things are different; indeed, that's exactly how I ran my long term 3.5e game. So, when things different from the stat blocks, or adhered to rough flavor but not strictly to details, my players knew that going in. I can't say for sure, but I imagine most people would be fine with this if it was made clear. From the sounds of it, though, EvilDM1395 was expecting Dispater, if used, to act as Dispater is described, and that his actions not matching up with his assumptions broke his sense of "immersion" in the story. Again, like I said, it's an obvious play style thing, but that's my take on it. Then again, I feel like I'm totally missing your point. When you say, "Why is it deemed so important to adhere, in play, to someone else's fiction?", all I can do is go over why it's important for my group, again (immersion, exploration of setting, etc.). Sorry if I'm missing the point. As always, play what you like :) [/QUOTE]
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