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Pros and Cons of going mainstream
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<blockquote data-quote="Loonook" data-source="post: 6057372" data-attributes="member: 1861"><p>Being the third biggest game is a hell of a drop off. Also WHFRP's movements towards a more boardy experience isn't necessarily a shout out to 4e (moreso a nod to Warhammer Fantasy). </p><p></p><p></p><p></p><p>One of the great parts of pre-3e was the prevalence of those house rules. When Usenet came about you started going from handwritten/typed printed little batches to the Netbooks of the late 2e period. Those netbooks could cover a range of ideas that were just too niche to fit. The OGL allowed those writers to hang up a shingle and make a little dosh for their hard work.</p><p></p><p>For the most part that homebrew craftsmanship just no longer exists in my personal sphere of 4e players beyond the occasional power, destiny, or small bit. Just look at this old <a href="http://www.dndepicenter.com/SecondEdition/Netbooks/" target="_blank">netbook list</a>. I love that level of obsessive energy being pointed towards some of those silly topics... And the old Pantheon lists that included dozens if not hundreds of gods to just yank from mythology, homebrews, literature? It was fun.</p><p></p><p></p><p></p><p>And the car metaphor is kind of apt. For the most part 4e encourages the building of Yugos, with the occasional Fiat. Nothing really flashy, or challenging to drive. 3e provides for a collection of parts that could create a Nash Rambler or a Ferrari... </p><p></p><p>But with a DM who selects a rough template you have a bit of definition. Maybe you put a restrictor plate here, a governor here, and that balance is enforced.</p><p></p><p>The real issue is that the earlier editions required that the DM have system knowledge and the ability to corral overpower at their own table. 4e makes for an extremely portable, small mod community.</p><p></p><p>But some of us like fighting that beast, and maybe losing a fingertip from time to time.</p><p></p><p>Slainte,</p><p></p><p>-Loonook.</p></blockquote><p></p>
[QUOTE="Loonook, post: 6057372, member: 1861"] Being the third biggest game is a hell of a drop off. Also WHFRP's movements towards a more boardy experience isn't necessarily a shout out to 4e (moreso a nod to Warhammer Fantasy). One of the great parts of pre-3e was the prevalence of those house rules. When Usenet came about you started going from handwritten/typed printed little batches to the Netbooks of the late 2e period. Those netbooks could cover a range of ideas that were just too niche to fit. The OGL allowed those writers to hang up a shingle and make a little dosh for their hard work. For the most part that homebrew craftsmanship just no longer exists in my personal sphere of 4e players beyond the occasional power, destiny, or small bit. Just look at this old [URL="http://www.dndepicenter.com/SecondEdition/Netbooks/"]netbook list[/URL]. I love that level of obsessive energy being pointed towards some of those silly topics... And the old Pantheon lists that included dozens if not hundreds of gods to just yank from mythology, homebrews, literature? It was fun. And the car metaphor is kind of apt. For the most part 4e encourages the building of Yugos, with the occasional Fiat. Nothing really flashy, or challenging to drive. 3e provides for a collection of parts that could create a Nash Rambler or a Ferrari... But with a DM who selects a rough template you have a bit of definition. Maybe you put a restrictor plate here, a governor here, and that balance is enforced. The real issue is that the earlier editions required that the DM have system knowledge and the ability to corral overpower at their own table. 4e makes for an extremely portable, small mod community. But some of us like fighting that beast, and maybe losing a fingertip from time to time. Slainte, -Loonook. [/QUOTE]
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