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Pros and Cons of going mainstream
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<blockquote data-quote="JamesonCourage" data-source="post: 6057482" data-attributes="member: 6668292"><p>Oh, my RPG does have rules for determining what nobility is. Some of what you talked about was setting issues, but nobility is definitely defined mechanically in my game (how desirable you are as nobility, minor or major, what your noble family specializes in, etc.). I was just curious how you'd use rules to determine where the PCs start play, etc., or if that was decided by GM fiat (which is normal, from my understanding of most RPGs).</p><p></p><p>Yes, this is what I was curious about! It sounds very interesting. Can you give me an example of how rules decide why/when/where NPCs are? Or, point me to a system that covers this? Because I want to steal from that system.</p><p></p><p>I'm interested where there's rules governing this, too. For example, I get that I can use social skill rules to determine if people behind the scenes can convince each other of certain actions; however, how do I use rules to determine which person they want to talk to, or convince?</p><p></p><p>Okay, I get this, and it's more or less what I'm used to. Is there any system that has rules for placing NPCs, monsters, cities, etc. <em>before</em> the game starts? I'm curious, because I'd probably use that system on the fly for a lot of stuff. Thanks for the reply! As always, play what you like <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6057482, member: 6668292"] Oh, my RPG does have rules for determining what nobility is. Some of what you talked about was setting issues, but nobility is definitely defined mechanically in my game (how desirable you are as nobility, minor or major, what your noble family specializes in, etc.). I was just curious how you'd use rules to determine where the PCs start play, etc., or if that was decided by GM fiat (which is normal, from my understanding of most RPGs). Yes, this is what I was curious about! It sounds very interesting. Can you give me an example of how rules decide why/when/where NPCs are? Or, point me to a system that covers this? Because I want to steal from that system. I'm interested where there's rules governing this, too. For example, I get that I can use social skill rules to determine if people behind the scenes can convince each other of certain actions; however, how do I use rules to determine which person they want to talk to, or convince? Okay, I get this, and it's more or less what I'm used to. Is there any system that has rules for placing NPCs, monsters, cities, etc. [I]before[/I] the game starts? I'm curious, because I'd probably use that system on the fly for a lot of stuff. Thanks for the reply! As always, play what you like :) [/QUOTE]
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