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Pros and Cons of going mainstream
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<blockquote data-quote="Luce" data-source="post: 6057672" data-attributes="member: 29760"><p>Gentle people (and DMs <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />), while I appreciate your input it seems to me that we had become mired in yet another 3e vs e4e debate. My original intention was for the discussion to be more encompassing of all published editions. So if you are familiar with say Homes edition and wants to chime in, by all means do so.</p><p></p><p></p><p></p><p></p><p>IME 2e philosophy was :"Here are the official rules. We use those for sake of consistency if we have to play tournaments and living campaigns. Feel free to do otherwise." As I said before in this tread I want to beyond what the rule are and focus on how the game was played. The experience will undoubtedly vary based on the individual experiences. But (hopefully) that will still be a insightful discussion.</p><p></p><p>Personally when I was playing 2e the DMs did not feel that they have to follow all the official canon. So when a player would show them a contradiction in their game based on rulebook X it was acceptable for the DM to state that he or she was not achieving to X in their campaign. In 3e in such situation it was expected for the DM to retro change his narrative in order to preserve consistency. May be this was because TSR was printing so much material in short amount of time most groups could not keep up, may be DM fiat was more accepted as way the game was run, may be players could not just go to their local library and find the setting books there. </p><p>In other words, in the 2e plot kingdom the DM was king and canon was an adviser while in 3e the canon was king and the DM was his herald. </p><p> </p><p></p><p></p><p></p><p></p><p>Could you please elaborate as to dispel the contradiction the above two quotes create? The way I read it one one hand you are OK if the campaign have deviates from the rules while also stating that you value the consistency undiluted canon provided. Or may be you are stating that as a player you value creative changes, but you play your character as if the canon was real until proven otherwise in game?</p></blockquote><p></p>
[QUOTE="Luce, post: 6057672, member: 29760"] Gentle people (and DMs :p), while I appreciate your input it seems to me that we had become mired in yet another 3e vs e4e debate. My original intention was for the discussion to be more encompassing of all published editions. So if you are familiar with say Homes edition and wants to chime in, by all means do so. IME 2e philosophy was :"Here are the official rules. We use those for sake of consistency if we have to play tournaments and living campaigns. Feel free to do otherwise." As I said before in this tread I want to beyond what the rule are and focus on how the game was played. The experience will undoubtedly vary based on the individual experiences. But (hopefully) that will still be a insightful discussion. Personally when I was playing 2e the DMs did not feel that they have to follow all the official canon. So when a player would show them a contradiction in their game based on rulebook X it was acceptable for the DM to state that he or she was not achieving to X in their campaign. In 3e in such situation it was expected for the DM to retro change his narrative in order to preserve consistency. May be this was because TSR was printing so much material in short amount of time most groups could not keep up, may be DM fiat was more accepted as way the game was run, may be players could not just go to their local library and find the setting books there. In other words, in the 2e plot kingdom the DM was king and canon was an adviser while in 3e the canon was king and the DM was his herald. Could you please elaborate as to dispel the contradiction the above two quotes create? The way I read it one one hand you are OK if the campaign have deviates from the rules while also stating that you value the consistency undiluted canon provided. Or may be you are stating that as a player you value creative changes, but you play your character as if the canon was real until proven otherwise in game? [/QUOTE]
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