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<blockquote data-quote="MoonSong" data-source="post: 6057703" data-attributes="member: 6689464"><p>Ok, granted, might be forced flavor, now where is my unicorn? </p><p></p><p></p><p></p><p>You mean that because the lack of rules I have to tell other people at the table how to play their characters in order for my character to work as it should? </p><p></p><p></p><p></p><p>Tell me how being stunned for a round compares to the sacrifice that taking CON damage implies? it isn't just taking hit point damage, it also affects further spellcasting and being more susceptible to many nasty effects and it isn't something that just goes away in five minutes, it is a panic button that risks actually killing your character, being stunned for a round is like cutting yourself with papper in comparison. If there is something like that please tell me which power does it. (really I'm been struggling to map this kind of character to 4e all edition long)</p><p></p><p></p><p>I'm not sure if this was sarcasm or not.</p><p></p><p></p><p>Again tell me which powers.</p><p></p><p></p><p>well it sounds like a 3.5 rogue/wizard/fighter/arcane trickster, but if you care so much about being very powerfull on all fronts I have no idea, on 2e I would do him with a multi/dual classed fighter/thief with the runecaster kit. But I cannot be sure I'm too young for 1st edition and I haven't read the source material, I ignore if it could do the source book justice.</p><p></p><p></p><p></p><p>Psionics was about the first thing that popped in my head when you requested this, and like I said on the initial challenge, reskin if you must, just give me my unicorn. Still finding the right power/spell is an important step towards homebrewing a prestige class. (DMG II has some good guidelines on how to create them).</p><p></p><p></p><p>Well I haven't read (or even owned) all of those, forgive me for not knowing them from memmory, but soemthing that I liked from third edition was "if you look hard enough you'll find something", at least 3rd edition has an endless amount of third party support to speak of. </p><p></p><p></p><p></p><p>First of all, it isn't a prefabricated concept, and all it takes from BoED are three feats, it is a base class from miniatures handbook, and it is the dream come true of any dedicated healbot player, on 2e it was the pacifist priest of love, on 3.5 it is a healer with exalted feats, why a healer and not a cleric? well, the cleric has been progressively gainning more and more aggressive and martial bent as editions have advanced, having a class with a code of conduct that includes "no denying good people healing", is refreshing, and the semi druidic flavor overtones really help, a healer really screams "field medic". </p><p></p><p></p><p>Combat Reflexes + Improved trip, pluss *cof, cof* Thicket of blades... And shield counter works very similar to marking.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6057703, member: 6689464"] Ok, granted, might be forced flavor, now where is my unicorn? You mean that because the lack of rules I have to tell other people at the table how to play their characters in order for my character to work as it should? Tell me how being stunned for a round compares to the sacrifice that taking CON damage implies? it isn't just taking hit point damage, it also affects further spellcasting and being more susceptible to many nasty effects and it isn't something that just goes away in five minutes, it is a panic button that risks actually killing your character, being stunned for a round is like cutting yourself with papper in comparison. If there is something like that please tell me which power does it. (really I'm been struggling to map this kind of character to 4e all edition long) I'm not sure if this was sarcasm or not. Again tell me which powers. well it sounds like a 3.5 rogue/wizard/fighter/arcane trickster, but if you care so much about being very powerfull on all fronts I have no idea, on 2e I would do him with a multi/dual classed fighter/thief with the runecaster kit. But I cannot be sure I'm too young for 1st edition and I haven't read the source material, I ignore if it could do the source book justice. Psionics was about the first thing that popped in my head when you requested this, and like I said on the initial challenge, reskin if you must, just give me my unicorn. Still finding the right power/spell is an important step towards homebrewing a prestige class. (DMG II has some good guidelines on how to create them). Well I haven't read (or even owned) all of those, forgive me for not knowing them from memmory, but soemthing that I liked from third edition was "if you look hard enough you'll find something", at least 3rd edition has an endless amount of third party support to speak of. First of all, it isn't a prefabricated concept, and all it takes from BoED are three feats, it is a base class from miniatures handbook, and it is the dream come true of any dedicated healbot player, on 2e it was the pacifist priest of love, on 3.5 it is a healer with exalted feats, why a healer and not a cleric? well, the cleric has been progressively gainning more and more aggressive and martial bent as editions have advanced, having a class with a code of conduct that includes "no denying good people healing", is refreshing, and the semi druidic flavor overtones really help, a healer really screams "field medic". Combat Reflexes + Improved trip, pluss *cof, cof* Thicket of blades... And shield counter works very similar to marking. [/QUOTE]
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