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<blockquote data-quote="kevtar" data-source="post: 5901716" data-attributes="member: 27098"><p>I don't quite agree with all of Morrus' premises, but I do with the overall claim (that 5e text should be informative & descriptive - "Flunch" or "Cruff" if you will). One thing that hasn't been talked about much in the threads Morrus discusses is the difference between the "power" text and the "class" text in 4e. I felt that there was a clear distinction between the flavor they tried to give to classes and the flavor they tried to give to powers. Many of the class descriptions went to great lengths in describing what the class did and why a PC might be that class. The powers, on the other hand, were very concise and precise (in fact, possibly too much so) and this gap between fluff and crunch (for me at least) was quite noticeable. </p><p></p><p>On a side note - I always hated the term "powers" - I played 4e and had fun playing the game, but I hated "powers," lol).</p><p></p><p>What I hope 5e DOESN'T do is use the same "naming conventions" that 4e used:</p><p></p><p>Adjective/adverb+noun+verb (e.g. <strong><em>RAGE BLOOD STRIKE</em></strong>, or <strong><em>ENRAGED PIXIE CHARGE or CHAOTIC TESTICULAR GRAPPLE</em></strong>). It just got to be a bit much. Granted, not all the powers were like this (in fact some names were quite good), but there were too many that just were far too over the top.</p><p></p><p>The names of the maneuvers, tricks and other actions players take in 5e need to be engaging and not ridiculous.</p></blockquote><p></p>
[QUOTE="kevtar, post: 5901716, member: 27098"] I don't quite agree with all of Morrus' premises, but I do with the overall claim (that 5e text should be informative & descriptive - "Flunch" or "Cruff" if you will). One thing that hasn't been talked about much in the threads Morrus discusses is the difference between the "power" text and the "class" text in 4e. I felt that there was a clear distinction between the flavor they tried to give to classes and the flavor they tried to give to powers. Many of the class descriptions went to great lengths in describing what the class did and why a PC might be that class. The powers, on the other hand, were very concise and precise (in fact, possibly too much so) and this gap between fluff and crunch (for me at least) was quite noticeable. On a side note - I always hated the term "powers" - I played 4e and had fun playing the game, but I hated "powers," lol). What I hope 5e DOESN'T do is use the same "naming conventions" that 4e used: Adjective/adverb+noun+verb (e.g. [B][I]RAGE BLOOD STRIKE[/I][/B], or [B][I]ENRAGED PIXIE CHARGE or CHAOTIC TESTICULAR GRAPPLE[/I][/B]). It just got to be a bit much. Granted, not all the powers were like this (in fact some names were quite good), but there were too many that just were far too over the top. The names of the maneuvers, tricks and other actions players take in 5e need to be engaging and not ridiculous. [/QUOTE]
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