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<blockquote data-quote="amerigoV" data-source="post: 5903526"><p>It took me awhile to put my finger on it, but with 4e the organization is what got to me. I really dislike having all the powers right with the class. It makes sense to have them there (everything you need to play the class), but it really bothered me. But why should it? In prior editions all the spells were together, all the feats and skills were together, so its not like having a big chunk of data together is new.</p><p></p><p>It dawned on me is I like having more of a synopsis of the classes so I can think about what I want to run before diving into the meat of the character (feats, skills, powers). The first time I opened up the 4e handbook I get to see Cleric (with 5 pages of prayers), Fighter (with 5 pages of maneuvers), Paladin (with 5 pages of maneuvers), Ranger (with 5 pages of maneuvers), Rogue (with 5 pages of maneuvers), and Wizard (with 5 pages of spells).</p><p></p><p>So I did not even see the class, I saw 30-50 pages of just powers when I thought I was thumbing through the classes.</p><p></p><p>Eventually I drifted to Savage Worlds but I still kept an eye out for anything 4e that might be interesting. So I bought 4e Darksun - I was always interested in the setting but I never got it back in the day. I sure wish I had looked at it in the bookstore vs. buying online - I would have never got it and just looked for a 2e version. I open it up, a couple pages on what Darksun is about (cool) then about 100 pages of powers and other crunch that added little to the flavor. One has to jump to around page 130 just to get to more Dark Sun goodies. </p><p></p><p></p><p>So its not just what is written and if the mechanics are clear, its also overall organization.</p></blockquote><p></p>
[QUOTE="amerigoV, post: 5903526"] It took me awhile to put my finger on it, but with 4e the organization is what got to me. I really dislike having all the powers right with the class. It makes sense to have them there (everything you need to play the class), but it really bothered me. But why should it? In prior editions all the spells were together, all the feats and skills were together, so its not like having a big chunk of data together is new. It dawned on me is I like having more of a synopsis of the classes so I can think about what I want to run before diving into the meat of the character (feats, skills, powers). The first time I opened up the 4e handbook I get to see Cleric (with 5 pages of prayers), Fighter (with 5 pages of maneuvers), Paladin (with 5 pages of maneuvers), Ranger (with 5 pages of maneuvers), Rogue (with 5 pages of maneuvers), and Wizard (with 5 pages of spells). So I did not even see the class, I saw 30-50 pages of just powers when I thought I was thumbing through the classes. Eventually I drifted to Savage Worlds but I still kept an eye out for anything 4e that might be interesting. So I bought 4e Darksun - I was always interested in the setting but I never got it back in the day. I sure wish I had looked at it in the bookstore vs. buying online - I would have never got it and just looked for a 2e version. I open it up, a couple pages on what Darksun is about (cool) then about 100 pages of powers and other crunch that added little to the flavor. One has to jump to around page 130 just to get to more Dark Sun goodies. So its not just what is written and if the mechanics are clear, its also overall organization. [/QUOTE]
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