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<blockquote data-quote="Bedrockgames" data-source="post: 5905543" data-attributes="member: 85555"><p>Thisis just preference obviously, but because spells produce unique effects i think it creates a more textured world for their paremeters to be unique. To me it just works better, but ymmv</p><p></p><p></p><p></p><p>I think for certain games this approach works great, just not D&D. In my own games for example I try to keep the mechanics simple enough and rules light so the GM can focus on running the adventure. But with D&D i just need that level of texture these sorts of details provide. I don't need 3E level system mastery, for me 2E was about perfect.</p><p></p><p></p><p></p><p>yes mechanics are a barrier to entry. I cannot dny that streamlining them makes it easier for initiates. On that count i think you are right, but i also think it weakens my enjoyment of D&D. However 4E's solution of reducing things to mechanical stat blocks raises a new barrier. I can enjoy reading text that weavese mechanics and prose together (even if the mechanics are more streamined and uniform). But just throwing up a bunch of stat blocks empasizes the math and numvers in a way that loses me. Realky we are talking about two seperate issues here that houldn't be confused: 1) how streamlined should mechanics be and 2) how should the mechanics be presented.</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 5905543, member: 85555"] Thisis just preference obviously, but because spells produce unique effects i think it creates a more textured world for their paremeters to be unique. To me it just works better, but ymmv I think for certain games this approach works great, just not D&D. In my own games for example I try to keep the mechanics simple enough and rules light so the GM can focus on running the adventure. But with D&D i just need that level of texture these sorts of details provide. I don't need 3E level system mastery, for me 2E was about perfect. yes mechanics are a barrier to entry. I cannot dny that streamlining them makes it easier for initiates. On that count i think you are right, but i also think it weakens my enjoyment of D&D. However 4E's solution of reducing things to mechanical stat blocks raises a new barrier. I can enjoy reading text that weavese mechanics and prose together (even if the mechanics are more streamined and uniform). But just throwing up a bunch of stat blocks empasizes the math and numvers in a way that loses me. Realky we are talking about two seperate issues here that houldn't be confused: 1) how streamlined should mechanics be and 2) how should the mechanics be presented. [/QUOTE]
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