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<blockquote data-quote="Fallstorm" data-source="post: 5905859" data-attributes="member: 55683"><p>THACO may not have been that bad but it wasn't that great either especially when combined with all the other clunky parts of 2E i.,e the lower the armor class the better, the lower the initiative the better (but don't forget to include casting time and Weapon Speed Factor to the roll), multiple attacks had to be staggered in initiative, etc. The system was all over the place on what was needed to obtain X effect. The simple D20 Mechanic of a essentially a target number to hit with higher always being better is much more efficient and streamlined.</p><p> </p><p>Regarding things like racial level limits and being arbitray, well they may be arbitrary but those are the rules for 2E and the groups that I play with today and in the past have always been groups that go by the book as much as possible. Yes, you can ignore a rule but that doesn't fix the problem of the rule being a problem in the edition. Rule zero is not a fix. I will agree though that I can see how the rules of 2E DnD would have made the game better if you just ignored them.</p><p> </p><p>As regarding setting....that is all fluff. I am not saying I didn't enjoy the diversity of settings available in DnD 2E, but as far as background and such again I don't need a rules edition to do that. For example., if I want to run a 4E game in which the spell plague never happened and the realms remain just like it was in 3rd or 2nd edition it is really not that hard to do, especially since I have the setting books for these still. It should also be noted that TSR's overproduction of game worlds was a contributing factor in driving that company into financial ruin and WOTC stepping in and acquiring them. At one point DnD 2E was producing both novel and game material for DnD 2E Core, Forgotten Realms, Greyhawk, Planescape, Darksun, Al-Qadim, Birthright, Spelljammer, and Ravenloft all at virtually the same time. Multiple products were dropping simultaneously for these every month. How long did you think that was going to last, really? The number of campaign worlds produced was one of the first things that pre-Hasbro WOTC cut down on and for very good reason.</p><p> </p><p>There are some things that DnD Next could take from 2E like a degree of the spell descriptions like what Warunsun and Klaus posted and incorporate in the game though, and maybe the organizational layout of the 2E books. That may not be enough to satisfy someone who is like "I want 2E or else" but like I said that person has probably not being purchasing anything for DnD really since 1989 anyways other than the main new edition PHBs just to try them out and say I don't like them.</p></blockquote><p></p>
[QUOTE="Fallstorm, post: 5905859, member: 55683"] THACO may not have been that bad but it wasn't that great either especially when combined with all the other clunky parts of 2E i.,e the lower the armor class the better, the lower the initiative the better (but don't forget to include casting time and Weapon Speed Factor to the roll), multiple attacks had to be staggered in initiative, etc. The system was all over the place on what was needed to obtain X effect. The simple D20 Mechanic of a essentially a target number to hit with higher always being better is much more efficient and streamlined. Regarding things like racial level limits and being arbitray, well they may be arbitrary but those are the rules for 2E and the groups that I play with today and in the past have always been groups that go by the book as much as possible. Yes, you can ignore a rule but that doesn't fix the problem of the rule being a problem in the edition. Rule zero is not a fix. I will agree though that I can see how the rules of 2E DnD would have made the game better if you just ignored them. As regarding setting....that is all fluff. I am not saying I didn't enjoy the diversity of settings available in DnD 2E, but as far as background and such again I don't need a rules edition to do that. For example., if I want to run a 4E game in which the spell plague never happened and the realms remain just like it was in 3rd or 2nd edition it is really not that hard to do, especially since I have the setting books for these still. It should also be noted that TSR's overproduction of game worlds was a contributing factor in driving that company into financial ruin and WOTC stepping in and acquiring them. At one point DnD 2E was producing both novel and game material for DnD 2E Core, Forgotten Realms, Greyhawk, Planescape, Darksun, Al-Qadim, Birthright, Spelljammer, and Ravenloft all at virtually the same time. Multiple products were dropping simultaneously for these every month. How long did you think that was going to last, really? The number of campaign worlds produced was one of the first things that pre-Hasbro WOTC cut down on and for very good reason. There are some things that DnD Next could take from 2E like a degree of the spell descriptions like what Warunsun and Klaus posted and incorporate in the game though, and maybe the organizational layout of the 2E books. That may not be enough to satisfy someone who is like "I want 2E or else" but like I said that person has probably not being purchasing anything for DnD really since 1989 anyways other than the main new edition PHBs just to try them out and say I don't like them. [/QUOTE]
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