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PS4 vs XBox 1... I think Sony has won me over
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<blockquote data-quote="Mallus" data-source="post: 6144567" data-attributes="member: 3887"><p>I kinda disagree with the last part. I'm guessing there are plenty of serious gamers who can't really afford what they spend on the hobby. The un-and-under employed, for starters. And the gaming industry relies on these people. </p><p></p><p></p><p>My point was there are more expensive devices chasing a stagnant/decreasing pot of discretionary spending dollars. </p><p></p><p></p><p>I'd argue they <em>both</em> were. Microsoft clearly wants the new XBox to be a living room appliance; a companion to your TV. Hence they initial media push which emphasized all the non-gaming features. Financially speaking, both companies need wide-scale adoption of their new consoles, or there won't be enough games in their respective ecosystems.</p><p></p><p></p><p>Nobody should buy a Ouya. They don't make any sense <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />. </p><p></p><p></p><p>This gets back to my point about sustainability. Can MS really afford to target the segment of the market willing to play top-end prices for their top-end gaming? Both MS and Sony need broad user-bases for their new hardware, or else false a dwindling number of developers willing to create the AAA titles that justify the said new hardwares cost. There aren't enough affluent, dedicated gamers to support the industry at its current size (without help from the downmarket folks). </p><p></p><p>Console gaming is expensive, but it's not just for the rich -- which is why restrictions on used games is particularly ridiculous.</p></blockquote><p></p>
[QUOTE="Mallus, post: 6144567, member: 3887"] I kinda disagree with the last part. I'm guessing there are plenty of serious gamers who can't really afford what they spend on the hobby. The un-and-under employed, for starters. And the gaming industry relies on these people. My point was there are more expensive devices chasing a stagnant/decreasing pot of discretionary spending dollars. I'd argue they [i]both[/i] were. Microsoft clearly wants the new XBox to be a living room appliance; a companion to your TV. Hence they initial media push which emphasized all the non-gaming features. Financially speaking, both companies need wide-scale adoption of their new consoles, or there won't be enough games in their respective ecosystems. Nobody should buy a Ouya. They don't make any sense :). This gets back to my point about sustainability. Can MS really afford to target the segment of the market willing to play top-end prices for their top-end gaming? Both MS and Sony need broad user-bases for their new hardware, or else false a dwindling number of developers willing to create the AAA titles that justify the said new hardwares cost. There aren't enough affluent, dedicated gamers to support the industry at its current size (without help from the downmarket folks). Console gaming is expensive, but it's not just for the rich -- which is why restrictions on used games is particularly ridiculous. [/QUOTE]
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