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PSA: You are not Matt Mercer
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<blockquote data-quote="prabe" data-source="post: 7983621" data-attributes="member: 7016699"><p>If you don't DM like Mercer, so what? There are other ways to DM. Find your strengths and play to them, avoid your weaknesses (or work to improve them); keep your expectations realistic for you. Always work to get better, but understand that improvement will probably be incremental (and it will probably be difficult, especially when the low-hanging fruit moves just out of your reach). Be inspired by Mercer, sure--if there's something he does that works, and you can do it too, do that; but he's not the only DM in the world, and he's not the only DM you can/should learn from. Read a lot, keep an eye out for the weirdly true (and the truly weird), play new games, read games you don't play.</p><p></p><p>For the record, I don't watch CR, but I don't think my games are all that dissimilar to Mercer's, except I don't have his production budget, gift for voices (to include sound effects), or patience for forty-five-minute haggling sessions. Or his players; the people at my tables are awesome, but they wouldn't fit in at Mercer's table (and most of his players wouldn't fit in at mine).</p></blockquote><p></p>
[QUOTE="prabe, post: 7983621, member: 7016699"] If you don't DM like Mercer, so what? There are other ways to DM. Find your strengths and play to them, avoid your weaknesses (or work to improve them); keep your expectations realistic for you. Always work to get better, but understand that improvement will probably be incremental (and it will probably be difficult, especially when the low-hanging fruit moves just out of your reach). Be inspired by Mercer, sure--if there's something he does that works, and you can do it too, do that; but he's not the only DM in the world, and he's not the only DM you can/should learn from. Read a lot, keep an eye out for the weirdly true (and the truly weird), play new games, read games you don't play. For the record, I don't watch CR, but I don't think my games are all that dissimilar to Mercer's, except I don't have his production budget, gift for voices (to include sound effects), or patience for forty-five-minute haggling sessions. Or his players; the people at my tables are awesome, but they wouldn't fit in at Mercer's table (and most of his players wouldn't fit in at mine). [/QUOTE]
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