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*Dungeons & Dragons
Psion class (Mearls, Happy Fun Hour)
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<blockquote data-quote="tglassy" data-source="post: 7446440" data-attributes="member: 6855204"><p>And what is that core? Reading minds, throwing things with their mind, and precognition can be spells. Having an energy blade means the fighting style is primarily Melee. And Jedi have supreme control over their bodies, so pretty much a Monk. In fact, exactly a Monk, adding in a blade and some spells. The Monk already does everything a Jedi does, just without the energy blade and spells. Why build a whole new class when there’s already a class available that does what you want, and a subclass system that accommodates adding in new features to that class?</p><p></p><p>And psychic warrior. Even the old 3.5 class had a fraction of the psi points the Psion did, plus a lot of crap the fighter had. It basically was just a fighter with some Psionic power. And again, we have a system already in place with the fighter chassis giving everything we need, and an archetype system to accommodate changes. </p><p></p><p>As for having to wait until 3rd lvl, the Paladin has to wait until 2nd to get spells, and monks have to wait until 2nd lvl to get ki Points. And the way these concepts go, they focus a lot on their bodies and physical development, so it makes sense that it takes them longer than a character who focuses more than their psychic power. </p><p></p><p>All those Psion classes before were made to give a hybrid class. A Lurk was basically a Rogue with Psionic power. A Psychic Warrior was basically a Fighter with Psionic power. A Soul Knife was basically a ninja with Psionic power. Why would we give these classes a whole new class when the system lets you just have a Fighter with a Psionic subclass? It recreates the wheel. </p><p></p><p>And if you make it a subclass Of Psion, what about health? Do you give all Psions a d8 to accommodate a melee version? Or give the subclass an extra hit point plus armor? Even so, all it does is make the Psion a little more able to fight in Melee. Whereas the fighter already has a d10 and all proficiencies. And it has all these skills already tailored to fighting. Add a Feat that allows a character to grab a Psionic discipline, and the fighter, with his extra feats, can pump himself up if he really wants those extra disciplines. It doesn’t need its own class, there’s one right there ready for it.</p></blockquote><p></p>
[QUOTE="tglassy, post: 7446440, member: 6855204"] And what is that core? Reading minds, throwing things with their mind, and precognition can be spells. Having an energy blade means the fighting style is primarily Melee. And Jedi have supreme control over their bodies, so pretty much a Monk. In fact, exactly a Monk, adding in a blade and some spells. The Monk already does everything a Jedi does, just without the energy blade and spells. Why build a whole new class when there’s already a class available that does what you want, and a subclass system that accommodates adding in new features to that class? And psychic warrior. Even the old 3.5 class had a fraction of the psi points the Psion did, plus a lot of crap the fighter had. It basically was just a fighter with some Psionic power. And again, we have a system already in place with the fighter chassis giving everything we need, and an archetype system to accommodate changes. As for having to wait until 3rd lvl, the Paladin has to wait until 2nd to get spells, and monks have to wait until 2nd lvl to get ki Points. And the way these concepts go, they focus a lot on their bodies and physical development, so it makes sense that it takes them longer than a character who focuses more than their psychic power. All those Psion classes before were made to give a hybrid class. A Lurk was basically a Rogue with Psionic power. A Psychic Warrior was basically a Fighter with Psionic power. A Soul Knife was basically a ninja with Psionic power. Why would we give these classes a whole new class when the system lets you just have a Fighter with a Psionic subclass? It recreates the wheel. And if you make it a subclass Of Psion, what about health? Do you give all Psions a d8 to accommodate a melee version? Or give the subclass an extra hit point plus armor? Even so, all it does is make the Psion a little more able to fight in Melee. Whereas the fighter already has a d10 and all proficiencies. And it has all these skills already tailored to fighting. Add a Feat that allows a character to grab a Psionic discipline, and the fighter, with his extra feats, can pump himself up if he really wants those extra disciplines. It doesn’t need its own class, there’s one right there ready for it. [/QUOTE]
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Psion class (Mearls, Happy Fun Hour)
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