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<blockquote data-quote="Yaarel" data-source="post: 7414536" data-attributes="member: 58172"><p>Wish is pure psionics. The mind visualizes a desire, focuses, and makes the reality happen. It is the essence of all psionics.</p><p></p><p>Fly is telekinesing ones own body. Levitating, flying, moving by the force of the mind are standard tropes.</p><p></p><p>Psychic healers are standard fare, both today in pop culture, in alternative medicine, and in ancient times, such as certain Norse techniques, such as imbuing a stone with mental healing, then having the person in need of healing carrying around the stone as a kind of psionic amulet.</p><p></p><p>Psychosomatic healing (and psychosomatic injuries) are part of medical studies as well. Hospitals generally welcomes the power of the mind, as well as community, as part of a holistic healing process. For shamanic cultures, this is the main method of therapy. The human species evolved this way emphasizing mental aspects of healing because to some degree it is effective.</p><p></p><p></p><p></p><p>Heh, in the past, I agreed about elemental magic feeling less psionic. But movies like Fire Starter seem to tap into an archetype about setting fires with the power of the mind − this shows up often − and extends to electrical frenzies − and general telekinetic chaos especially when a psionic character is ‘awakening’ without any self-control. </p><p></p><p>When I think about Norse traditions, and nature spirits of frost and arctic storms, it is appropriate to characterize these ‘cold’ powers as manifestations of the minds of these spirits.</p><p></p><p></p><p></p><p>That said about these specific powers, different psychic traditions seem to have different assemblages of tropes.</p><p></p><p>• Paranormal studies: esp (remote viewing, precognition, sensing truth), telekinesis, and telepathy.</p><p></p><p>• The tv show Tomorrow People had the ‘3 Ts’: teleportation, telekinesis, and telepathy.</p><p></p><p>• Norse traditions mainly have: esp, telepathy, teleportation, shapeshifting, and protective magic (healing and abjuration). Telekinesis including fly are known but pretty rare. If a person with a strong mind wants to fly, they more likely to shapeshift their bodies into a bird than to telekinese themselves into the air. The only ones that I can think of who can fly like Superman, telekinetically, are elves who are said to hover in the sky, and certain horses that run thru the air (presumably like clouds do). Even then, elves often shapeshift. Most examples of telekinesis are moreso projecting ones mind outofbody to manipulate the objects.</p><p></p><p>Since there are different traditions with different tropes, it makes sense to pick a few tropes and focus on them, to explore their potential flavors.</p><p></p><p></p><p></p><p></p><p></p><p>For my own campaigns, I already organized all official spells into the four themes: spirit, mind, body, and matter. The psion spell list here covers most of them. Mainly, the spells missing from the psion list are summoning spells and fiddly spells. This is because the feel of the psion is more personal and more direct.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7414536, member: 58172"] Wish is pure psionics. The mind visualizes a desire, focuses, and makes the reality happen. It is the essence of all psionics. Fly is telekinesing ones own body. Levitating, flying, moving by the force of the mind are standard tropes. Psychic healers are standard fare, both today in pop culture, in alternative medicine, and in ancient times, such as certain Norse techniques, such as imbuing a stone with mental healing, then having the person in need of healing carrying around the stone as a kind of psionic amulet. Psychosomatic healing (and psychosomatic injuries) are part of medical studies as well. Hospitals generally welcomes the power of the mind, as well as community, as part of a holistic healing process. For shamanic cultures, this is the main method of therapy. The human species evolved this way emphasizing mental aspects of healing because to some degree it is effective. Heh, in the past, I agreed about elemental magic feeling less psionic. But movies like Fire Starter seem to tap into an archetype about setting fires with the power of the mind − this shows up often − and extends to electrical frenzies − and general telekinetic chaos especially when a psionic character is ‘awakening’ without any self-control. When I think about Norse traditions, and nature spirits of frost and arctic storms, it is appropriate to characterize these ‘cold’ powers as manifestations of the minds of these spirits. That said about these specific powers, different psychic traditions seem to have different assemblages of tropes. • Paranormal studies: esp (remote viewing, precognition, sensing truth), telekinesis, and telepathy. • The tv show Tomorrow People had the ‘3 Ts’: teleportation, telekinesis, and telepathy. • Norse traditions mainly have: esp, telepathy, teleportation, shapeshifting, and protective magic (healing and abjuration). Telekinesis including fly are known but pretty rare. If a person with a strong mind wants to fly, they more likely to shapeshift their bodies into a bird than to telekinese themselves into the air. The only ones that I can think of who can fly like Superman, telekinetically, are elves who are said to hover in the sky, and certain horses that run thru the air (presumably like clouds do). Even then, elves often shapeshift. Most examples of telekinesis are moreso projecting ones mind outofbody to manipulate the objects. Since there are different traditions with different tropes, it makes sense to pick a few tropes and focus on them, to explore their potential flavors. For my own campaigns, I already organized all official spells into the four themes: spirit, mind, body, and matter. The psion spell list here covers most of them. Mainly, the spells missing from the psion list are summoning spells and fiddly spells. This is because the feel of the psion is more personal and more direct. [/QUOTE]
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