Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Psionic Arcane Tradition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="cbwjm" data-source="post: 7968930" data-attributes="member: 6788732"><p>So, seemingly unlike every other player of DnD on the planet, I actually liked the wizard psionic tradition and now that we have the Psi die I'm wondering how that would affect the tradition if the designers had kept it. I'd make the following changes (which might be too powerful but I'm not really worried about balance at the moment).</p><p></p><p><strong>Psionic Devotion (level 2)</strong></p><p>This would be renamed Psionic Talent and explain their basic psionic abilities gained at level 2 including the paragraphs on changing the psi die size and psi replenishment. According to the 3 current subclasses, all of the abilities gained here should reference the psionic talent die. I would grant all 3 cantrips to the wizard requiring them to roll the psionic talent die each time they are used rather giving them the actual cantrips, that is, they can activate any of the 3 abilities listed only through Psionic Talent unless they choose the spells normally as one of their class cantrips. I'd change the spells to be something similar to:</p><ul> <li data-xf-list-type="ul">Friends. When the spell ends the target doesn't become hostile to you for a number of minutes equal to the roll on the Psi Die.</li> <li data-xf-list-type="ul">Mage Hand. In addition to the hand being invisible and only requiring a bonus action to control, the range is extended by 5 feet x the Psi Die roll (optionally, the amount it can lift is increased by 5 pounds x the Psi Die roll)</li> <li data-xf-list-type="ul">Message. Honestly, I'd probably just steal the sorcerer telepathic ability.</li> </ul><p><strong>Thought Form (level 6) & Thought Travel (level 14)</strong></p><p>Thought Travel is just an upgrade to Thought Form. Thought Form itself would require the wizard to reduce their Psi Die by one size each time it is used rather than having a number of uses per day equal to their Intelligence modifier.</p><p></p><p><strong>Mental Discipline (level 10)</strong></p><p>Add dominate person, scrying, and telekinesis to your spellbook. You can reduce your Psi Die by one size to cast either of these spells without preparation, components, and without expending a spell slot. </p><p></p><p><strong>Empowered Psionics (level 10)</strong></p><p>This allows the wizard to add their intelligence modifier to wizard spells which deal force or psychic damage. Although tempted to leave this as is, I want the tradition to be constantly able to interact with the Psi Die so I'd probably change it to something similar to the sorcerer's Psychic Strike level 6 ability. Rather than being able to add the psychic damage to any spell as the sorcerer does, it still only enhances wizard spells that deal psychic or force damage.</p><p></p><p>As an aside, I'd also turn the suggested spells for the psionic wizard into a psionic school of magic (a school of effect in 2e parlance). </p><p></p><p>Let me know what you think and, if you liked the original arcane tradition, what possible changes you would make to it.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 7968930, member: 6788732"] So, seemingly unlike every other player of DnD on the planet, I actually liked the wizard psionic tradition and now that we have the Psi die I'm wondering how that would affect the tradition if the designers had kept it. I'd make the following changes (which might be too powerful but I'm not really worried about balance at the moment). [B]Psionic Devotion (level 2)[/B] This would be renamed Psionic Talent and explain their basic psionic abilities gained at level 2 including the paragraphs on changing the psi die size and psi replenishment. According to the 3 current subclasses, all of the abilities gained here should reference the psionic talent die. I would grant all 3 cantrips to the wizard requiring them to roll the psionic talent die each time they are used rather giving them the actual cantrips, that is, they can activate any of the 3 abilities listed only through Psionic Talent unless they choose the spells normally as one of their class cantrips. I'd change the spells to be something similar to: [LIST] [*]Friends. When the spell ends the target doesn't become hostile to you for a number of minutes equal to the roll on the Psi Die. [*]Mage Hand. In addition to the hand being invisible and only requiring a bonus action to control, the range is extended by 5 feet x the Psi Die roll (optionally, the amount it can lift is increased by 5 pounds x the Psi Die roll) [*]Message. Honestly, I'd probably just steal the sorcerer telepathic ability. [/LIST] [B]Thought Form (level 6) & Thought Travel (level 14)[/B] Thought Travel is just an upgrade to Thought Form. Thought Form itself would require the wizard to reduce their Psi Die by one size each time it is used rather than having a number of uses per day equal to their Intelligence modifier. [B]Mental Discipline (level 10)[/B] Add dominate person, scrying, and telekinesis to your spellbook. You can reduce your Psi Die by one size to cast either of these spells without preparation, components, and without expending a spell slot. [B]Empowered Psionics (level 10)[/B] This allows the wizard to add their intelligence modifier to wizard spells which deal force or psychic damage. Although tempted to leave this as is, I want the tradition to be constantly able to interact with the Psi Die so I'd probably change it to something similar to the sorcerer's Psychic Strike level 6 ability. Rather than being able to add the psychic damage to any spell as the sorcerer does, it still only enhances wizard spells that deal psychic or force damage. As an aside, I'd also turn the suggested spells for the psionic wizard into a psionic school of magic (a school of effect in 2e parlance). Let me know what you think and, if you liked the original arcane tradition, what possible changes you would make to it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Psionic Arcane Tradition
Top