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Psionics Coming Soon To D&D?
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<blockquote data-quote="Staffan" data-source="post: 7672018" data-attributes="member: 907"><p>I don't think the skill system in 5e, particularly with its binary nature, is the right place to put psionics. I do, however, think it needs to have a distinct identity separate from magic. Some of the concepts from 2e that I think would help, even if not implemented in the same fashion, are:</p><p></p><p>1. Distinct disciplines. 2e psions had a primary discipline which most of their powers belonged to, and couldn't add powers from other disciplines at all until later levels.</p><p></p><p>2. Grouped powers. Fictional psychics generally have a "base power" and figure out various ways of applying that power. For example, if your power set is "telepathy", you might have mind reading, mind blast, various levels of mind control, psychic illusions, and so on. 2e handled this both via the disciplines concept and via (usually fairly shallow) prerequisites.</p><p></p><p>3. Active use. One of the more interesting things about psionics in 2e was that, with a few exceptions, powers did not have a specified duration - instead, maintaining them continually drained power from the user. This could, perhaps, be tied to the Concentration mechanic.</p></blockquote><p></p>
[QUOTE="Staffan, post: 7672018, member: 907"] I don't think the skill system in 5e, particularly with its binary nature, is the right place to put psionics. I do, however, think it needs to have a distinct identity separate from magic. Some of the concepts from 2e that I think would help, even if not implemented in the same fashion, are: 1. Distinct disciplines. 2e psions had a primary discipline which most of their powers belonged to, and couldn't add powers from other disciplines at all until later levels. 2. Grouped powers. Fictional psychics generally have a "base power" and figure out various ways of applying that power. For example, if your power set is "telepathy", you might have mind reading, mind blast, various levels of mind control, psychic illusions, and so on. 2e handled this both via the disciplines concept and via (usually fairly shallow) prerequisites. 3. Active use. One of the more interesting things about psionics in 2e was that, with a few exceptions, powers did not have a specified duration - instead, maintaining them continually drained power from the user. This could, perhaps, be tied to the Concentration mechanic. [/QUOTE]
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