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Psionics Coming Soon To D&D?
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<blockquote data-quote="Sadrik" data-source="post: 7672077" data-attributes="member: 14506"><p>To get to the heart of these, there is one discipline where you exert your mind and one where you exert your body. There are also a couple of lame ones that should be greatly reduced in my opinion (ex. blasty 3.5 psion). The ones that do not fit<em> for me</em>, however can still have powers just not worthy of their own unique discipline are: Metacreativity, Metapsionics, and Psychoportation. The remaining very good ones are: Clairsentience, Psychometabolism, and Telepathy. I could get behind Psychokinesis if it were more limited in scope to just Telekinesis like effects, instead of fireballs and lightning bolts. So, the end result being I guess three:</p><p></p><ul> <li data-xf-list-type="ul">Psychometabolism (Body)</li> <li data-xf-list-type="ul">Clairsentience and Telepathy (Mind)</li> <li data-xf-list-type="ul">Psychokinesis (limited to more Telekinesis effects) (Mind)</li> </ul><p></p><p>I can see 3 spell lists for these three caster types. As noted above: Psychometabolism is a transmuter, Clairsentience is a diviner, Telepathy is an enchanter, and Psychokinesis is an evoker. These types of casters exist in the game and refluffing them to make them more of a mentalist over a magician is all a hand wave trick. A unique spell list plus some mentalist type features, use no components to cast spells but instead must use focus on a spell even for instantaneous ones etc. This is essentially what they did with the bard and the warlock (though the warlock does have a different casting method).</p></blockquote><p></p>
[QUOTE="Sadrik, post: 7672077, member: 14506"] To get to the heart of these, there is one discipline where you exert your mind and one where you exert your body. There are also a couple of lame ones that should be greatly reduced in my opinion (ex. blasty 3.5 psion). The ones that do not fit[I] for me[/I], however can still have powers just not worthy of their own unique discipline are: Metacreativity, Metapsionics, and Psychoportation. The remaining very good ones are: Clairsentience, Psychometabolism, and Telepathy. I could get behind Psychokinesis if it were more limited in scope to just Telekinesis like effects, instead of fireballs and lightning bolts. So, the end result being I guess three: [LIST] [*]Psychometabolism (Body) [*]Clairsentience and Telepathy (Mind) [*]Psychokinesis (limited to more Telekinesis effects) (Mind) [/LIST] I can see 3 spell lists for these three caster types. As noted above: Psychometabolism is a transmuter, Clairsentience is a diviner, Telepathy is an enchanter, and Psychokinesis is an evoker. These types of casters exist in the game and refluffing them to make them more of a mentalist over a magician is all a hand wave trick. A unique spell list plus some mentalist type features, use no components to cast spells but instead must use focus on a spell even for instantaneous ones etc. This is essentially what they did with the bard and the warlock (though the warlock does have a different casting method). [/QUOTE]
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