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Community
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Psionics: Psion and 211 powers converted from Pathfinder
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<blockquote data-quote="Kryx" data-source="post: 6897522" data-attributes="member: 6670944"><p>[SBLOCK=Psionics vs Spells]</p><p>"Spells approach"? You'll have to be more specific. 5e spells, unlike their 3.X counterpart, do not automatically scale. They scale in nearly the same way that 3.X psionics did. So it should be no surprise that a new psionic system looks pretty similar to a system that mimics the old psionic system.</p><p></p><p></p><p>37.5% of my powers have spell equivalents (77/205). There are 128 powers that are unique to spells and could not fit in a Wizard chasis.</p><p></p><p></p><p>A psychic warrior was primarily a martial class that used psionics to enhance its martial acument - it fought in full plate and it's spell list was largely buffs. </p><p></p><p>A paladin could be a decent chasis for a Psychic Warrior or Soul Knife though - good suggesting.</p><p></p><p></p><p>Spell points are an official variant in the DMG that many people enjoy - primarily for their Sorcerers. Psionics without spell points isn't psionics imo.</p><p></p><p></p><p>You're welcome to play a Wizard. The flavor, display system, and mechanics of the other 128 powers are not the same as a Wizard so that is why I created this.</p><p>[/SBLOCK]</p><p></p><p></p><p>The archetype features were actually on 14th level - the statblock mistakenly had the feature listed at 15th. I fixed this.</p><p></p><p></p><p>The <a href="http://www.d20pfsrd.com/psionics-unleashed/classes/psion" target="_blank">Psion Statblock</a> actually has the maximum power level known as part of their statblock as does the Warlock in 5e which is where I got the concept from.</p><p>Early on I had the option of choosing how augmentation works - either with points or levels. I chose a bit of a hybrid system. I chose the level system primarily to maintain balance to the spell system. The spell point system is not linear:</p><p>1st 2</p><p>2nd 3</p><p>3rd 5</p><p>4th 6</p><p>5th 7</p><p>6th 9</p><p>7th 10</p><p>8th 11</p><p>9th 13</p><p></p><p>The system is great - it shouldn't be linear as there is definitely a power jump at 3, 6, and 9. But it presents problems for augmenting.</p><p></p><p>So if I were to take the pure points system and I had a 5th level spell that I wanted to allow augmentation on I'd have to say it costs 2 points to cast at 6th and 3 points to cast at 7th. Or I'd have to eschew the purposeful non-linear scaling. What are your thoughts?</p><p></p><p></p><p>The powers indeed make or break the class. They are quite flavorful and present a lot of great options for play.</p><p></p><p>Regarding balance: I based 77 of the powers on existing spells because they were so very similar. Another 10-20 are loosely based on some 5e spells. The rest are either conversions that line up in damage with 5e spells or are conversions of the pathfinder power while trying to find the appropriate level. There are a few cases (~5-10) where the Psion gets access to a power sooner than a Wizard (Planar Travel), but those cases are primarily due to the power being self only while the Wizard spell could target multiple people (which the Psion power augments to)</p></blockquote><p></p>
[QUOTE="Kryx, post: 6897522, member: 6670944"] [SBLOCK=Psionics vs Spells] "Spells approach"? You'll have to be more specific. 5e spells, unlike their 3.X counterpart, do not automatically scale. They scale in nearly the same way that 3.X psionics did. So it should be no surprise that a new psionic system looks pretty similar to a system that mimics the old psionic system. 37.5% of my powers have spell equivalents (77/205). There are 128 powers that are unique to spells and could not fit in a Wizard chasis. A psychic warrior was primarily a martial class that used psionics to enhance its martial acument - it fought in full plate and it's spell list was largely buffs. A paladin could be a decent chasis for a Psychic Warrior or Soul Knife though - good suggesting. Spell points are an official variant in the DMG that many people enjoy - primarily for their Sorcerers. Psionics without spell points isn't psionics imo. You're welcome to play a Wizard. The flavor, display system, and mechanics of the other 128 powers are not the same as a Wizard so that is why I created this. [/SBLOCK] The archetype features were actually on 14th level - the statblock mistakenly had the feature listed at 15th. I fixed this. The [URL="http://www.d20pfsrd.com/psionics-unleashed/classes/psion"]Psion Statblock[/URL] actually has the maximum power level known as part of their statblock as does the Warlock in 5e which is where I got the concept from. Early on I had the option of choosing how augmentation works - either with points or levels. I chose a bit of a hybrid system. I chose the level system primarily to maintain balance to the spell system. The spell point system is not linear: 1st 2 2nd 3 3rd 5 4th 6 5th 7 6th 9 7th 10 8th 11 9th 13 The system is great - it shouldn't be linear as there is definitely a power jump at 3, 6, and 9. But it presents problems for augmenting. So if I were to take the pure points system and I had a 5th level spell that I wanted to allow augmentation on I'd have to say it costs 2 points to cast at 6th and 3 points to cast at 7th. Or I'd have to eschew the purposeful non-linear scaling. What are your thoughts? The powers indeed make or break the class. They are quite flavorful and present a lot of great options for play. Regarding balance: I based 77 of the powers on existing spells because they were so very similar. Another 10-20 are loosely based on some 5e spells. The rest are either conversions that line up in damage with 5e spells or are conversions of the pathfinder power while trying to find the appropriate level. There are a few cases (~5-10) where the Psion gets access to a power sooner than a Wizard (Planar Travel), but those cases are primarily due to the power being self only while the Wizard spell could target multiple people (which the Psion power augments to) [/QUOTE]
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