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Psionics -- why do people bother?
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<blockquote data-quote="Vindicator" data-source="post: 1558768" data-attributes="member: 18922"><p>I laughed when I read that you called them "p'sonics". I was also 10 when I first played D&D (back in 1981, for all you young punks out there) and I did the exact same thing. We also called paladins "pad-a-lins". Heh heh. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p></p><p>Why not just use magic? Well, you could also ask "Why do clerics, druids, paladins, and rangers need *divine* spells? Why not just make all magic arcane?" I suppose it all comes down to options.</p><p></p><p>Unlike you, I've always liked psionics, though to be honest, I don't often use them in games (I usually DM), simply because it tends to make things more complex than I'd like. The whole idea of "powers of the mind" perhaps seems more sci-fi than fantasy, but really, there is nothing even remotely "scientific" about being able to lift a chair and throw it across the room with a thought. Psionics, psychic abilities (whatever you call them) is pure fantasy.</p><p></p><p>What I like about psionics in terms of D&D is that it allows for a darker, more mysterious hero that doesn't quite fit into the traditional "magic user" mould, but isn't quite a warrior/expert type either. The few times I've played with psionics there was always one psion in the campaign, and he inevitably had tattoos all over his body, and scars, and a hood over his bald head, sitting alone from the other party members as the celebrated at the tavern. In short, the psion was always the "mysterious" guy that even the magic-users didn't feel quite comfortable around.</p><p></p><p>I have heard some pretty strong criticisms of the Expanded Psionics Handbook, however...people have said that psionics are simply another form of magic now.</p></blockquote><p></p>
[QUOTE="Vindicator, post: 1558768, member: 18922"] I laughed when I read that you called them "p'sonics". I was also 10 when I first played D&D (back in 1981, for all you young punks out there) and I did the exact same thing. We also called paladins "pad-a-lins". Heh heh. ;) Why not just use magic? Well, you could also ask "Why do clerics, druids, paladins, and rangers need *divine* spells? Why not just make all magic arcane?" I suppose it all comes down to options. Unlike you, I've always liked psionics, though to be honest, I don't often use them in games (I usually DM), simply because it tends to make things more complex than I'd like. The whole idea of "powers of the mind" perhaps seems more sci-fi than fantasy, but really, there is nothing even remotely "scientific" about being able to lift a chair and throw it across the room with a thought. Psionics, psychic abilities (whatever you call them) is pure fantasy. What I like about psionics in terms of D&D is that it allows for a darker, more mysterious hero that doesn't quite fit into the traditional "magic user" mould, but isn't quite a warrior/expert type either. The few times I've played with psionics there was always one psion in the campaign, and he inevitably had tattoos all over his body, and scars, and a hood over his bald head, sitting alone from the other party members as the celebrated at the tavern. In short, the psion was always the "mysterious" guy that even the magic-users didn't feel quite comfortable around. I have heard some pretty strong criticisms of the Expanded Psionics Handbook, however...people have said that psionics are simply another form of magic now. [/QUOTE]
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