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Psion's Drow (and other) Villainy thread
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<blockquote data-quote="Psion" data-source="post: 1201817" data-attributes="member: 172"><p><strong>Drow Aristocrat PrC</strong></p><p></p><p>This is a class I use for my drow nobility for a few purposes:</p><p>1) As mentioned earlier, I still see my drow as very much like those that appeared in the D1-3 modules. I maintain the classic arrangment of male wizards and female clerics as prevalent in the drow noble houses. This plays to that notion.</p><p>2) It gives drow back some of the spell like abilities that were stripped in 3e. This was before I saw FRCS, which gave them back via the drow domain, and before Plot & Poison, which gave them back through the drey subrace. Oh well, this works too, and doesn't make me squander a domain.</p><p>3) Gives nobles some noble-like skills without making them squander levels on aristocrat.</p><p>4) Gives them some survival abilities to help them live through the sneaky inter-house warfare of the drow.</p><p></p><p>The class does surrender some spellcasting levels, and is generally more advantageous at 4th and 5th level for clerics. Note that it is not updated for 3.5, but I personally in my "3.25" rules don't use innuendo.</p><p></p><p>With no further ado, the Drow Aristocrat:</p><p></p><p><strong>Drow Aristocrat</strong></p><p> Drow elves are well known for their magical talent and their decadent aristocrats and merchant lords. Decadent as they may be, they are also cunning and dangerous, and have no small degree of power.</p><p> Drow have leveraged these qualities to make them forces to be reckoned with in the underdark.</p><p></p><p>Hit die: D6</p><p></p><p>Requirements:</p><p> To qualify to become a Drow Aristocrat, the character must meet the following requirements:</p><p></p><p> Race: elf (drow).</p><p> Knowledge (arcana, nobility, or religion): 7 ranks.</p><p> Sense Motive: 4 ranks.</p><p> Feats: Alertness</p><p> Spellcasting: The character must be able to cast 1st level spells (arcane or divine).</p><p> Special: The Drow must be part of a drow noble house, ruling family of a merchant house, or member of the clergy of an influential priesthood. This membership may be blood or by other means.</p><p></p><p> Class Skills: The Drow aristocrat's class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Diplomacy (Cha), Disguise (Cha), Gather Information (Cha), Handle Animal (Cha), Innuendo (Wis), Intimidate (Cha), Knowledge (arcana)(Int), Knowledge (Religion)(Int), Knowledge (nobility)(Int), Knowledge (underdark)(Int), Listen (Wis), Read Lips (Int, exclusive skill), Ride (Dex), Sense Motive (Wis), Speak Language, Spot (Wis).</p><p></p><p> Skill points at each level: 4 + int modifier.</p><p></p><p>Class Features:</p><p> The following are class features of the Drow Aristocrat prestige class.</p><p> Weapon and Armor proficiency: Drow aristocrats have weapon proficiency with all simple weapons, hand crossbows, and spiked bucklers, and are proficient with the use of shields.</p><p> Spells per Day: At every odd level, the character gains an addition spellcasting level in their spellcasting class (but no other abilities associated with the class.) If the character has 2 or more spellcasting classes, they must choose which class’s spellcasting ability to improve at each level.</p><p> Mature powers (Sp): At 1st level, the drow aristocrat learns to better channel their magical abilities. They may use levitation and detect magic once each per day as spell like abilities at their caster level.</p><p> Sense Hidden (Ex): At 2nd level, the drow aristocrat has become accustomed to the possibility of attackers concealed by invisibility or magical darkness and is continually wary of dangers to her person, both from rival clans and from other races of the underdark. The character gains the blind-fight feat.</p><p> Uncanny Dodge: At 3rd level and above, the drow is continually prepared for the possibility of an ambush. She retains her Dexterity bonus to AC (if any) if caught flat-footed or struck by an invisible attacker. If the character has a class that also has the uncanny dodge ability, their levels stack for determining the abilities the character receives.</p><p> Power improvement (Sp): At 4th and 5th level, the Drow Aristocrat may select a spell like ability from the ones already known or the following list: clairvoyance/clairaudience, detect undead, dispel magic, invisibility to undead, suggestion, or zone of truth. The power selected must be of a spell level less than or equal to the character’s wisdom modifier. The character gains the ability to use that spell like ability one time per day (or one additional time per day if that ability is already known.) Each ability is as cast at as a sorcerer with a casting level of the drow’s character level. Saving throw is 10 + spell level + charisma modifier.</p><p> Leadership: At 4th level, the Drow Aristocrat has established connections with hand picked servants. The character receives the leadership feat.</p><p></p><p>Level table/Drow Aristocrat</p><p>[CODE]</p><p> Fort Reflex Will</p><p>Level BAB Save Save Save Special Spellcasting</p><p>1 +0 +0 +2 +2 Mature Powers +1 caster level</p><p>2 +1 +0 +3 +3 Sense Hidden --</p><p>3 +1 +1 +3 +3 Uncanny Dodge +1 caster level</p><p>4 +2 +1 +4 +4 Power Improvement, --</p><p> Leadership</p><p>5 +2 +1 +4 +4 Power Improvement +1 caster level[/CODE]</p></blockquote><p></p>
[QUOTE="Psion, post: 1201817, member: 172"] [b]Drow Aristocrat PrC[/b] This is a class I use for my drow nobility for a few purposes: 1) As mentioned earlier, I still see my drow as very much like those that appeared in the D1-3 modules. I maintain the classic arrangment of male wizards and female clerics as prevalent in the drow noble houses. This plays to that notion. 2) It gives drow back some of the spell like abilities that were stripped in 3e. This was before I saw FRCS, which gave them back via the drow domain, and before Plot & Poison, which gave them back through the drey subrace. Oh well, this works too, and doesn't make me squander a domain. 3) Gives nobles some noble-like skills without making them squander levels on aristocrat. 4) Gives them some survival abilities to help them live through the sneaky inter-house warfare of the drow. The class does surrender some spellcasting levels, and is generally more advantageous at 4th and 5th level for clerics. Note that it is not updated for 3.5, but I personally in my "3.25" rules don't use innuendo. With no further ado, the Drow Aristocrat: [b]Drow Aristocrat[/b] Drow elves are well known for their magical talent and their decadent aristocrats and merchant lords. Decadent as they may be, they are also cunning and dangerous, and have no small degree of power. Drow have leveraged these qualities to make them forces to be reckoned with in the underdark. Hit die: D6 Requirements: To qualify to become a Drow Aristocrat, the character must meet the following requirements: Race: elf (drow). Knowledge (arcana, nobility, or religion): 7 ranks. Sense Motive: 4 ranks. Feats: Alertness Spellcasting: The character must be able to cast 1st level spells (arcane or divine). Special: The Drow must be part of a drow noble house, ruling family of a merchant house, or member of the clergy of an influential priesthood. This membership may be blood or by other means. Class Skills: The Drow aristocrat's class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Diplomacy (Cha), Disguise (Cha), Gather Information (Cha), Handle Animal (Cha), Innuendo (Wis), Intimidate (Cha), Knowledge (arcana)(Int), Knowledge (Religion)(Int), Knowledge (nobility)(Int), Knowledge (underdark)(Int), Listen (Wis), Read Lips (Int, exclusive skill), Ride (Dex), Sense Motive (Wis), Speak Language, Spot (Wis). Skill points at each level: 4 + int modifier. Class Features: The following are class features of the Drow Aristocrat prestige class. Weapon and Armor proficiency: Drow aristocrats have weapon proficiency with all simple weapons, hand crossbows, and spiked bucklers, and are proficient with the use of shields. Spells per Day: At every odd level, the character gains an addition spellcasting level in their spellcasting class (but no other abilities associated with the class.) If the character has 2 or more spellcasting classes, they must choose which class’s spellcasting ability to improve at each level. Mature powers (Sp): At 1st level, the drow aristocrat learns to better channel their magical abilities. They may use levitation and detect magic once each per day as spell like abilities at their caster level. Sense Hidden (Ex): At 2nd level, the drow aristocrat has become accustomed to the possibility of attackers concealed by invisibility or magical darkness and is continually wary of dangers to her person, both from rival clans and from other races of the underdark. The character gains the blind-fight feat. Uncanny Dodge: At 3rd level and above, the drow is continually prepared for the possibility of an ambush. She retains her Dexterity bonus to AC (if any) if caught flat-footed or struck by an invisible attacker. If the character has a class that also has the uncanny dodge ability, their levels stack for determining the abilities the character receives. Power improvement (Sp): At 4th and 5th level, the Drow Aristocrat may select a spell like ability from the ones already known or the following list: clairvoyance/clairaudience, detect undead, dispel magic, invisibility to undead, suggestion, or zone of truth. The power selected must be of a spell level less than or equal to the character’s wisdom modifier. The character gains the ability to use that spell like ability one time per day (or one additional time per day if that ability is already known.) Each ability is as cast at as a sorcerer with a casting level of the drow’s character level. Saving throw is 10 + spell level + charisma modifier. Leadership: At 4th level, the Drow Aristocrat has established connections with hand picked servants. The character receives the leadership feat. Level table/Drow Aristocrat [CODE] Fort Reflex Will Level BAB Save Save Save Special Spellcasting 1 +0 +0 +2 +2 Mature Powers +1 caster level 2 +1 +0 +3 +3 Sense Hidden -- 3 +1 +1 +3 +3 Uncanny Dodge +1 caster level 4 +2 +1 +4 +4 Power Improvement, -- Leadership 5 +2 +1 +4 +4 Power Improvement +1 caster level[/CODE] [/QUOTE]
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