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Psion's Drow (and other) Villainy thread
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<blockquote data-quote="Psion" data-source="post: 1224315" data-attributes="member: 172"><p>Mini-story hour update.</p><p></p><p>The player of the lizardfolk character has moved, and the rogues player wasn't here this week. However, we added two new players to the group. Here's what the party looked like:</p><p></p><p>The party:</p><ul> <li data-xf-list-type="ul"><strong>Andrinor:</strong> Human (dragon-touched template) Sorcerer 20. Cocky blast-mage sorta guy.</li> <li data-xf-list-type="ul"><strong>Tallo:</strong> Half-dragon Psychic Warrior 17. Ronin dragon-knight who wishes to see his leige released from the spell of a powerful sorceress.<br /> <em>Tallo's Cohort - Drake - a Dragon Horse**</em></li> <li data-xf-list-type="ul"><strong>Lark:</strong> Wood Elf Ranger 10 / Soul Archer*** 10: Last remnant of a wood elf village slain by Drow. Out for revenge.<br /> <em>Lark's Cohort - Eevertine: Water Elf*** Cleric 12, domains Water, Knowledge</em></li> <li data-xf-list-type="ul"><strong>Trent:</strong> Dwarf Druid 10 / Bear Lord* 10. Seeking to avenge the drow experimenting on animals. (The character was a bit more effective than I thought he would be).</li> <li data-xf-list-type="ul"><strong>Cora:</strong> Metal Elf*** Monk 8 / Initiate of the Draconic Mysteries **** 9. A hapless prisoner of the dark elves.</li> </ul><p></p><p>* - From Masters of the Wild</p><p>** - From Tome of Horrors, except with a better illustration, like the one on the front of the 1e Oriental Adventures. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>*** - From Green Ronin's <em>Bow & Blade</em></p><p>**** - From Draconomicon</p><p></p><p></p><p>The sorcerer initiated a distraction by delayed blast fireballing the main guard tower, and the party commenced their assault on the main drow tower after a few guard units departed.</p><p></p><p>The party cleared out some low level wizards and guards in the lower levels of the drow building. Upon reaching the second level, the party clashed with a group of drow including:</p><p></p><p>8 10th level drow fighters (made from the npcs in the DMG)</p><p>2 20th level drow weapon masters from plot & poison (triple class fighter/ranger/rogues)</p><p>Tamn'Sharr (see above)</p><p>The high priestess of the spider queen (See below)</p><p></p><p>They didn't exactly make short work of them, but they were less of a threat than I was hoping. Horrid wilting ruled the day, and the weapon master was made largely inneffectual by engaging the half-dragon, whose hideous AC and defensive psionics made them not much of a threat. The bear lord did some hideous damage against the dark elf leaders; I timely mass heal by the priestess only held off the inevitable.</p><p></p><p>I probably was less than optimum in my tactics, and totally forgot Tamn'Sharr's displacement cloak and the priestess's blasphemy in her rod.</p><p></p><p>Drow Priestess: This was a last minute thing and I never got her spells fleshed out totally.</p><p></p><p>Dark Elf Priestess</p><p></p><p>(Defeated)</p><p>Drusisial, female elf (drow) Clr16: CR 17; Size M (5 ft., 2 in. tall); HD 16d8; hp 85; Init +6 (+2 Dex, +4 Improved initiative); Spd 30 ft.; AC 28 (+2 Dex, +10 Armor, +4 Shield, +1 Natural, +1 deflection); Attack +15/+10/+5 melee, or +14/+9/+4 ranged; SV Fort +10, Ref +9, Will +14; AL CE; Str 17, Dex 15, Con 11, Int 14, Wis 19, Cha 18.</p><p></p><p>Languages Spoken: Common, Draconic, Elven, Gnoll, Undercommon.</p><p></p><p>Skill points: Clr 76</p><p>Skills and feats: Concentration +10 (+10 Rank), Craft +16 (+14 Rank, +2 Int), Hide +2 (+2 Dex), Innuendo +6 (+2 Rank, +4 Wis), Knowledge (arcana) +20 (+18 Rank, +2 Int), Listen +6 (+4 Wis, +2 Racial), Move silently +2 (+2 Dex), Pick pocket +2.5 (+0.5 Rank, +2 Dex), Profession +23 (+19 Rank, +4 Wis), Search +4 (+2 Int, +2 Racial), Spellcraft +13 (+11 Rank, +2 Int), Spot +6 (+4 Wis, +2 Racial); Improved critical (mace, heavy), Improved initiative, Leadership, Lightning reflexes, Silent spell, Weapon focus (mace, heavy).</p><p></p><p>Possessions: +2 full plate, +2 heavy steel shield, amulet of natural armor +1, ring of protection +1, +1 mace, hand crossbow, gloves of dexterity +2, periapt of wisdom +4, rod of evil (Arms & Armor: +3 unholy mace, stored spell: blasphemy)</p><p></p><p>Cleric Spells Per Day: 6/6+1/6+1/6+1/5+1/4+1/3+1/3+1/2+1.Spells: 5 - 6 - Harm, Blade Barrier, Word of Recall; 7- Destruction, Divine Talion, Summon Monster VII; 8 - Mass Heal, Symbol.</p><p></p><p>Cleric Domains: Evil, Magic. Spells 1- Protection from Good; 2- Identify; 3- Magic Circle Against Good; 4- Unholy Blight; 5- Dispel Good; 6- Antimagic shell; 7- Spell Turning; 8- Protection from Spells.</p></blockquote><p></p>
[QUOTE="Psion, post: 1224315, member: 172"] Mini-story hour update. The player of the lizardfolk character has moved, and the rogues player wasn't here this week. However, we added two new players to the group. Here's what the party looked like: The party: [list] [*][b]Andrinor:[/b] Human (dragon-touched template) Sorcerer 20. Cocky blast-mage sorta guy. [*][b]Tallo:[/b] Half-dragon Psychic Warrior 17. Ronin dragon-knight who wishes to see his leige released from the spell of a powerful sorceress. [i]Tallo's Cohort - Drake - a Dragon Horse**[/i] [*][b]Lark:[/b] Wood Elf Ranger 10 / Soul Archer*** 10: Last remnant of a wood elf village slain by Drow. Out for revenge. [i]Lark's Cohort - Eevertine: Water Elf*** Cleric 12, domains Water, Knowledge[/i] [*][b]Trent:[/b] Dwarf Druid 10 / Bear Lord* 10. Seeking to avenge the drow experimenting on animals. (The character was a bit more effective than I thought he would be). [*][b]Cora:[/b] Metal Elf*** Monk 8 / Initiate of the Draconic Mysteries **** 9. A hapless prisoner of the dark elves. [/list] * - From Masters of the Wild ** - From Tome of Horrors, except with a better illustration, like the one on the front of the 1e Oriental Adventures. :) *** - From Green Ronin's [i]Bow & Blade[/i] **** - From Draconomicon The sorcerer initiated a distraction by delayed blast fireballing the main guard tower, and the party commenced their assault on the main drow tower after a few guard units departed. The party cleared out some low level wizards and guards in the lower levels of the drow building. Upon reaching the second level, the party clashed with a group of drow including: 8 10th level drow fighters (made from the npcs in the DMG) 2 20th level drow weapon masters from plot & poison (triple class fighter/ranger/rogues) Tamn'Sharr (see above) The high priestess of the spider queen (See below) They didn't exactly make short work of them, but they were less of a threat than I was hoping. Horrid wilting ruled the day, and the weapon master was made largely inneffectual by engaging the half-dragon, whose hideous AC and defensive psionics made them not much of a threat. The bear lord did some hideous damage against the dark elf leaders; I timely mass heal by the priestess only held off the inevitable. I probably was less than optimum in my tactics, and totally forgot Tamn'Sharr's displacement cloak and the priestess's blasphemy in her rod. Drow Priestess: This was a last minute thing and I never got her spells fleshed out totally. Dark Elf Priestess (Defeated) Drusisial, female elf (drow) Clr16: CR 17; Size M (5 ft., 2 in. tall); HD 16d8; hp 85; Init +6 (+2 Dex, +4 Improved initiative); Spd 30 ft.; AC 28 (+2 Dex, +10 Armor, +4 Shield, +1 Natural, +1 deflection); Attack +15/+10/+5 melee, or +14/+9/+4 ranged; SV Fort +10, Ref +9, Will +14; AL CE; Str 17, Dex 15, Con 11, Int 14, Wis 19, Cha 18. Languages Spoken: Common, Draconic, Elven, Gnoll, Undercommon. Skill points: Clr 76 Skills and feats: Concentration +10 (+10 Rank), Craft +16 (+14 Rank, +2 Int), Hide +2 (+2 Dex), Innuendo +6 (+2 Rank, +4 Wis), Knowledge (arcana) +20 (+18 Rank, +2 Int), Listen +6 (+4 Wis, +2 Racial), Move silently +2 (+2 Dex), Pick pocket +2.5 (+0.5 Rank, +2 Dex), Profession +23 (+19 Rank, +4 Wis), Search +4 (+2 Int, +2 Racial), Spellcraft +13 (+11 Rank, +2 Int), Spot +6 (+4 Wis, +2 Racial); Improved critical (mace, heavy), Improved initiative, Leadership, Lightning reflexes, Silent spell, Weapon focus (mace, heavy). Possessions: +2 full plate, +2 heavy steel shield, amulet of natural armor +1, ring of protection +1, +1 mace, hand crossbow, gloves of dexterity +2, periapt of wisdom +4, rod of evil (Arms & Armor: +3 unholy mace, stored spell: blasphemy) Cleric Spells Per Day: 6/6+1/6+1/6+1/5+1/4+1/3+1/3+1/2+1.Spells: 5 - 6 - Harm, Blade Barrier, Word of Recall; 7- Destruction, Divine Talion, Summon Monster VII; 8 - Mass Heal, Symbol. Cleric Domains: Evil, Magic. Spells 1- Protection from Good; 2- Identify; 3- Magic Circle Against Good; 4- Unholy Blight; 5- Dispel Good; 6- Antimagic shell; 7- Spell Turning; 8- Protection from Spells. [/QUOTE]
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