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Psion's Return to the Tomb of Horrors - Characters
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<blockquote data-quote="CanadienneBacon" data-source="post: 3237406" data-attributes="member: 11146"><p><span style="font-size: 15px">Peja</span></p><p>[imager]http://ewancient.lysator.liu.se/art/a/l/allenp/grom_portrait_exp.jpg.index.jpeg[/imager]</p><p>[CODE][B]Name:[/B] Pelargir "Peja" Breakstone</p><p>[B]Class:[/B] Cleric 14</p><p>[B]Race:[/B] Dwarf</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] NG</p><p>[B]Deity:[/B] Delundar</p><p>[B]Domains:[/B] Trade, Travel</p><p></p><p>[B]Str:[/B] 13 +1 [B]Char Level:[/B] 14 [B]XP:[/B] 102000</p><p>[B]Dex:[/B] 11 +0 [B]BAB:[/B] +10/+5 [B]HP:[/B] [COLOR=SandyBrown]98[/COLOR]/102 (11+13d8+39)</p><p>[B]Con:[/B] 16 +3 [B]Grapple:[/B] +10 [B]Dmg Red:[/B] NA</p><p>[B]Int:[/B] 12 +1 [B]Speed:[/B] 20' [B]Spell Res:[/B] NA</p><p>[B]Wis:[/B] 24 +7 [B]Init:[/B] +0 [B]Spell Save:[/B] +2 racial</p><p>[B]Cha:[/B] 14 +2 [B]ACP:[/B] -6 [B]Spell Fail:[/B] NA</p><p>[/code]</p><p>[sblock=Ability generation]</p><p>Heroic array used. Racial +2 Con/-2 Cha. +1 to Wisdom at 4th level. +1 to Charisma at 8th level. +1 to Wisdom at 12th level. +6 to Wisdom from Periapt.</p><p>[/sblock]</p><p>[code]</p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +9 +0 +0 +0 +0 +1 20</p><p>[B]Touch:[/B] 12 [B]Flatfooted:[/B] 20</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 9 +3 +2 +14</p><p>[B]Ref:[/B] 4 +0 +2 +6</p><p>[B]Will:[/B] 9 +7 +2 +18</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>+1 Qtrstaff Undead Bane[COLOR=SandyBrown]*[/COLOR] +12/+7 1d6+3 x2</p><p>Dwarven Urgrosh +7/+2 1d8+2 x3</p><p>Club +11/+6 1d6+2 x2</p><p>Club (ranged) +10 1d6+2 x2 10ft</p><p>[COLOR=SandyBrown]*Sunder w/quarterstaff +20 [base +10, +4 feat, +4 TH wpn, +1 str, +1 magic][/COLOR]</p><p>[/CODE]</p><p>[sblock=Languages]</p><p>Dwarvish</p><p>Common</p><p>Undercommon</p><p>[/sblock]</p><p></p><p>[sblock=Abilities]</p><p>Aura of Good</p><p>Turn Undead</p><p>Spontaneous <em>cure</em> spells</p><p>Trade Domain: <em>detect thoughts</em> 1/day for two minutes as a free action, spell-like ability</p><p>Travel Domain: <em>freedom of movement</em> 14 rds/day, supernatural ability. Add survival as cleric class skill. </p><p>[/sblock]</p><p></p><p>[sblock=Feats]</p><p>1:Combat Casting</p><p>3:Extra Turning </p><p>6:Negotiator</p><p>9<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />ower Attack</p><p>12:Improved Sunder</p><p>[/sblock]</p><p></p><p>[sblock=Spells]</p><p>Class: Cleric</p><p>Caster Level: 14</p><p></p><p>[sblock=Level 0]</p><p>Create water</p><p>Detect magic </p><p><s>Detect magic</s></p><p>Light</p><p>Purify food and drink</p><p>Resistance</p><p>[/sblock]</p><p></p><p>[sblock=Level 1]</p><p>Bless</p><p>Comprehend languages</p><p>Divine favor</p><p>Endure elements</p><p>Hide from undead</p><p>Protection from evil x 2</p><p>Travel Domain: Longstrider</p><p>[/sblock]</p><p></p><p>[sblock=Level 2]</p><p>Bull's strength x 2</p><p>Delay poison</p><p><s>Make whole</s></p><p>Restoration, lesser x 2</p><p>Shatter</p><p>Trade Domain: Gembomb</p><p>[/sblock]</p><p></p><p>[sblock=Level 3]</p><p>Create food and water</p><p>Dispel magic</p><p><s>Magic circle against evil</s></p><p>Magic circle against evil</p><p><s>Stone shape</s></p><p>Water breathing</p><p>Travel Domain: Fly</p><p>[/sblock]</p><p></p><p>[sblock=Level 4]</p><p>Death ward</p><p><s>Divination</s></p><p>Neutralize poison</p><p>Restoration</p><p><s>Tongues</s></p><p>Trade Domain: Sending</p><p>[/sblock]</p><p></p><p>[sblock=Level 5]</p><p>Break enchantment</p><p><s>Flame strike</s></p><p>Spell resistance</p><p>True Seeing</p><p>Travel Domain: Teleport</p><p>[/sblock]</p><p></p><p>[sblock=Level 6]</p><p><s>Banishment</s></p><p>Dispel magic, greater</p><p>Heal</p><p><s>Wind walk</s></p><p>Travel Domain: Find the path</p><p>[/sblock]</p><p></p><p>[sblock=Level 7]</p><p>Restoration, greater</p><p>Resurrection</p><p>Scrying, greater</p><p>Travel Domain: Teleport, greater</p><p>[/sblock]</p><p>[/sblock]</p><p></p><p></p><p><strong>Skill Points:</strong> 51 <strong>Max Ranks:</strong> 17/8</p><p>[sblock=Skills]</p><p>[code]</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Concentration 7 +3 +10/+14 w/combat casting feat</p><p>Diplomacy 7 +2 +11[COLOR=SandyBrown]*[/COLOR]</p><p>Heal 1 +7 +8</p><p>Know (arcana) 1 +1 +2</p><p>Know (history) 8 +1 +9</p><p>Know (religion) 14 +1 +15</p><p>Prof (blacksmith) 1 +7 +8</p><p>Sense motive [cc] 3 +7 +10[COLOR=SandyBrown]*[/COLOR]</p><p>Spellcraft 9 +1 +10</p><p>[COLOR=SandyBrown]*Negotiator feat[/COLOR]</p><p>[/code]</p><p>[/sblock]</p><p></p><p>[sblock=Equipment]</p><p>[code]</p><p>[B]Equipment: Cost Weight[/B]</p><p>Ring of Sustenance 2500gp --</p><p>Ring of Protection +1 2000gp --</p><p>+1 Full Plate 2650gp 50lb</p><p>+1 Quarterstaff of Undead Bane 8300gp 4lb</p><p>Periapt of Wisdom +6 36000gp --</p><p>Strand of Prayer Beads 25800gp --</p><p>Wand of [i]cure critical wounds[/i][COLOR=SandyBrown]*[/COLOR] 21000gp --</p><p>Wand of [i]death ward[/i][COLOR=SandyBrown]* [/COLOR] 21000gp --</p><p>Phylactery of Undead Turning 11000gp --</p><p>Cloak of Resistance +2 4000gp 1lb</p><p>Elemental Gem (earth) 2250gp --</p><p>Club -- 3lb</p><p>Dwarven Urgrosh 50gp 12lb</p><p>Heward's Handy Haversack 2000gp 5lb</p><p>2 x 5000 gp diamond 10000 --</p><p>Waterskin 1gp 4lb</p><p>Whetstone 2cp 1lb</p><p>Bedroll 1sp 5lb</p><p>Rope, silk 100ft 20gp 10lb</p><p>Holy symbol, wooden 1gp --</p><p>Traveler's outfit 1gp 5lb</p><p>Pouch, belt 1gp 0.5lb</p><p>Scrollcase 1gp 0.5lb</p><p>Holy water 50gp 2lb</p><p>Tindertwig x 3 3gp 3lb</p><p>Torch 1cp 1lb</p><p>Barge</p><p>[COLOR=SandyBrown]*[/COLOR]50 charges</p><p></p><p>[B]Total Weight:[/B]80lb [B]Money:[/B] 60 gp 8sp 7cp</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 50 100 150 300 750</p><p>[/code]</p><p>[/sblock]</p><p></p><p><strong>Age:</strong> 120</p><p><strong>Height:</strong> 4'4"</p><p><strong>Weight:</strong> 150lb</p><p><strong>Eyes:</strong> Grey</p><p><strong>Hair:</strong> Salt and pepper</p><p><strong>Skin:</strong> Leathery</p><p></p><p>[sblock=Appearance]</p><p>Peja is a dwarf. Though a priest of Delundar, Peja views himself more as a merchant on behalf of his people and dresses accordingly in simple travelling garb. To the chagrin of his temple elders, Peja at all times eschews the priestly vestments of his order. Peja does own and has been known to wear, though only during times of desperation, a magical suit of full plate armor, one nice quarterstaff, a plain no-nonsense club and an nondescript dwarven urgrosh that he doesn't know how to properly wield but nonetheless carries because he believes it makes him appear more "dwarvenly."</p><p></p><p>Peja is getting up there in years, even for a dwarf. Years of drink coupled with the hardships of life outside the clan on the road have left Peja with salt-and-pepper hair and sun-leathered skin.[/sblock]</p><p></p><p>[sblock=Background]</p><p>Peja worked as a blacksmith's apprentice in the Underhalls of his clan's mountain. After breaking the journeyman's bellows, iron anvil, forge implements, and a valuable piece of black marble shot through with gold within a year of working as an apprentice, however, Peja was summarily let go from his position. Disgraced, Peja's clan farmed the dwarfling off on the Underhall's temple of Delundar, where it was hoped that if Peja could not work the lode then at least he might find a passable career (albeit with significantly less prestige) as a priest. Always one to stumble and trip, after breaking a censer during worship, Peja was sent abroad by the temple to conduct clan and temple business in and around Bluffside. Having miraculously survived numerous brushes with death over the years and being no stranger to the better taverns in Bluffside, Peja has met with a small amount of local fame. So much so that his dwarvenly wisdom might soon be eclipsed by his burgeoning charisma, particularly if tankards of ale are involved. Like many dwarves, Peja loves geld. He covets it, finds its presence in mass quantities soothing and irresistable, and seeks to bring home more of it for his clan. The only love that Peja maintains beyond his clan and his gold is ale. Though well-intentioned, Peja has always been something of a ne'er do well and frequently manages to screw up at precisely the wrong moment. This uncanny ability to mess up puts him at odd with the perfectionist nature of his priestly order and his superiors. </p><p>[/sblock]</p><p></p><p>[sblock=Personality]</p><p>Despite being ill tolerated by his family and members of his priestly order because of his halting, stumbling nature and ineptitude with the anvil and bellows, Peja is a sedate, calm sort, and content with his ill grace. Long years of traveling and dealing with human and demi-human merchants on behalf of his clan have been, along with what must surely be several thousand tipped tankards of ale, a social unctuant for Peja. Peja is comfortable around humans. Good-natured in a mild sort of way, Peja's warm brown eyes belie acceptance of the unusual. Peja does have a weakness for gold, which he associates with security, comfort, and stability. Besides his love of coin, Peja has but two other loves, his clan and his drink. [/sblock]</p></blockquote><p></p>
[QUOTE="CanadienneBacon, post: 3237406, member: 11146"] [SIZE=4]Peja[/SIZE] [imager]http://ewancient.lysator.liu.se/art/a/l/allenp/grom_portrait_exp.jpg.index.jpeg[/imager] [CODE][B]Name:[/B] Pelargir "Peja" Breakstone [B]Class:[/B] Cleric 14 [B]Race:[/B] Dwarf [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] NG [B]Deity:[/B] Delundar [B]Domains:[/B] Trade, Travel [B]Str:[/B] 13 +1 [B]Char Level:[/B] 14 [B]XP:[/B] 102000 [B]Dex:[/B] 11 +0 [B]BAB:[/B] +10/+5 [B]HP:[/B] [COLOR=SandyBrown]98[/COLOR]/102 (11+13d8+39) [B]Con:[/B] 16 +3 [B]Grapple:[/B] +10 [B]Dmg Red:[/B] NA [B]Int:[/B] 12 +1 [B]Speed:[/B] 20' [B]Spell Res:[/B] NA [B]Wis:[/B] 24 +7 [B]Init:[/B] +0 [B]Spell Save:[/B] +2 racial [B]Cha:[/B] 14 +2 [B]ACP:[/B] -6 [B]Spell Fail:[/B] NA [/code] [sblock=Ability generation] Heroic array used. Racial +2 Con/-2 Cha. +1 to Wisdom at 4th level. +1 to Charisma at 8th level. +1 to Wisdom at 12th level. +6 to Wisdom from Periapt. [/sblock] [code] [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +9 +0 +0 +0 +0 +1 20 [B]Touch:[/B] 12 [B]Flatfooted:[/B] 20 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 9 +3 +2 +14 [B]Ref:[/B] 4 +0 +2 +6 [B]Will:[/B] 9 +7 +2 +18 [B]Weapon Attack Damage Critical[/B] +1 Qtrstaff Undead Bane[COLOR=SandyBrown]*[/COLOR] +12/+7 1d6+3 x2 Dwarven Urgrosh +7/+2 1d8+2 x3 Club +11/+6 1d6+2 x2 Club (ranged) +10 1d6+2 x2 10ft [COLOR=SandyBrown]*Sunder w/quarterstaff +20 [base +10, +4 feat, +4 TH wpn, +1 str, +1 magic][/COLOR] [/CODE] [sblock=Languages] Dwarvish Common Undercommon [/sblock] [sblock=Abilities] Aura of Good Turn Undead Spontaneous [I]cure[/I] spells Trade Domain: [i]detect thoughts[/i] 1/day for two minutes as a free action, spell-like ability Travel Domain: [i]freedom of movement[/i] 14 rds/day, supernatural ability. Add survival as cleric class skill. [/sblock] [sblock=Feats] 1:Combat Casting 3:Extra Turning 6:Negotiator 9:Power Attack 12:Improved Sunder [/sblock] [sblock=Spells] Class: Cleric Caster Level: 14 [sblock=Level 0] Create water Detect magic [S]Detect magic[/S] Light Purify food and drink Resistance [/sblock] [sblock=Level 1] Bless Comprehend languages Divine favor Endure elements Hide from undead Protection from evil x 2 Travel Domain: Longstrider [/sblock] [sblock=Level 2] Bull's strength x 2 Delay poison [S]Make whole[/S] Restoration, lesser x 2 Shatter Trade Domain: Gembomb [/sblock] [sblock=Level 3] Create food and water Dispel magic [S]Magic circle against evil[/S] Magic circle against evil [S]Stone shape[/S] Water breathing Travel Domain: Fly [/sblock] [sblock=Level 4] Death ward [S]Divination[/S] Neutralize poison Restoration [S]Tongues[/S] Trade Domain: Sending [/sblock] [sblock=Level 5] Break enchantment [S]Flame strike[/S] Spell resistance True Seeing Travel Domain: Teleport [/sblock] [sblock=Level 6] [S]Banishment[/S] Dispel magic, greater Heal [S]Wind walk[/S] Travel Domain: Find the path [/sblock] [sblock=Level 7] Restoration, greater Resurrection Scrying, greater Travel Domain: Teleport, greater [/sblock] [/sblock] [B]Skill Points:[/B] 51 [B]Max Ranks:[/B] 17/8 [sblock=Skills] [code] [B]Skills Ranks Mod Misc Total[/B] Concentration 7 +3 +10/+14 w/combat casting feat Diplomacy 7 +2 +11[COLOR=SandyBrown]*[/COLOR] Heal 1 +7 +8 Know (arcana) 1 +1 +2 Know (history) 8 +1 +9 Know (religion) 14 +1 +15 Prof (blacksmith) 1 +7 +8 Sense motive [cc] 3 +7 +10[COLOR=SandyBrown]*[/COLOR] Spellcraft 9 +1 +10 [COLOR=SandyBrown]*Negotiator feat[/COLOR] [/code] [/sblock] [sblock=Equipment] [code] [B]Equipment: Cost Weight[/B] Ring of Sustenance 2500gp -- Ring of Protection +1 2000gp -- +1 Full Plate 2650gp 50lb +1 Quarterstaff of Undead Bane 8300gp 4lb Periapt of Wisdom +6 36000gp -- Strand of Prayer Beads 25800gp -- Wand of [i]cure critical wounds[/i][COLOR=SandyBrown]*[/COLOR] 21000gp -- Wand of [i]death ward[/i][COLOR=SandyBrown]* [/COLOR] 21000gp -- Phylactery of Undead Turning 11000gp -- Cloak of Resistance +2 4000gp 1lb Elemental Gem (earth) 2250gp -- Club -- 3lb Dwarven Urgrosh 50gp 12lb Heward's Handy Haversack 2000gp 5lb 2 x 5000 gp diamond 10000 -- Waterskin 1gp 4lb Whetstone 2cp 1lb Bedroll 1sp 5lb Rope, silk 100ft 20gp 10lb Holy symbol, wooden 1gp -- Traveler's outfit 1gp 5lb Pouch, belt 1gp 0.5lb Scrollcase 1gp 0.5lb Holy water 50gp 2lb Tindertwig x 3 3gp 3lb Torch 1cp 1lb Barge [COLOR=SandyBrown]*[/COLOR]50 charges [B]Total Weight:[/B]80lb [B]Money:[/B] 60 gp 8sp 7cp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 50 100 150 300 750 [/code] [/sblock] [B]Age:[/B] 120 [B]Height:[/B] 4'4" [B]Weight:[/B] 150lb [B]Eyes:[/B] Grey [B]Hair:[/B] Salt and pepper [B]Skin:[/B] Leathery [sblock=Appearance] Peja is a dwarf. Though a priest of Delundar, Peja views himself more as a merchant on behalf of his people and dresses accordingly in simple travelling garb. To the chagrin of his temple elders, Peja at all times eschews the priestly vestments of his order. Peja does own and has been known to wear, though only during times of desperation, a magical suit of full plate armor, one nice quarterstaff, a plain no-nonsense club and an nondescript dwarven urgrosh that he doesn't know how to properly wield but nonetheless carries because he believes it makes him appear more "dwarvenly." Peja is getting up there in years, even for a dwarf. Years of drink coupled with the hardships of life outside the clan on the road have left Peja with salt-and-pepper hair and sun-leathered skin.[/sblock] [sblock=Background] Peja worked as a blacksmith's apprentice in the Underhalls of his clan's mountain. After breaking the journeyman's bellows, iron anvil, forge implements, and a valuable piece of black marble shot through with gold within a year of working as an apprentice, however, Peja was summarily let go from his position. Disgraced, Peja's clan farmed the dwarfling off on the Underhall's temple of Delundar, where it was hoped that if Peja could not work the lode then at least he might find a passable career (albeit with significantly less prestige) as a priest. Always one to stumble and trip, after breaking a censer during worship, Peja was sent abroad by the temple to conduct clan and temple business in and around Bluffside. Having miraculously survived numerous brushes with death over the years and being no stranger to the better taverns in Bluffside, Peja has met with a small amount of local fame. So much so that his dwarvenly wisdom might soon be eclipsed by his burgeoning charisma, particularly if tankards of ale are involved. Like many dwarves, Peja loves geld. He covets it, finds its presence in mass quantities soothing and irresistable, and seeks to bring home more of it for his clan. The only love that Peja maintains beyond his clan and his gold is ale. Though well-intentioned, Peja has always been something of a ne'er do well and frequently manages to screw up at precisely the wrong moment. This uncanny ability to mess up puts him at odd with the perfectionist nature of his priestly order and his superiors. [/sblock] [sblock=Personality] Despite being ill tolerated by his family and members of his priestly order because of his halting, stumbling nature and ineptitude with the anvil and bellows, Peja is a sedate, calm sort, and content with his ill grace. Long years of traveling and dealing with human and demi-human merchants on behalf of his clan have been, along with what must surely be several thousand tipped tankards of ale, a social unctuant for Peja. Peja is comfortable around humans. Good-natured in a mild sort of way, Peja's warm brown eyes belie acceptance of the unusual. Peja does have a weakness for gold, which he associates with security, comfort, and stability. Besides his love of coin, Peja has but two other loves, his clan and his drink. [/sblock] [/QUOTE]
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