Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Psion's Return to the Tomb of Horrors - Characters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nightbreeze" data-source="post: 3237881" data-attributes="member: 46755"><p>Work in progress</p><p></p><p></p><p></p><p>[CODE][B]Name:[/B] Eldwar Laissing</p><p>[B]Class:[/B] [i]Cleric 3/Wizard 3/Mystic Theurge 8[/i]</p><p>[B]Race:[/B] Human</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] Neutral Good</p><p>[B]Deity:[/B] Jasamai</p><p></p><p>[B]Str:[/B] 12 +1 [B]Char Level:[/B] 14 [B]XP:[/B] XXXX</p><p>[B]Dex:[/B] 11 +0 [B]BAB:[/B] +7 [B]HP:[/B] 87 (3d8+11d4+42)</p><p>[B]Con:[/B] 16 +3 [B]Grapple:[/B] +8 [B]Dmg Red:[/B] </p><p>[B]Int:[/B] 24 +7 [B]Speed:[/B] 30' [B]Spell Res:[/B] </p><p>[B]Wis:[/B] 19 +4 [B]Init:[/B] +0 [B]Spell Save:[/B]</p><p>[B]Cha:[/B] 12 +1 [B]ACP:[/B] -0 [B]Spell Fail:[/B]</p><p>[/code]</p><p>[sblock=Ability generation]</p><p><em><a href="http://invisiblecastle.com/find.py?a=show&id=789133" target="_blank">http://invisiblecastle.com/find.py?a=show&id=789133</a> </em></p><p><em>3 points to intelligence</em></p><p>[/sblock]</p><p>[code]</p><p> [B]Total[/B]</p><p>[B]Armor:[/B] 10</p><p>[B]Touch:[/B] 10 [B]Flatfooted:[/B] 10</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 6 +3 +5 +[B]14[/B]</p><p>[B]Ref:[/B] 4 +0 +5 +[B]9[/B]</p><p>[B]Will:[/B] 12 +4 +5 +[B]21[/B]</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>none</p><p></p><p>[/CODE]</p><p>[sblock=Languages]</p><p>Human</p><p>Draconic</p><p>Infernal</p><p>Celestial</p><p>[/sblock]</p><p></p><p>[sblock=Abilities]</p><p>Turn Undead 4/day, cleric level 3</p><p>Domains: Knowledge, Summoner</p><p>All Knowledge skills are class skills for the cleric levels</p><p>Summoning Spells at Caster Level +2</p><p>Divination Spells at Caster Level +1</p><p>Evocation Spells at DC +1</p><p>[/sblock]</p><p></p><p>[sblock=Feats]</p><p>1)Scribe Scroll</p><p>1)Collegiate Wizard</p><p>1)Spell Focus (conjuration)</p><p>3)Augment Summoning</p><p>6)Augment Elemental [sblock]AUGMENT ELEMENTAL</p><p>Your knowledge of planar magic allows you to imbue your</p><p>summoned elementals with extraordinary combat prowess</p><p>and durability.</p><p>Prerequisite: Knowledge (the planes) 2 ranks.</p><p>Benefi t: Each elemental you conjure with a summon spell</p><p>gains a +2 enhancement bonus on attack rolls and damage</p><p>rolls, and temporary hit points equal to twice its Hit Dice.[/sblock]</p><p>9)Extend Spell</p><p>12)Summon elemental (reserve) [sblock]SUMMON ELEMENTAL [RESERVE]</p><p>You can channel the summoning power you hold to briefly</p><p>bring forth an elemental servant.</p><p>Prerequisite: Ability to cast 4th-level spells.</p><p>Benefit: As long as you have a summoning spell of 4th</p><p>level or higher available to cast, you can summon a Small</p><p>elemental (air, earth, fire, or water; your choice) within a range</p><p>of 30 feet. The elemental acts as if summoned by a summon</p><p>monster spell (PH 285). The duration of the summoning is</p><p>equal to 1 round per level of the highest-level conjuration</p><p>(summoning) spell you have available to cast.</p><p>You can have only one summoned elemental from this</p><p>feat at a time; if you use the ability a second time, the first</p><p>elemental disappears. Also, you must remain close to the</p><p>elemental you summon. If at the end of your turn you are</p><p>more than 30 feet from the elemental, it disappears.</p><p>If you have a conjuration (summoning) spell of 6th level or</p><p>higher available to cast, you can summon a Medium elemental</p><p>instead. If you have a conjuration (summoning) spell of 8th</p><p>| level or higher available to cast, you can summon a Large</p><p>elemental instead.</p><p>As a secondary benefit, you gain a +1 competence bonus</p><p>to your caster level when casting conjuration (summoning)</p><p>I spells.[/sblock]</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Arcane Spells]</p><p>Class: Wizard</p><p>Caster Level: 13</p><p>DC: 17+Spell level [+1 for conjuration spells]</p><p>[sblock=Level 0]</p><p>+Prestidigitation</p><p>+Light</p><p>+Magic Hand</p><p>+Prestidigitation</p><p>[/sblock]</p><p></p><p>[sblock=Level 1]</p><p>+True Strike</p><p>+Endure elements</p><p>+Ray of Clumsiness</p><p>+Ray of Clumsiness</p><p>+Shield</p><p>+Expeditious Retreat</p><p>[/sblock]</p><p></p><p>[sblock=Level 2]</p><p>+Mage Armor [Extended]</p><p>+Protection from Arrows</p><p>+Darkvision</p><p>+Rope Trick</p><p>+Blur </p><p>+Earthlock</p><p>[/sblock]</p><p></p><p>[sblock=Level 3]</p><p>+False Life [Extended]</p><p>+Haste</p><p>+Displacement</p><p>+Blink</p><p>+Analyze Portal</p><p>+Amorphous Form</p><p>[/sblock]</p><p></p><p>[sblock=Level 4]</p><p>+Dimension Door</p><p>+Floating Disk, Greater</p><p>+Solid Fog</p><p>+Stoneskin</p><p>[/sblock]</p><p></p><p>[sblock=Level 5]</p><p>+Moonbow</p><p>+Moonbow</p><p>+Greater Blink </p><p>[/sblock]</p><p></p><p>[sblock=Level 6]</p><p>+Summon Monster VI</p><p>+Summon Monster VI</p><p>[/sblock]</p><p>[/sblock]</p><p></p><p>[sblock=Divine Spells]</p><p>Class: Cleric</p><p>Caster Level: 11</p><p>DC: 14+Spell Level [+1 for conjuration spells]</p><p></p><p>[sblock=Level 0]</p><p>+Light</p><p>+Create Water</p><p>+Read Magic</p><p>+Detect Wounds</p><p>[/sblock]</p><p></p><p></p><p>[sblock=Level 1]</p><p>+Divine Favor</p><p>+Entropic Shield</p><p>+Hide from Undeads</p><p>+Protection from Evil</p><p>+Shield of Faith</p><p>+Bless</p><p></p><p>+Summon Monster I</p><p>[/sblock]</p><p></p><p>[sblock=Level 2]</p><p>+Resist Energy</p><p>+Resist Energy</p><p>+Lesser Restoration</p><p>+Align Weapon</p><p>+Remove Paralysis</p><p></p><p>+Detect Thoughts</p><p>[/sblock]</p><p></p><p>[sblock=Level 3]</p><p>+Invisibility Purge</p><p>+Remove Curse</p><p>+Remove Disease</p><p>+Protection from Energy</p><p>+Protection from Energy</p><p></p><p>+Clairaudience/Clairvoyance</p><p>[/sblock]</p><p></p><p>[sblock=Level 4]</p><p>+Divine Power</p><p>+Death Ward</p><p>+Neutralize Poison</p><p>+Freedom of Movement</p><p></p><p>+Lesser Planar Ally</p><p>[/sblock]</p><p></p><p>[sblock=Level 5]</p><p>+Righteous Might</p><p>+Break Enchantment</p><p></p><p>+Summon Monster V</p><p>[/sblock]</p><p></p><p>[sblock=Level 6]</p><p>+Summon Monster VI</p><p></p><p>+Find the Path</p><p>[/sblock]</p><p>[/sblock]</p><p></p><p>[sblock=Wizard Spellbook]</p><p>[sblock=level 1]</p><p>+Feather Fall</p><p>+Mage Armor</p><p>+Ray of Clumsiness (SC)</p><p>+Endure Elements</p><p>+Shield</p><p>+True Strike</p><p>+Expeditious Retreat </p><p>+Charm Person</p><p>+Magic Missile</p><p>+Color Spray</p><p>[/sblock]</p><p></p><p>[sblock=level 2]</p><p>+Rope Trick</p><p>+Knock</p><p>+Darkvision</p><p>+Blur</p><p>+Protection from arrows</p><p>+Invisibility</p><p>+Earth Lock (SC)</p><p>+False Life </p><p>[/sblock]</p><p></p><p>[sblock=level 3]</p><p>+Phantom Steed</p><p>+Tongues</p><p>+Blink</p><p>+Haste</p><p>+Shrink Item </p><p>+Amorphous Form (SC)</p><p>+Analyze Portal (SC)</p><p>+Displacement</p><p>[/sblock]</p><p></p><p>[sblock=level 4]</p><p>+Dimension Door</p><p>+Summon Monster IV</p><p>+Fire Shield</p><p>+Floating Disk, Greater (SC)</p><p>+Stoneskin</p><p>+Solid Fog</p><p>+Enervation</p><p>+Secure Shelter</p><p>[/sblock]</p><p></p><p>[sblock=level 5]</p><p>+Teleport</p><p>+Summon Monster V</p><p>+Wall of Force</p><p>+Moonbow (SC)</p><p>+Anticold Sphere (SC)</p><p>+Ball Lightning (SC)</p><p>+Blink, Greater (SC)</p><p>+Call Zelekhut (SC)</p><p>[/sblock]</p><p></p><p>[sblock=level 6]</p><p>+Summon Monster VI</p><p>+Analyze Dweomer</p><p>+Ooze Puppet</p><p>+Stone to Flesh</p><p>[/sblock]</p><p>[/sblock]</p><p><strong>Skill Points:</strong> 116 <strong>Max Ranks:</strong> 17/8</p><p>[sblock=Skills]</p><p>[code]</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Knowledge(arcana) 17 +7 +24</p><p>Knowledge(religions) 17 +7 +24</p><p>Concentration 17 +3 +20</p><p>Spellcraft 17 +7 +24</p><p>Knowledge(planes) 17 +7 +24</p><p>Knowledge(dungeoneering) 17 +7 +24</p><p>Knowledge(nature) 14 +7 +21</p><p></p><p>[/code]</p><p>[/sblock]</p><p></p><p>[sblock=Equipment]</p><p>[code]</p><p>[B]Equipment: Cost Weight[/B] 149k</p><p>Amulet of health +2 4000gp </p><p>Headband of Intellect +4 16000gp </p><p>Periapt of Wisdom +4 16000gp </p><p>Cloak of resistance +5 25000gp </p><p>Metamagic Rod, Maximize 54000gp</p><p>Metamagic Rod, Maximize lesser 14000gp</p><p>Ring of Sustenance 2500gp</p><p>Ring of Invisibility 20000gp</p><p>Scarab, Golembane 2500gp</p><p></p><p></p><p>[B]Total Weight:[/B] very low...lb [B]Money:[/B] 100pp 0gp 0sp 0cp</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 43 86 130 260 520</p><p>[/code]</p><p>[/sblock]</p><p></p><p><strong>Age:</strong> 32</p><p><strong>Height:</strong> 5'9"</p><p><strong>Weight:</strong> 136lb</p><p><strong>Eyes:</strong> Grey</p><p><strong>Hair:</strong> Blond</p><p></p><p>[sblock=Appearance]</p><p>Eldwar Laissing is a mid-aged strong man, with blond hair and piercing grey eyes. He wears long white robes with blue decorations. His belongings float on a thin disk near him and at some distance from him there's a whiling cloud of air, as big as it's master. The air elemental follows him obbediently.</p><p>[/sblock]</p><p></p><p>[sblock=Background]</p><p></p><p>Eldwar was born 32 years ago near a small temple of Jasamai. He has never met his parents: the only father he knows is an old-aged wizard, named Firerres. Fireress was a wizard, but he also acted as a cleric, using magic in order to help those who needed aid. Eldwar was raised as an arcane spellcaster. Meanwhile, Firerres went in disagreement with the central church about the way he spreaded magic: while he never spread the magic of foul magic, he never denied knowledge and informations about spells to the young spellcasters coming to him. The church thought that the spread of magic shall be controlled and so the disagreement went on. </p><p></p><p>One day the old wizard died and young Eldwar had to go to the central temple. He didn't really want to, but this was the last wish of his master.</p><p></p><p>There, he was trained as a divine spellcaster and an armed servant of the church. He carried on with this duty, but as his former teacher, he didn't really agree with his superiors. One day, he managed to rule both the arcane and divine magic at the same time, while on a pilgrimage to shine of the Cloud city. Therefore , he became a taskmage on the behalf of his church, accepting only those missions he liked. He acts as a support spellcaster and summoner of powerfull elementals, and often takes long "holydays" of adventuring.</p><p></p><p>Two weeks ago, he joined a party of adventurers and they are going to explore an ancient tombs.</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Personality]</p><p>Eldwar is a man of calm manner and speach. He often smiles, but he seems to be always ready to act. He always defends the weak and justice, bu he is not a foolish paladin to sacrifice his life when it's useless. His desire is to go on with his research into the nature of magic and how it should be used.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Nightbreeze, post: 3237881, member: 46755"] Work in progress [CODE][B]Name:[/B] Eldwar Laissing [B]Class:[/B] [i]Cleric 3/Wizard 3/Mystic Theurge 8[/i] [B]Race:[/B] Human [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] Neutral Good [B]Deity:[/B] Jasamai [B]Str:[/B] 12 +1 [B]Char Level:[/B] 14 [B]XP:[/B] XXXX [B]Dex:[/B] 11 +0 [B]BAB:[/B] +7 [B]HP:[/B] 87 (3d8+11d4+42) [B]Con:[/B] 16 +3 [B]Grapple:[/B] +8 [B]Dmg Red:[/B] [B]Int:[/B] 24 +7 [B]Speed:[/B] 30' [B]Spell Res:[/B] [B]Wis:[/B] 19 +4 [B]Init:[/B] +0 [B]Spell Save:[/B] [B]Cha:[/B] 12 +1 [B]ACP:[/B] -0 [B]Spell Fail:[/B] [/code] [sblock=Ability generation] [i][url]http://invisiblecastle.com/find.py?a=show&id=789133[/url] 3 points to intelligence[/i] [/sblock] [code] [B]Total[/B] [B]Armor:[/B] 10 [B]Touch:[/B] 10 [B]Flatfooted:[/B] 10 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 6 +3 +5 +[B]14[/B] [B]Ref:[/B] 4 +0 +5 +[B]9[/B] [B]Will:[/B] 12 +4 +5 +[B]21[/B] [B]Weapon Attack Damage Critical[/B] none [/CODE] [sblock=Languages] Human Draconic Infernal Celestial [/sblock] [sblock=Abilities] Turn Undead 4/day, cleric level 3 Domains: Knowledge, Summoner All Knowledge skills are class skills for the cleric levels Summoning Spells at Caster Level +2 Divination Spells at Caster Level +1 Evocation Spells at DC +1 [/sblock] [sblock=Feats] 1)Scribe Scroll 1)Collegiate Wizard 1)Spell Focus (conjuration) 3)Augment Summoning 6)Augment Elemental [sblock]AUGMENT ELEMENTAL Your knowledge of planar magic allows you to imbue your summoned elementals with extraordinary combat prowess and durability. Prerequisite: Knowledge (the planes) 2 ranks. Benefi t: Each elemental you conjure with a summon spell gains a +2 enhancement bonus on attack rolls and damage rolls, and temporary hit points equal to twice its Hit Dice.[/sblock] 9)Extend Spell 12)Summon elemental (reserve) [sblock]SUMMON ELEMENTAL [RESERVE] You can channel the summoning power you hold to briefly bring forth an elemental servant. Prerequisite: Ability to cast 4th-level spells. Benefit: As long as you have a summoning spell of 4th level or higher available to cast, you can summon a Small elemental (air, earth, fire, or water; your choice) within a range of 30 feet. The elemental acts as if summoned by a summon monster spell (PH 285). The duration of the summoning is equal to 1 round per level of the highest-level conjuration (summoning) spell you have available to cast. You can have only one summoned elemental from this feat at a time; if you use the ability a second time, the first elemental disappears. Also, you must remain close to the elemental you summon. If at the end of your turn you are more than 30 feet from the elemental, it disappears. If you have a conjuration (summoning) spell of 6th level or higher available to cast, you can summon a Medium elemental instead. If you have a conjuration (summoning) spell of 8th | level or higher available to cast, you can summon a Large elemental instead. As a secondary benefit, you gain a +1 competence bonus to your caster level when casting conjuration (summoning) I spells.[/sblock] [/sblock] [sblock=Arcane Spells] Class: Wizard Caster Level: 13 DC: 17+Spell level [+1 for conjuration spells] [sblock=Level 0] +Prestidigitation +Light +Magic Hand +Prestidigitation [/sblock] [sblock=Level 1] +True Strike +Endure elements +Ray of Clumsiness +Ray of Clumsiness +Shield +Expeditious Retreat [/sblock] [sblock=Level 2] +Mage Armor [Extended] +Protection from Arrows +Darkvision +Rope Trick +Blur +Earthlock [/sblock] [sblock=Level 3] +False Life [Extended] +Haste +Displacement +Blink +Analyze Portal +Amorphous Form [/sblock] [sblock=Level 4] +Dimension Door +Floating Disk, Greater +Solid Fog +Stoneskin [/sblock] [sblock=Level 5] +Moonbow +Moonbow +Greater Blink [/sblock] [sblock=Level 6] +Summon Monster VI +Summon Monster VI [/sblock] [/sblock] [sblock=Divine Spells] Class: Cleric Caster Level: 11 DC: 14+Spell Level [+1 for conjuration spells] [sblock=Level 0] +Light +Create Water +Read Magic +Detect Wounds [/sblock] [sblock=Level 1] +Divine Favor +Entropic Shield +Hide from Undeads +Protection from Evil +Shield of Faith +Bless +Summon Monster I [/sblock] [sblock=Level 2] +Resist Energy +Resist Energy +Lesser Restoration +Align Weapon +Remove Paralysis +Detect Thoughts [/sblock] [sblock=Level 3] +Invisibility Purge +Remove Curse +Remove Disease +Protection from Energy +Protection from Energy +Clairaudience/Clairvoyance [/sblock] [sblock=Level 4] +Divine Power +Death Ward +Neutralize Poison +Freedom of Movement +Lesser Planar Ally [/sblock] [sblock=Level 5] +Righteous Might +Break Enchantment +Summon Monster V [/sblock] [sblock=Level 6] +Summon Monster VI +Find the Path [/sblock] [/sblock] [sblock=Wizard Spellbook] [sblock=level 1] +Feather Fall +Mage Armor +Ray of Clumsiness (SC) +Endure Elements +Shield +True Strike +Expeditious Retreat +Charm Person +Magic Missile +Color Spray [/sblock] [sblock=level 2] +Rope Trick +Knock +Darkvision +Blur +Protection from arrows +Invisibility +Earth Lock (SC) +False Life [/sblock] [sblock=level 3] +Phantom Steed +Tongues +Blink +Haste +Shrink Item +Amorphous Form (SC) +Analyze Portal (SC) +Displacement [/sblock] [sblock=level 4] +Dimension Door +Summon Monster IV +Fire Shield +Floating Disk, Greater (SC) +Stoneskin +Solid Fog +Enervation +Secure Shelter [/sblock] [sblock=level 5] +Teleport +Summon Monster V +Wall of Force +Moonbow (SC) +Anticold Sphere (SC) +Ball Lightning (SC) +Blink, Greater (SC) +Call Zelekhut (SC) [/sblock] [sblock=level 6] +Summon Monster VI +Analyze Dweomer +Ooze Puppet +Stone to Flesh [/sblock] [/sblock] [B]Skill Points:[/B] 116 [B]Max Ranks:[/B] 17/8 [sblock=Skills] [code] [B]Skills Ranks Mod Misc Total[/B] Knowledge(arcana) 17 +7 +24 Knowledge(religions) 17 +7 +24 Concentration 17 +3 +20 Spellcraft 17 +7 +24 Knowledge(planes) 17 +7 +24 Knowledge(dungeoneering) 17 +7 +24 Knowledge(nature) 14 +7 +21 [/code] [/sblock] [sblock=Equipment] [code] [B]Equipment: Cost Weight[/B] 149k Amulet of health +2 4000gp Headband of Intellect +4 16000gp Periapt of Wisdom +4 16000gp Cloak of resistance +5 25000gp Metamagic Rod, Maximize 54000gp Metamagic Rod, Maximize lesser 14000gp Ring of Sustenance 2500gp Ring of Invisibility 20000gp Scarab, Golembane 2500gp [B]Total Weight:[/B] very low...lb [B]Money:[/B] 100pp 0gp 0sp 0cp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 43 86 130 260 520 [/code] [/sblock] [B]Age:[/B] 32 [B]Height:[/B] 5'9" [B]Weight:[/B] 136lb [B]Eyes:[/B] Grey [B]Hair:[/B] Blond [sblock=Appearance] Eldwar Laissing is a mid-aged strong man, with blond hair and piercing grey eyes. He wears long white robes with blue decorations. His belongings float on a thin disk near him and at some distance from him there's a whiling cloud of air, as big as it's master. The air elemental follows him obbediently. [/sblock] [sblock=Background] Eldwar was born 32 years ago near a small temple of Jasamai. He has never met his parents: the only father he knows is an old-aged wizard, named Firerres. Fireress was a wizard, but he also acted as a cleric, using magic in order to help those who needed aid. Eldwar was raised as an arcane spellcaster. Meanwhile, Firerres went in disagreement with the central church about the way he spreaded magic: while he never spread the magic of foul magic, he never denied knowledge and informations about spells to the young spellcasters coming to him. The church thought that the spread of magic shall be controlled and so the disagreement went on. One day the old wizard died and young Eldwar had to go to the central temple. He didn't really want to, but this was the last wish of his master. There, he was trained as a divine spellcaster and an armed servant of the church. He carried on with this duty, but as his former teacher, he didn't really agree with his superiors. One day, he managed to rule both the arcane and divine magic at the same time, while on a pilgrimage to shine of the Cloud city. Therefore , he became a taskmage on the behalf of his church, accepting only those missions he liked. He acts as a support spellcaster and summoner of powerfull elementals, and often takes long "holydays" of adventuring. Two weeks ago, he joined a party of adventurers and they are going to explore an ancient tombs. [/sblock] [sblock=Personality] Eldwar is a man of calm manner and speach. He often smiles, but he seems to be always ready to act. He always defends the weak and justice, bu he is not a foolish paladin to sacrifice his life when it's useless. His desire is to go on with his research into the nature of magic and how it should be used. [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Psion's Return to the Tomb of Horrors - Characters
Top