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Psion's Return to the Tomb of Horrors - Characters
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<blockquote data-quote="Kafkonia" data-source="post: 3238306" data-attributes="member: 40261"><p>In progress. And the scary thing is, I think I can write her name out from memory now!</p><p></p><p>[code]</p><p>[b]Name:[/b] Ariornvuraurix Turalisj Thurkear</p><p>[b]Class:[/b] Sorcerer 9/Fatespinner 5</p><p>[b]Race:[/b] Spellscale</p><p>[b]Size:[/b] Medium</p><p>[b]Gender:[/b] Female</p><p>[b]Alignment:[/b] NG</p><p>[b]Deity:[/b] </p><p></p><p>[b]Str:[/b] 12 (+1) [b]Char Level:[/b] 14 [b]XP:[/b] 102 000</p><p>[b]Dex:[/b] 14 (+2) [b]BAB:[/b] +6/+1 [b]HP:[/b] 68 (14d4+28)</p><p>[b]Con:[/b] 14 (+2) [b]Grapple:[/b] +X [b]Dmg Red:[/b] 0</p><p>[b]Int:[/b] 13 (+1) [b]Speed:[/b] 30' [b]Spell Res:[/b] 00</p><p>[b]Wis:[/b] 11 (+0) [b]Init:[/b] +2 [b]Spell Save:[/b] 18+level</p><p>[b]Cha:[/b] 26 (+8) [b]ACP[/b]: 0 [b]Spell Fail:[/b] 0%</p><p>[/code]</p><p></p><p>[sblock=Ability Generation]</p><p></p><p>Array as follows: STR 12, DEX 14, CON 16, INT 13, WIS 11, CHA 15. -2 CON, +2 CHA from Spellscale; all three bonus points placed in CHA. +6 from Cloak of Charisma</p><p></p><p>HP generated via: <a href="http://invisiblecastle.com/find.py?id=789473" target="_blank">http://invisiblecastle.com/find.py?id=789473</a></p><p>[/sblock]</p><p></p><p>[CODE]</p><p> Base Armor Shld Dex Size Nat Misc Total</p><p>Armor: 10 +6 +0 +2 +0 +2 +0 20</p><p>Touch: 12 Flatfooted: 18</p><p></p><p> Base Mod Misc Total</p><p>Fort: 4 +4 8</p><p>Ref: 4 +4 8</p><p>Will: 10 +10 20</p><p></p><p>Weapon Attack Damage Critical</p><p>Spellflinging Spear[1] +8 1d6+2 20x2</p><p>Spellflinging Spear[2] +8 1d8+2 20x3</p><p>Spellflinging Spear[3] +8 1d8+2 20x3</p><p></p><p>[1]Shortspear form -- one-handed, 20' range increment</p><p>[2]Spear form -- two-handed, 20' range increment</p><p>[3]Longspear form -- two-handed, not throwable, 10' reach</p><p></p><p>The Spellflinging Spear is a [i]+1 returning spell-storing spear[/i] that can change size when Ari speaks the appropriate trigger word. The spell currently contains a casting of [i]chain missile[/i].</p><p>[/CODE]</p><p></p><p>[SBLOCK=Languages]</p><p>Common, Draconic, Dwarven</p><p>[/sblock]</p><p></p><p>[SBLOCK=Abilities]</p><p>Low-Light Vision</p><p><strong>Quickening of the Blood</strong> -- By spending an hour meditating on the aspect of a draconic divinity, Ari gains bonus abilities for a 24 hour period. This meditation need not be solitary, nor sedentary, but must be appropriate to the divinity in question.</p><p><strong>Spin Fate</strong> -- As a free action, Ari can use stored "spin" to boost the save DC of a spell she casts on a point-for-point basis. She has five points of spin per day, regained in the morning as she regains her spells.</p><p><strong>Fickle Finger of Fate</strong> -- Once per day as an immediate action, Ari can force any other creature to reroll a roll it has just made, so long as she has line of sight to the creature. The creature must abide by the result of the reroll.</p><p><strong>Spin Destiny</strong> -- As a free action, Ari can use stored "spin" to improve a skill check, attack roll, or saving throw on a point-for-point basis. This draws on the same reserve as her <em>Spin Fate</em> ability.</p><p><strong>Deny Fate</strong> -- Once per day, on the first occasion that she must check to stabilize when dying, Ari automatically succeeds. Any further checks in the same 24-hour period are made as normal.</p><p><strong>Resist Fate</strong> -- Once per day, Ari can reroll one roll that she has just made. She must abide by the results of this reroll.</p><p><strong>Seal Fate</strong> -- Once per day as a free action, Ari can select a target creature she can see within 30 feet of her, with HD equal to or less than hers -- and provide that creature with either a -10 or +10 modifier to its next saving throw. If she attempts to use this on a creature with more HD than her, the ability doesn't work but the use for the day is not wasted. This effect lasts for only one round.</p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=Feats]</p><p><strong>Draconic Heritage: Gold (B)</strong> -- Heal is a class skill; receives a bonus to saves vs. sleep, paralysis, and Fire spells equal to her number of Draconic Feats (2, at present.)</p><p><strong>Draconic Resistance</strong> -- Resistance to Fire 6 (3 times her number of Draconic Feats.)</p><p><strong>Force of Personality</strong> -- Use CHA bonus instead of WIS bonus for Will Saves</p><p><strong>Lightning Reflexes</strong> -- +2 to Reflex saves</p><p><strong>Great Fortitude</strong> -- +2 to Fortitude saves</p><p><strong>Iron Will</strong> -- +2 to Will Saves</p><p></p><p>Draconic Heritage is a bonus feat from the Dragonblooded Sorcerer substitution level.</p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=Spells]</p><p><strong>Class:</strong> Sorcerer</p><p><strong>Caster Level:</strong> 13</p><p><strong>Spells Per Day:</strong> 6/8/8/8/8/7/5</p><p><strong>Spells Known:</strong> 9/5/5/4/4/3/2</p><p></p><p>[SBLOCK=0 Level]</p><p>1. Light</p><p>2. Mage Hand</p><p>3. Prestidigitation</p><p>4. Detect Magic</p><p>5. Detect Poison</p><p>6. Stick (Spell Compendium)</p><p>7. Sonic Snap (Spell Compendium)</p><p>8. Electric Jolt (Spell Compendium)</p><p>9. Read Magic</p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=1 Level]</p><p>1. Cheat (Spell Compendium)</p><p>2. Deep Breath (Spell Compendium)</p><p>3. Detect Secret Doors</p><p>4. Unseen Servant</p><p>5. Magic Missile</p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=2 Level]</p><p>1. Unfettered Grasp (Races of the Dragon)</p><p>2. Knock</p><p>3. Blast of Force (Spell Compendium)</p><p>4. Darkway (Spell Compendium)</p><p>5. Force Ladder (Spell Compendium)</p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=3 Level]</p><p>1. Unluck (Spell Compendium)</p><p>2. Chain Missile (Spell Compendium)</p><p>3. Manyjaws (Spell Compendium)</p><p>4. Protection from Energy</p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=4 Level]</p><p>1. Ruin Delver's Fortune (Spell Compendium)</p><p>2. Greater Invisibility</p><p>3. Orb of Force (Spell Compendium)</p><p>4. Remove Curse</p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=5 Level]</p><p>1. Wall of Force</p><p>2. Phantasmal Thief (Spell Compendium)</p><p>3. Ball Lightning (Spell Compendium)</p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=6 Level]</p><p>1. Resistance, Superior (Spell Compendium)</p><p>2. Chain Lightning</p><p>[/SBLOCK]</p><p></p><p>[/SBLOCK]</p><p></p><p><strong>Skill Points:</strong> 51 <strong>Max Ranks:</strong> 17/8</p><p></p><p>[SBLOCK=Skills]</p><p>[code]</p><p></p><p>[b]Concentration[/b] 19 (17 ranks, 2 CON)</p><p>[b]Heal[/b] 8 (7 ranks, 1 INT)</p><p>[b]Knowledge (Arcana)[/b] 18 (17 ranks, 1 INT)</p><p>[b]Profession (Gambler)[/b] 6 (5 ranks, 1 INT)</p><p>[b]Spellcraft[/b] 8 (5 ranks, 1 INT, 2 synergy)</p><p></p><p>[/code]</p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=Equipment]</p><p><strong>Spellflinging Spear</strong> (<em>+1 returning spellstoring spear</em>) (from <em>Races of the Dragon</em>) 3 lbs, 21 300 GP.</p><p></p><p><strong>Ring of Instant Escape</strong> (from <em>Complete Mage</em>) 18 000 GP</p><p></p><p><strong>Cloak of Charisma +6</strong> 36 000 GP</p><p></p><p><strong>Ring of Feather Falling</strong> 2200 GP</p><p></p><p><strong>Bracers of Armor +6</strong> 36 000 GP</p><p></p><p><strong>Amulet of Natural Armor +2</strong> 8000 GP</p><p></p><p><strong>Scroll of <em>Leomund's Tiny Hut</em></strong> 375 GP</p><p></p><p><strong>Staff of Fire</strong> 17 750 GP</p><p></p><p><strong>Robe of Useful Items</strong> 7000 GP</p><p></p><p><strong>Rope of Climbing</strong> 3000 GP</p><p></p><p>1 <strong>Potion of <em>Cure Light Wounds</em></strong> 50 GP</p><p></p><p>1 <strong>Potion of <em>Cure Moderate Wounds</em></strong> 300 GP</p><p></p><p><strong>Spell Component Pouch</strong> 5 GP</p><p></p><p><strong>Standard Adventurer's Kit</strong> 15 GP</p><p></p><p>5 GP left</p><p></p><p>[/SBLOCK]</p><p></p><p><strong>Age:</strong> 20</p><p><strong>Height:</strong> 5'7"</p><p><strong>Weight:</strong> 140 lbs</p><p><strong>Eyes:</strong> Yellow</p><p><strong>Hair:</strong> Black/deep purple</p><p><strong>Skin:</strong> Light green</p><p></p><p>[SBLOCK=Appearance]</p><p>Ari is a slender Spellscale who moves with grace and confidence.[/SBLOCK]</p><p></p><p>[SBLOCK=Background]</p><p>[/SBLOCK]</p><p></p><p>[SBLOCK=Personality]</p><p>Ari is a friendly young lady, with most people taking an instant like to her. That being said, she does have a mischievous side, and isn't above taking advantage of someone if she thinks they deserve it -- cheating those who cheat, misleading would-be manipulators, and the like. [/SBLOCK]</p></blockquote><p></p>
[QUOTE="Kafkonia, post: 3238306, member: 40261"] In progress. And the scary thing is, I think I can write her name out from memory now! [code] [b]Name:[/b] Ariornvuraurix Turalisj Thurkear [b]Class:[/b] Sorcerer 9/Fatespinner 5 [b]Race:[/b] Spellscale [b]Size:[/b] Medium [b]Gender:[/b] Female [b]Alignment:[/b] NG [b]Deity:[/b] [b]Str:[/b] 12 (+1) [b]Char Level:[/b] 14 [b]XP:[/b] 102 000 [b]Dex:[/b] 14 (+2) [b]BAB:[/b] +6/+1 [b]HP:[/b] 68 (14d4+28) [b]Con:[/b] 14 (+2) [b]Grapple:[/b] +X [b]Dmg Red:[/b] 0 [b]Int:[/b] 13 (+1) [b]Speed:[/b] 30' [b]Spell Res:[/b] 00 [b]Wis:[/b] 11 (+0) [b]Init:[/b] +2 [b]Spell Save:[/b] 18+level [b]Cha:[/b] 26 (+8) [b]ACP[/b]: 0 [b]Spell Fail:[/b] 0% [/code] [sblock=Ability Generation] Array as follows: STR 12, DEX 14, CON 16, INT 13, WIS 11, CHA 15. -2 CON, +2 CHA from Spellscale; all three bonus points placed in CHA. +6 from Cloak of Charisma HP generated via: [url]http://invisiblecastle.com/find.py?id=789473[/url] [/sblock] [CODE] Base Armor Shld Dex Size Nat Misc Total Armor: 10 +6 +0 +2 +0 +2 +0 20 Touch: 12 Flatfooted: 18 Base Mod Misc Total Fort: 4 +4 8 Ref: 4 +4 8 Will: 10 +10 20 Weapon Attack Damage Critical Spellflinging Spear[1] +8 1d6+2 20x2 Spellflinging Spear[2] +8 1d8+2 20x3 Spellflinging Spear[3] +8 1d8+2 20x3 [1]Shortspear form -- one-handed, 20' range increment [2]Spear form -- two-handed, 20' range increment [3]Longspear form -- two-handed, not throwable, 10' reach The Spellflinging Spear is a [i]+1 returning spell-storing spear[/i] that can change size when Ari speaks the appropriate trigger word. The spell currently contains a casting of [i]chain missile[/i]. [/CODE] [SBLOCK=Languages] Common, Draconic, Dwarven [/sblock] [SBLOCK=Abilities] Low-Light Vision [b]Quickening of the Blood[/b] -- By spending an hour meditating on the aspect of a draconic divinity, Ari gains bonus abilities for a 24 hour period. This meditation need not be solitary, nor sedentary, but must be appropriate to the divinity in question. [b]Spin Fate[/b] -- As a free action, Ari can use stored "spin" to boost the save DC of a spell she casts on a point-for-point basis. She has five points of spin per day, regained in the morning as she regains her spells. [b]Fickle Finger of Fate[/b] -- Once per day as an immediate action, Ari can force any other creature to reroll a roll it has just made, so long as she has line of sight to the creature. The creature must abide by the result of the reroll. [b]Spin Destiny[/b] -- As a free action, Ari can use stored "spin" to improve a skill check, attack roll, or saving throw on a point-for-point basis. This draws on the same reserve as her [i]Spin Fate[/i] ability. [b]Deny Fate[/b] -- Once per day, on the first occasion that she must check to stabilize when dying, Ari automatically succeeds. Any further checks in the same 24-hour period are made as normal. [b]Resist Fate[/b] -- Once per day, Ari can reroll one roll that she has just made. She must abide by the results of this reroll. [b]Seal Fate[/b] -- Once per day as a free action, Ari can select a target creature she can see within 30 feet of her, with HD equal to or less than hers -- and provide that creature with either a -10 or +10 modifier to its next saving throw. If she attempts to use this on a creature with more HD than her, the ability doesn't work but the use for the day is not wasted. This effect lasts for only one round. [/SBLOCK] [SBLOCK=Feats] [b]Draconic Heritage: Gold (B)[/b] -- Heal is a class skill; receives a bonus to saves vs. sleep, paralysis, and Fire spells equal to her number of Draconic Feats (2, at present.) [b]Draconic Resistance[/b] -- Resistance to Fire 6 (3 times her number of Draconic Feats.) [b]Force of Personality[/b] -- Use CHA bonus instead of WIS bonus for Will Saves [b]Lightning Reflexes[/b] -- +2 to Reflex saves [b]Great Fortitude[/b] -- +2 to Fortitude saves [b]Iron Will[/b] -- +2 to Will Saves Draconic Heritage is a bonus feat from the Dragonblooded Sorcerer substitution level. [/SBLOCK] [SBLOCK=Spells] [b]Class:[/b] Sorcerer [b]Caster Level:[/b] 13 [b]Spells Per Day:[/b] 6/8/8/8/8/7/5 [b]Spells Known:[/b] 9/5/5/4/4/3/2 [SBLOCK=0 Level] 1. Light 2. Mage Hand 3. Prestidigitation 4. Detect Magic 5. Detect Poison 6. Stick (Spell Compendium) 7. Sonic Snap (Spell Compendium) 8. Electric Jolt (Spell Compendium) 9. Read Magic [/SBLOCK] [SBLOCK=1 Level] 1. Cheat (Spell Compendium) 2. Deep Breath (Spell Compendium) 3. Detect Secret Doors 4. Unseen Servant 5. Magic Missile [/SBLOCK] [SBLOCK=2 Level] 1. Unfettered Grasp (Races of the Dragon) 2. Knock 3. Blast of Force (Spell Compendium) 4. Darkway (Spell Compendium) 5. Force Ladder (Spell Compendium) [/SBLOCK] [SBLOCK=3 Level] 1. Unluck (Spell Compendium) 2. Chain Missile (Spell Compendium) 3. Manyjaws (Spell Compendium) 4. Protection from Energy [/SBLOCK] [SBLOCK=4 Level] 1. Ruin Delver's Fortune (Spell Compendium) 2. Greater Invisibility 3. Orb of Force (Spell Compendium) 4. Remove Curse [/SBLOCK] [SBLOCK=5 Level] 1. Wall of Force 2. Phantasmal Thief (Spell Compendium) 3. Ball Lightning (Spell Compendium) [/SBLOCK] [SBLOCK=6 Level] 1. Resistance, Superior (Spell Compendium) 2. Chain Lightning [/SBLOCK] [/SBLOCK] [B]Skill Points:[/B] 51 [B]Max Ranks:[/B] 17/8 [SBLOCK=Skills] [code] [b]Concentration[/b] 19 (17 ranks, 2 CON) [b]Heal[/b] 8 (7 ranks, 1 INT) [b]Knowledge (Arcana)[/b] 18 (17 ranks, 1 INT) [b]Profession (Gambler)[/b] 6 (5 ranks, 1 INT) [b]Spellcraft[/b] 8 (5 ranks, 1 INT, 2 synergy) [/code] [/SBLOCK] [SBLOCK=Equipment] [b]Spellflinging Spear[/b] ([i]+1 returning spellstoring spear[/i]) (from [i]Races of the Dragon[/i]) 3 lbs, 21 300 GP. [b]Ring of Instant Escape[/b] (from [i]Complete Mage[/i]) 18 000 GP [b]Cloak of Charisma +6[/b] 36 000 GP [b]Ring of Feather Falling[/b] 2200 GP [b]Bracers of Armor +6[/b] 36 000 GP [b]Amulet of Natural Armor +2[/b] 8000 GP [b]Scroll of [I]Leomund's Tiny Hut[/I][/b] 375 GP [b]Staff of Fire[/b] 17 750 GP [b]Robe of Useful Items[/b] 7000 GP [b]Rope of Climbing[/b] 3000 GP 1 [b]Potion of [i]Cure Light Wounds[/i][/b] 50 GP 1 [b]Potion of [i]Cure Moderate Wounds[/i][/b] 300 GP [b]Spell Component Pouch[/b] 5 GP [b]Standard Adventurer's Kit[/b] 15 GP 5 GP left [/SBLOCK] [B]Age:[/B] 20 [B]Height:[/B] 5'7" [B]Weight:[/B] 140 lbs [B]Eyes:[/B] Yellow [B]Hair:[/B] Black/deep purple [B]Skin:[/B] Light green [SBLOCK=Appearance] Ari is a slender Spellscale who moves with grace and confidence.[/SBLOCK] [SBLOCK=Background] [/SBLOCK] [SBLOCK=Personality] Ari is a friendly young lady, with most people taking an instant like to her. That being said, she does have a mischievous side, and isn't above taking advantage of someone if she thinks they deserve it -- cheating those who cheat, misleading would-be manipulators, and the like. [/SBLOCK] [/QUOTE]
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