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<blockquote data-quote="Rino" data-source="post: 3248642" data-attributes="member: 10057"><p>[CODE][B]Name:[/B] Rúmil Nénharma</p><p>[B]Class:[/B] [i]scout12/order of the bow initiate 2[/i]</p><p>[B]Race:[/B] elf</p><p>[B]Size:[/B] medium</p><p>[B]Gender:[/B] male</p><p>[B]Alignment:[/B] CG</p><p>[B]Deity:[/B] -</p><p></p><p>[B]Str:[/B] 11 +1 [B]Char Level:[/B] 14 [B]XP:[/B] XXXX</p><p></p><p>[B]Dex:[/B] 24 +7 [B]BAB:[/B] +11/+6/+1 [B]HP:[/B] 140 (14d8+56)</p><p>[B]Con:[/B] 18 +4 [B]Grapple:[/B] +11/+6/+1 [B]Dmg Red:[/B] -</p><p>[B]Int:[/B] 14 +2 [B]Speed:[/B] 50' [B]Spell Res:[/B] -</p><p>[B]Wis:[/B] 13 +1 [B]Init:[/B] +9 [B]Spell Save:[/B]- </p><p>[B]Cha:[/B] 12 +1 [B]ACP:[/B] - [B]Spell Fail:[/B] -</p><p>[/code]</p><p>[sblock=Ability generation]</p><p><em>State whether heroic array </em></p><p>[/sblock]</p><p>[code]</p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +9 +0 +6 +0 +3 +0 28</p><p>[B]Touch:[/B] 20 [B]Flatfooted:[/B] 22 uncanny dodge</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 4 +4 +5 +13</p><p>[B]Ref:[/B] 11 +7 +3 +21</p><p>[B]Will:[/B] 7 +1 +3 +11</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>+4 shock comp.long bow +27/+22/+17 1d8+4+1d6 20x3</p><p> rapid +25/+25/+22/+17</p><p> within 30ft +28/+23/+18 1d8+5+1d6+(3d6 if moved 10ft that round)</p><p> rapid within 30ft +26/+26/+23/+18</p><p>[/CODE]</p><p>[sblock=Languages]</p><p>Common</p><p>Dwarven </p><p>Elven </p><p>Goblin </p><p>Orc </p><p>[/sblock]</p><p></p><p>[sblock=Abilities]</p><p>Elf:</p><p>• +2 dexterity / -2 constitution (already included)</p><p>• Immune to magical sleep</p><p>• +2 racial bonus to saves vs. enchantments</p><p>• Low-light vision</p><p>• Proficient with longsword, rapier, longbow && shortbow</p><p>• +2 racial bonus on listen, search, and spot checks</p><p>• Notice secret doors</p><p></p><p>Scout:</p><p>• Core class from "Complete Adventurer"</p><p>• Armor class bonuses after moving are not listed above.</p><p>• trapfinding</p><p>• uncanny dodge</p><p>• Bonus feat (already included)</p><p>• Evasion</p><p>• Flawless stride</p><p>• Camouflage, bonus feat (already included)</p><p>• Blindsense 30 feet</p><p>• Battle fortitude +2</p><p>• fast movement +20 feet, </p><p>• skirmish (3d6, +3 AC)</p><p>• Bonus feat (already included)</p><p></p><p>Order of the Bow Initiate</p><p>• Hit dice d8</p><p>• Close combatshot</p><p>• Ranged precision +1d8</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Feats]</p><p>Dodge </p><p>Mobility </p><p>Spring Attack </p><p>Point Blank Shot </p><p>Precise Shot </p><p>Rapid Shot </p><p>Quick Draw </p><p>Weapon Focus longbow</p><p></p><p>[/sblock]</p><p></p><p></p><p><strong>Skill Points:</strong> XX <strong>Max Ranks:</strong> X/X</p><p>[sblock=Skills]</p><p>[code]</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Appraise Int 2 = +2 </p><p>Balance Dex* 9= +7 +2 [tumble] </p><p>Bluff Cha 1 = +1 </p><p>Climb Str* 0 = +0 </p><p>Concentration Con 4= +4 </p><p>Craft (bowmaking) Int 19 = +2 +17 </p><p>Diplomacy Cha 20 = +1 +17 +2 [sense motive] </p><p>Disguise Cha 1 = +1 </p><p>Escape Artist Dex* 7 = +7 </p><p>Forgery Int 2 = +2 </p><p>Gather Information Cha 1 = +1 </p><p>Heal Wis 1 = +1 </p><p>Hide Dex* 24= +7 +17 </p><p>Intimidate Cha 1 = +1 </p><p>Jump Str* 10 = +0 +2 [tumble] +8 [speed 50] </p><p>Knowledge (geography) Int 12 = +2 +10 </p><p>Knowledge (nature) Int 14 = +2 +10 +2 [survival] </p><p>Knowledge (religion) Int 16 = +2 +4 </p><p>Listen Wis 3 = +1 +2 [elf] </p><p>Move Silently Dex* 24= +7 +17 </p><p>Search Int 21 = +2 +17 +2 [elf] </p><p>Sense Motive Wis 11 = +1 +10 </p><p>Spot Wis 3 = +1 +2 [elf] </p><p>Survival Wis 18 = +1 +17 </p><p>Swim Str** 0 = +0 </p><p>Tumble Dex* 24= +7 +17 </p><p>Use Rope Dex 7 = +7 </p><p></p><p>[/code]</p><p>[/sblock]</p><p></p><p>[sblock=Equipment]</p><p>[code]</p><p>[B]Equipment: Cost Weight[/B]</p><p></p><p>+5 mithril chain shirt 26100gc 10lb</p><p>+4 shock comp. longbow 50375gc 3lb</p><p>Gloves of dexterity +4 16.000gp -lb</p><p>Periapt of health +4 16.000gp -lb</p><p>Quiver of Elhonna 1.800gp 2lb</p><p>Ioun stone, clear Spindle 4.000gc</p><p>Amulet of NA +3 18.000gc</p><p>Cloak of Resistance +3 9.000gc</p><p>[B]Total Weight:[/B]XXlb [B]Money:[/B] XXgp XXsp XXcp</p><p></p><p>Light load: 38 lb. or less</p><p>Medium load: 39-76 lb.</p><p>Heavy load: 77-115 lb.</p><p>Lift over head: 115 lb.</p><p>Lift off ground: 230 lb.</p><p>Push or drag: 575 lb.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>[/code]</p><p>[/sblock]</p><p></p><p><strong>Age:</strong> XX</p><p><strong>Height:</strong> X'XX"</p><p><strong>Weight:</strong> XXXlb</p><p><strong>Eyes:</strong> XXXX</p><p><strong>Hair:</strong> XXXX</p><p><strong>Skin:</strong> XXXX</p><p></p><p>[sblock=Appearance]</p><p>XXXX</p><p>[/sblock]</p><p></p><p>[sblock=Background]</p><p>XXXX</p><p>[/sblock]</p><p></p><p>[sblock=Personality]</p><p>XXXX</p><p>[/sblock]</p><p></p><p></p><p>and the second one:</p><p></p><p>[sblock]Male Human Cleric 10 / Contemplative 4 of Vendaneran, God of Wisdom - NG - Good, Healing, Knowledge, Sun, War</p><p>Neutral Good</p><p></p><p>Strength 18 (+4)</p><p>Dexterity 11 (+0)</p><p>Constitution 20 (+5)</p><p>Intelligence 13 (+1)</p><p>Wisdom 22 (+6)</p><p>Charisma 12 (+1)</p><p></p><p>XP: 102,000 </p><p> </p><p>Size: Medium</p><p>Height: 5' 6"</p><p>Weight: 195 lb</p><p>Skin: Light</p><p>Eyes: Blue</p><p>Hair: Blond; Wavy</p><p></p><p>Domains: Healing, Knowledge, Good</p><p></p><p>Energy: Positive [Healing / Turns Undead]</p><p></p><p>Total Hit Points: 10d8+4d6+70 (@75%:150)</p><p></p><p>Speed: 20 feet [armor]</p><p></p><p>Armor Class: 28 = 10 +13 [full plate] +5 [heavy steel]</p><p></p><p> Touch AC: 10</p><p> Flat-footed: 28</p><p></p><p>Initiative modifier: +4 = +0 [dexterity] +4 [improved initiative]</p><p>Fortitude save: +13 = 8 [base] +5 [constitution]</p><p>Reflex save: +4 = 4 [base]</p><p>Will save: +17 = 11 [base] +6 [wisdom]</p><p>Attack (handheld): +13/+10 = 9 [base] +4 [strength]</p><p>Attack (unarmed): +11/+6 = 9 [base] +4 [strength]</p><p>Attack (missile): +9/+4 = 9 [base]</p><p>Grapple check: +11/+6 = 9 [base] +4 [strength]</p><p></p><p>Light load:</p><p>Medium load:</p><p>Heavy load:</p><p>Lift over head:</p><p>Lift off ground:</p><p>Push or drag:</p><p> </p><p></p><p>Languages: Common Elven</p><p></p><p>+16/+11 +2 holy heavy mace [1d8+6+(2d6), crit x2, 8 lb., one-handed, bludgeoning]</p><p></p><p></p><p></p><p>Feats:</p><p></p><p> Improved Initiative </p><p> Quick Draw </p><p> Combat casting</p><p> Dodge</p><p> Weapon Focus x1 Weapon(s):</p><p> Spellcasting Prodigy [wisdom] </p><p></p><p></p><p>Skills</p><p></p><p>Appraise Int 1 = </p><p>+1</p><p> </p><p>Balance Dex* 0 = </p><p>+0</p><p> </p><p>Bluff Cha 1 = </p><p>+1</p><p> </p><p>Climb Str* 2 = </p><p>+2</p><p> </p><p>Concentration Con 20 = </p><p>+3</p><p> +17 </p><p>Diplomacy Cha 11 = </p><p>+1</p><p> +10 </p><p>Disguise Cha 1 = </p><p>+1</p><p> </p><p>Escape Artist Dex* 0 = </p><p>+0</p><p> </p><p>Forgery Int 1 = </p><p>+1</p><p> </p><p>Gather Information Cha 3 = </p><p>+1</p><p> +2 [know local]</p><p>Heal Wis 4 = </p><p>+4</p><p> </p><p>Hide Dex* 0 = </p><p>+0</p><p> </p><p>Intimidate Cha 1 = </p><p>+1</p><p> </p><p>Jump Str* -4 = </p><p>+2</p><p> -6 [speed 20]</p><p>Knowledge (arcana) Int 11 = </p><p>+1</p><p> +10 </p><p>Knowledge (history) Int 10 = </p><p>+1</p><p> +9 </p><p>Knowledge (local) Int 6 = </p><p>+1</p><p> +5 </p><p>Knowledge (religion) Int 18 = </p><p>+1</p><p> +17 </p><p>Listen Wis 4 = </p><p>+4</p><p> </p><p>Move Silently Dex* 0 = </p><p>+0</p><p> </p><p>Search Int 1 = </p><p>+1</p><p> </p><p>Sense Motive Wis 4 = </p><p>+4</p><p> </p><p>Spot Wis 4 = </p><p>+4</p><p> </p><p>Survival Wis 4 = </p><p>+4</p><p> </p><p>Swim Str** 2 = </p><p>+2</p><p> </p><p>Use Rope Dex 0 = </p><p>+0</p><p> </p><p></p><p>* = check penalty for wearing armor</p><p></p><p>Know Religion >=5 ranks gives +2 on turn/rebuke the undead.</p><p></p><p>Zero-level Cleric spells: 6 per day</p><p></p><p> 3x detect magic</p><p> 3x read magic</p><p></p><p>First-level Cleric spells: 7 (5+2) per day +1 from a domain:</p><p> 2x deathwatch</p><p> 2x hide from undead</p><p> 1x bless water</p><p> 2x Comprehend Languages</p><p></p><p>Second-level Cleric spells: 7 (5+2) per day +1 from a domain:</p><p> 2x lesser restoration</p><p> 2x ghost touch armor</p><p> 3x diefic vengeance (CD)</p><p></p><p></p><p>Third-level Cleric spells: 5 (4+2) per day +1 from a domain:</p><p> 1x chain of eyes (CD)</p><p></p><p></p><p></p><p></p><p>Fourth-level Cleric spells: 5 (4+1) per day +1 from a domain:</p><p> energie vortex (CD)</p><p></p><p></p><p>Fifth-level Cleric spells: 4 (3+1) per day +1 from a domain:</p><p></p><p></p><p>Sixth-level Cleric spells: 4 (3+1) per day +1 from a domain:</p><p></p><p> energy immunity (cast daily on fire)</p><p></p><p>Seventh-level Cleric spells: 3 (2+1) per day +1 from a domain:</p><p></p><p></p><p></p><p></p><p>Human:</p><p></p><p> * Extra feat at first level (already included)</p><p> * Four extra skill points at first level (already included)</p><p> * One extra skill point at each additional level (already included)</p><p></p><p>Cleric:</p><p></p><p> * Alignment Aura</p><p></p><p> * Spontaneous Casting (heal)</p><p></p><p> * Turn Undead (4x/day)</p><p></p><p> * High wisdom gains bonus spells daily</p><p></p><p> * Domain choices give additional abilities</p><p></p><p>Comtemplative</p><p></p><p> * Hit dice d6</p><p></p><p> * Bonus domain</p><p></p><p> * Divine Health</p><p></p><p> * Slippery Mind</p><p></p><p> * Divine Wholeness</p><p></p><p> * Additional cleric spell levels: 4</p><p></p><p></p><p> </p><p></p><p>Class </p><p>Level 1: Cleric </p><p>Level 2: Cleric </p><p>Level 3: Cleric </p><p>Level 4: Cleric +1 to constitution</p><p>Level 5: Cleric </p><p>Level 6: Cleric </p><p>Level 7: Cleric </p><p>Level 8: Cleric +1 to wisdom</p><p>Level 9: Cleric </p><p>Level 10: Cleric </p><p>Level 11: Comtemplative </p><p>Level 12: Comtemplative +1 to wisdom</p><p>Level 13: Comtemplative </p><p>Level 14: Comtemplative </p><p></p><p></p><p></p><p>equipment:</p><p>+5 full plate (26650gc) [heavy; +13 AC; max dex +1; check penalty -5; 50 lb.]</p><p>+3 mithril heavy shield of moderate fortification (26020gc) [+5 AC; check penalty 0; hardness 15; hp 30; 5 lb.]</p><p>+2 holy heavy mace (32312gc)</p><p></p><p></p><p></p><p>periapt of wisdom +4 16000</p><p>amulet of health +4 16000</p><p>belt of giant strenght +4 16000</p><p>ioun stone clear spindle 4000</p><p>holy symbol 5gc</p><p>13k over[/sblock]</p></blockquote><p></p>
[QUOTE="Rino, post: 3248642, member: 10057"] [CODE][B]Name:[/B] Rúmil Nénharma [B]Class:[/B] [i]scout12/order of the bow initiate 2[/i] [B]Race:[/B] elf [B]Size:[/B] medium [B]Gender:[/B] male [B]Alignment:[/B] CG [B]Deity:[/B] - [B]Str:[/B] 11 +1 [B]Char Level:[/B] 14 [B]XP:[/B] XXXX [B]Dex:[/B] 24 +7 [B]BAB:[/B] +11/+6/+1 [B]HP:[/B] 140 (14d8+56) [B]Con:[/B] 18 +4 [B]Grapple:[/B] +11/+6/+1 [B]Dmg Red:[/B] - [B]Int:[/B] 14 +2 [B]Speed:[/B] 50' [B]Spell Res:[/B] - [B]Wis:[/B] 13 +1 [B]Init:[/B] +9 [B]Spell Save:[/B]- [B]Cha:[/B] 12 +1 [B]ACP:[/B] - [B]Spell Fail:[/B] - [/code] [sblock=Ability generation] [i]State whether heroic array [/i] [/sblock] [code] [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +9 +0 +6 +0 +3 +0 28 [B]Touch:[/B] 20 [B]Flatfooted:[/B] 22 uncanny dodge [B]Base Mod Misc Total[/B] [B]Fort:[/B] 4 +4 +5 +13 [B]Ref:[/B] 11 +7 +3 +21 [B]Will:[/B] 7 +1 +3 +11 [B]Weapon Attack Damage Critical[/B] +4 shock comp.long bow +27/+22/+17 1d8+4+1d6 20x3 rapid +25/+25/+22/+17 within 30ft +28/+23/+18 1d8+5+1d6+(3d6 if moved 10ft that round) rapid within 30ft +26/+26/+23/+18 [/CODE] [sblock=Languages] Common Dwarven Elven Goblin Orc [/sblock] [sblock=Abilities] Elf: • +2 dexterity / -2 constitution (already included) • Immune to magical sleep • +2 racial bonus to saves vs. enchantments • Low-light vision • Proficient with longsword, rapier, longbow && shortbow • +2 racial bonus on listen, search, and spot checks • Notice secret doors Scout: • Core class from "Complete Adventurer" • Armor class bonuses after moving are not listed above. • trapfinding • uncanny dodge • Bonus feat (already included) • Evasion • Flawless stride • Camouflage, bonus feat (already included) • Blindsense 30 feet • Battle fortitude +2 • fast movement +20 feet, • skirmish (3d6, +3 AC) • Bonus feat (already included) Order of the Bow Initiate • Hit dice d8 • Close combatshot • Ranged precision +1d8 [/sblock] [sblock=Feats] Dodge Mobility Spring Attack Point Blank Shot Precise Shot Rapid Shot Quick Draw Weapon Focus longbow [/sblock] [B]Skill Points:[/B] XX [B]Max Ranks:[/B] X/X [sblock=Skills] [code] [B]Skills Ranks Mod Misc Total[/B] Appraise Int 2 = +2 Balance Dex* 9= +7 +2 [tumble] Bluff Cha 1 = +1 Climb Str* 0 = +0 Concentration Con 4= +4 Craft (bowmaking) Int 19 = +2 +17 Diplomacy Cha 20 = +1 +17 +2 [sense motive] Disguise Cha 1 = +1 Escape Artist Dex* 7 = +7 Forgery Int 2 = +2 Gather Information Cha 1 = +1 Heal Wis 1 = +1 Hide Dex* 24= +7 +17 Intimidate Cha 1 = +1 Jump Str* 10 = +0 +2 [tumble] +8 [speed 50] Knowledge (geography) Int 12 = +2 +10 Knowledge (nature) Int 14 = +2 +10 +2 [survival] Knowledge (religion) Int 16 = +2 +4 Listen Wis 3 = +1 +2 [elf] Move Silently Dex* 24= +7 +17 Search Int 21 = +2 +17 +2 [elf] Sense Motive Wis 11 = +1 +10 Spot Wis 3 = +1 +2 [elf] Survival Wis 18 = +1 +17 Swim Str** 0 = +0 Tumble Dex* 24= +7 +17 Use Rope Dex 7 = +7 [/code] [/sblock] [sblock=Equipment] [code] [B]Equipment: Cost Weight[/B] +5 mithril chain shirt 26100gc 10lb +4 shock comp. longbow 50375gc 3lb Gloves of dexterity +4 16.000gp -lb Periapt of health +4 16.000gp -lb Quiver of Elhonna 1.800gp 2lb Ioun stone, clear Spindle 4.000gc Amulet of NA +3 18.000gc Cloak of Resistance +3 9.000gc [B]Total Weight:[/B]XXlb [B]Money:[/B] XXgp XXsp XXcp Light load: 38 lb. or less Medium load: 39-76 lb. Heavy load: 77-115 lb. Lift over head: 115 lb. Lift off ground: 230 lb. Push or drag: 575 lb. [/code] [/sblock] [B]Age:[/B] XX [B]Height:[/B] X'XX" [B]Weight:[/B] XXXlb [B]Eyes:[/B] XXXX [B]Hair:[/B] XXXX [B]Skin:[/B] XXXX [sblock=Appearance] XXXX [/sblock] [sblock=Background] XXXX [/sblock] [sblock=Personality] XXXX [/sblock] and the second one: [sblock]Male Human Cleric 10 / Contemplative 4 of Vendaneran, God of Wisdom - NG - Good, Healing, Knowledge, Sun, War Neutral Good Strength 18 (+4) Dexterity 11 (+0) Constitution 20 (+5) Intelligence 13 (+1) Wisdom 22 (+6) Charisma 12 (+1) XP: 102,000 Size: Medium Height: 5' 6" Weight: 195 lb Skin: Light Eyes: Blue Hair: Blond; Wavy Domains: Healing, Knowledge, Good Energy: Positive [Healing / Turns Undead] Total Hit Points: 10d8+4d6+70 (@75%:150) Speed: 20 feet [armor] Armor Class: 28 = 10 +13 [full plate] +5 [heavy steel] Touch AC: 10 Flat-footed: 28 Initiative modifier: +4 = +0 [dexterity] +4 [improved initiative] Fortitude save: +13 = 8 [base] +5 [constitution] Reflex save: +4 = 4 [base] Will save: +17 = 11 [base] +6 [wisdom] Attack (handheld): +13/+10 = 9 [base] +4 [strength] Attack (unarmed): +11/+6 = 9 [base] +4 [strength] Attack (missile): +9/+4 = 9 [base] Grapple check: +11/+6 = 9 [base] +4 [strength] Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: Languages: Common Elven +16/+11 +2 holy heavy mace [1d8+6+(2d6), crit x2, 8 lb., one-handed, bludgeoning] Feats: Improved Initiative Quick Draw Combat casting Dodge Weapon Focus x1 Weapon(s): Spellcasting Prodigy [wisdom] Skills Appraise Int 1 = +1 Balance Dex* 0 = +0 Bluff Cha 1 = +1 Climb Str* 2 = +2 Concentration Con 20 = +3 +17 Diplomacy Cha 11 = +1 +10 Disguise Cha 1 = +1 Escape Artist Dex* 0 = +0 Forgery Int 1 = +1 Gather Information Cha 3 = +1 +2 [know local] Heal Wis 4 = +4 Hide Dex* 0 = +0 Intimidate Cha 1 = +1 Jump Str* -4 = +2 -6 [speed 20] Knowledge (arcana) Int 11 = +1 +10 Knowledge (history) Int 10 = +1 +9 Knowledge (local) Int 6 = +1 +5 Knowledge (religion) Int 18 = +1 +17 Listen Wis 4 = +4 Move Silently Dex* 0 = +0 Search Int 1 = +1 Sense Motive Wis 4 = +4 Spot Wis 4 = +4 Survival Wis 4 = +4 Swim Str** 2 = +2 Use Rope Dex 0 = +0 * = check penalty for wearing armor Know Religion >=5 ranks gives +2 on turn/rebuke the undead. Zero-level Cleric spells: 6 per day 3x detect magic 3x read magic First-level Cleric spells: 7 (5+2) per day +1 from a domain: 2x deathwatch 2x hide from undead 1x bless water 2x Comprehend Languages Second-level Cleric spells: 7 (5+2) per day +1 from a domain: 2x lesser restoration 2x ghost touch armor 3x diefic vengeance (CD) Third-level Cleric spells: 5 (4+2) per day +1 from a domain: 1x chain of eyes (CD) Fourth-level Cleric spells: 5 (4+1) per day +1 from a domain: energie vortex (CD) Fifth-level Cleric spells: 4 (3+1) per day +1 from a domain: Sixth-level Cleric spells: 4 (3+1) per day +1 from a domain: energy immunity (cast daily on fire) Seventh-level Cleric spells: 3 (2+1) per day +1 from a domain: Human: * Extra feat at first level (already included) * Four extra skill points at first level (already included) * One extra skill point at each additional level (already included) Cleric: * Alignment Aura * Spontaneous Casting (heal) * Turn Undead (4x/day) * High wisdom gains bonus spells daily * Domain choices give additional abilities Comtemplative * Hit dice d6 * Bonus domain * Divine Health * Slippery Mind * Divine Wholeness * Additional cleric spell levels: 4 Class Level 1: Cleric Level 2: Cleric Level 3: Cleric Level 4: Cleric +1 to constitution Level 5: Cleric Level 6: Cleric Level 7: Cleric Level 8: Cleric +1 to wisdom Level 9: Cleric Level 10: Cleric Level 11: Comtemplative Level 12: Comtemplative +1 to wisdom Level 13: Comtemplative Level 14: Comtemplative equipment: +5 full plate (26650gc) [heavy; +13 AC; max dex +1; check penalty -5; 50 lb.] +3 mithril heavy shield of moderate fortification (26020gc) [+5 AC; check penalty 0; hardness 15; hp 30; 5 lb.] +2 holy heavy mace (32312gc) periapt of wisdom +4 16000 amulet of health +4 16000 belt of giant strenght +4 16000 ioun stone clear spindle 4000 holy symbol 5gc 13k over[/sblock] [/QUOTE]
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