Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
Ptolus ongoing review p.1...10
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Thomas Percy" data-source="post: 3011263" data-attributes="member: 11931"><p>VII. City by the Spire</p><p></p><p>This chapter contains informations that applies to every district of Ptolus. A little demographics, a little heraldry, stats of Commisar of the city. The commisar is emperor’s governor of empire’s province. There is a few words about government: a inner and outer councils. </p><p></p><p>Next, we can find a lot of stats of various city soldiers and guards, eg. every disctrict has a watchtower maintained by Ftr10 captain, a few Ftr5 constables and 12+ guards War2. They are supported by at least one spellcaster equiped with scrolls of: dispel magic, hold person and similiar spells, and in the times of emergancy by: mercenary low-level-Wiz „order”; commissar’s staff of spies mid-level-Rog; and commando of mid-and-high-level-Ftr.</p><p></p><p>The city has very small army of (after mustering levies) circa 3000 soldiers at best, but most of them are Ftr2+ with cannons and spell support. It looks like Ptolus owns no lands behind its walls, because it can’t conscript levies from there. I don’t know it is unsound plot or a mistake, or deliberated method of don’t bother with anything besides the city. </p><p></p><p>Next, we have varous descriptions of the city from various point of view, eg. „what people think”, „how typical house look like”, or „what is a smell of docks”. It’s sad, but on my The Forge Studios’ drawning of typical houses you can’t see typical houses described in the chapter (adequate picture is on page 168). </p><p></p><p>Then, we have some magical and technological trinkets such as illusory homing pigeons for hire, newspappers, and thoughstones instead of cell phones. I don’t know why to use the last „wonder”, if there is permanent telepathic bond spell. </p><p></p><p>Chapter 7 as a whole is uninteresting (but not boring) and not useful for anyone who don’t want to use in his campaign Ptolus as it is, without alternations. </p><p></p><p>VIII. Docks.</p><p></p><p>At least. Description of the first city ward with good map, three floor-plans and several drawnings. </p><p></p><p>First, Monte gives us advices how to create flavor of the district. We have some random encounters (99%+ noncombat of course) in the handout card, and the description of a harbor resembling Ragpicker’s Square/The Trash Warrens in Sigil. It is build on hardened dirt and city trash thrown down the cliff, full of sailors’ taverns, brothels, warehouses, ships, fishing boats etc., the smell of salt and fish, drunken sailors, dockers and slavers. All buildings stand at odd angles from one another because each one is sinking slowly into the sand. </p><p></p><p>There are some good imho adventure hooks there, particulary „haunted Pier Five mystery”, and "captain Norris Felder curses sales offer”, and two (imho, once again, there are more than two of them in the chapter) NPCs: the Dockmaster (with his Lolita) and Wynthaes cherubim elf Ftr/Drd with cool hawk companions, and good good choice of spells for martial combat support.</p><p></p><p>That’s enough for nine pages… and for me to say it’s useful, inspiring game material.</p></blockquote><p></p>
[QUOTE="Thomas Percy, post: 3011263, member: 11931"] VII. City by the Spire This chapter contains informations that applies to every district of Ptolus. A little demographics, a little heraldry, stats of Commisar of the city. The commisar is emperor’s governor of empire’s province. There is a few words about government: a inner and outer councils. Next, we can find a lot of stats of various city soldiers and guards, eg. every disctrict has a watchtower maintained by Ftr10 captain, a few Ftr5 constables and 12+ guards War2. They are supported by at least one spellcaster equiped with scrolls of: dispel magic, hold person and similiar spells, and in the times of emergancy by: mercenary low-level-Wiz „order”; commissar’s staff of spies mid-level-Rog; and commando of mid-and-high-level-Ftr. The city has very small army of (after mustering levies) circa 3000 soldiers at best, but most of them are Ftr2+ with cannons and spell support. It looks like Ptolus owns no lands behind its walls, because it can’t conscript levies from there. I don’t know it is unsound plot or a mistake, or deliberated method of don’t bother with anything besides the city. Next, we have varous descriptions of the city from various point of view, eg. „what people think”, „how typical house look like”, or „what is a smell of docks”. It’s sad, but on my The Forge Studios’ drawning of typical houses you can’t see typical houses described in the chapter (adequate picture is on page 168). Then, we have some magical and technological trinkets such as illusory homing pigeons for hire, newspappers, and thoughstones instead of cell phones. I don’t know why to use the last „wonder”, if there is permanent telepathic bond spell. Chapter 7 as a whole is uninteresting (but not boring) and not useful for anyone who don’t want to use in his campaign Ptolus as it is, without alternations. VIII. Docks. At least. Description of the first city ward with good map, three floor-plans and several drawnings. First, Monte gives us advices how to create flavor of the district. We have some random encounters (99%+ noncombat of course) in the handout card, and the description of a harbor resembling Ragpicker’s Square/The Trash Warrens in Sigil. It is build on hardened dirt and city trash thrown down the cliff, full of sailors’ taverns, brothels, warehouses, ships, fishing boats etc., the smell of salt and fish, drunken sailors, dockers and slavers. All buildings stand at odd angles from one another because each one is sinking slowly into the sand. There are some good imho adventure hooks there, particulary „haunted Pier Five mystery”, and "captain Norris Felder curses sales offer”, and two (imho, once again, there are more than two of them in the chapter) NPCs: the Dockmaster (with his Lolita) and Wynthaes cherubim elf Ftr/Drd with cool hawk companions, and good good choice of spells for martial combat support. That’s enough for nine pages… and for me to say it’s useful, inspiring game material. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Ptolus ongoing review p.1...10
Top